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The Elder Scrolls Online Team Presents a Deep Dive Into Combat Design Philosophy | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited December 2022 in News & Features Discussion

imageThe Elder Scrolls Online Team Presents a Deep Dive Into Combat Design Philosophy | MMORPG.com

The Elder Scrolls Online team presents a deep dive into their combat design philosophy, addressing goals as well as community questions after recent major combat overhauls.

Read the full story here


Comments

  • GreatswordGreatsword Member RarePosts: 428
    The triple A MMO with hands down the worst combat. Whatever their "philosophy" is, I don't even wanna know.
    Viper482IselinHarikenValdheimGilcroixGorweZutchmarcjt20SensaiOG_Solareusand 1 other.
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    The triple A MMO with hands down the worst combat. Whatever their "philosophy" is, I don't even wanna know.

    It's useful to know for anyone that wishes to suggest changes. They are less likely to adopt any that oppose their philosophy so such would be pointless to make.
  • Viper482Viper482 Member LegendaryPosts: 4,101
    F*** ZOS, tired of hearing their shit excuses. This company is shit.
    marcjt20
    Make MMORPG's Great Again!
  • Viper482Viper482 Member LegendaryPosts: 4,101




    The triple A MMO with hands down the worst combat. Whatever their "philosophy" is, I don't even wanna know.



    It's useful to know for anyone that wishes to suggest changes. They are less likely to adopt any that oppose their philosophy so such would be pointless to make.



    You can suggest all you want to these assholes, they don't listen. F*** them.
    marcjt20Grymmoire
    Make MMORPG's Great Again!
  • SpiiderSpiider Member RarePosts: 1,135
    Love the game.
    Hate the combat in it. There is nothing "deep" or "philosophical" about it, most probably top 5 worst combat systems I have ever seen in mmos.
    Valdheimmarcjt20Grymmoire

    No fate but what we make, so make me a ham sandwich please.

  • sirwutsirwut Member UncommonPosts: 25
    I looked at pvp players maintaining 10 buffs on them glowing like a literal god. It's ridiculous right now.
    IselinValdheimmarcjt20
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Viper482 said:




    The triple A MMO with hands down the worst combat. Whatever their "philosophy" is, I don't even wanna know.



    It's useful to know for anyone that wishes to suggest changes. They are less likely to adopt any that oppose their philosophy so such would be pointless to make.



    You can suggest all you want to these assholes, they don't listen. F*** them.

    Yeah, it's hard to imagine why they aren't receptive to everything directed toward them.
  • IselinIselin Member LegendaryPosts: 18,719
    edited December 2022
    "... they maintain that combat is more engaging when it's active combat. So their design philosophy includes minimizing cooldowns, not giving defensive actions like blocking or dodging cooldowns, and for the player to have a sense of control over their own strategy."

    Agree 100%. This is what I have always enjoyed about ESO combat.

    I just find it really hard after having played ESO for many years, to play any games that rely on cooldowns and self-rooting while using an ability or casting a spell.

    Cooldowns are clunky and artificial devices for balancing left over from the primitive MMO days. The ESO resource-based system is much better and gives those resources a more meaningful role. Self-rooting to cast a spell is this silly melodramatic arm-waving shit that may look impressive in B movies but feels like shit in action combat games.

    The burnt-out and the clueless may call this combat shit but it's one of the best and most fluid combat systems in any MMO.
    marcjt20SensaiRicardo5802
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  • IselinIselin Member LegendaryPosts: 18,719
    Their first "Lead combat designer" was just out of college with a marketing major...she had zero industry experience ....

    The first lead combat designer was Nick Konkle who had plenty of experience and went on to Riot games where he's Game Director now.

    Get a clue.
    Valdheim
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • HarikenHariken Member EpicPosts: 2,680
    I don't think ESO's focus was never on combat. It was more about questing and story telling with all voice actors. When you really think about it all TES games have been like this.
  • LokrynLokryn Member UncommonPosts: 30

    Iselin said:



    Their first "Lead combat designer" was just out of college with a marketing major...she had zero industry experience ....



    The first lead combat designer was Nick Konkle who had plenty of experience and went on to Riot games where he's Game Director now.

    Get a clue.



    He has some experience but I wouldn't call it plenty. He was with Zenimax for 7 years before Riot. Before that, he was an associate designer for 1 year at Perpetual. Before that he was in QA for a year. Yeah, not plenty.
  • KratierKratier Member RarePosts: 626
    people acting like hot bar spam in ffxiv or wow is somehow better lol. its not bad combat just too easy . even games where combat systems are overrated like BDO you kill 10 mobs just with 1 button press.

    i wonder why they are making this article though, i guess they have to deal with shitters constantly, like the shitters on this website.

    really wish the devs would add more weapon types, more skill trees
    Ricardo5802
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  • SovrathSovrath Member LegendaryPosts: 32,933

    Iselin said:



    Their first "Lead combat designer" was just out of college with a marketing major...she had zero industry experience ....



    The first lead combat designer was Nick Konkle who had plenty of experience and went on to Riot games where he's Game Director now.

    Get a clue.



    Maria Aliprando started with Zenimax in 2012 as the lead Combat designer...she was moved to Creature Combat designer in 2013. she left shortly after that. Knokle was Lead game play designer.

    Konkle has "some" experience not plenty.
    I was wondering what happened to her and if she was still with Zenimax working on Elder Scrolls Online.

    I met her at a PaxEast and she got me into an Elder Scrolls Online after party. Seems like she's no longer in game design.
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  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Combat is where this game fell short for me....Level scaling was a disaster in my opinion.
    marcjt20Sensai
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    working as intended :

    w/ Crown Meal Stats :

    28k mag
    22k hp
    20k stamina

    Spell resist 18947
    Phys Resist 17495

    +
    Boundless Storm 5.9k phys/ spell Resist

    = 24k spell resist
    = 23k phys

    Hex Armor absorb 6.6k dmg

    +

    Hardend Ward absorb 6.8k

    = 13.4k absorb every 6 second as Hex procs on ever crit which a crit for me is every half second.



    24k spell
    23k phys
    13.4 k shielding

    Looks good. Untill you are one shotted with seeing on 2 flashes of light and seeing the replay that there was a ton of things happening with in that .5 second.

    Testing , each skill has it's own animation, it can't be clipped without 3rd party application. The "add-on"s for light attacks is automated. Add-on" for buff rotation. Anyone who can script can create an add-on to anything.

    Add-ons must be removed from this game. At the least removed for CP Cyrodiil so the playing feild is based on honor and not hocus pocus.

    From a pvp perspective, the combat is worse off then Age of COnan, where as in AOC the litmit of what could be done to specific aspects of the combo system. In ESO it is literally a wide open what ever you can think of and call it an add-on. It's comical reading the article because they obviously don't play there own game.
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    The guy who in development who gave EP a permanent buff in Cyrodiil should be fired.
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    edited December 2022
    The comboing of skills into one thing, it is so disugstingly hacking and these "Philosphers of Combaat" dont do anything. They are a joke. Combat is the worst in mmo's, it is 1# worst combat in all of mmos.
  • GorweGorwe Member Posts: 1,609
    Hey, I like the skill morphing idea. Don't mean that combat's NOT garbage(it IS), but ... I really like that idea. Reminds me of Heroes V tbh.
    Sovrath
  • KirzanKirzan Member UncommonPosts: 70
    edited December 2022
    ESO always had that feeling that it was made by clueless people who stumbled on something that was enjoyable, but definitely not applicable to high end stuff.

    It's like they thought people would play the game like Skyrim and not like other MMOs. Like people would just do quests and listen to dialogue and not go hard on min-maxing every bit of damage possible. So the LA animation cancelling meta was born. Before long, it was too late to change and now the game is bar none THE game with the most animation cancel required in perpetuity, every "GCD."

    But the game could have a real GCD. The game could have real cooldowns. I have a feeling that they didn't wanna lock abilities under cooldowns because they tested it in early stages and realized *WHEN YOUR GAME ONLY HAS 10 ABILITIES...* cooldowns are bad, but this dogshit system isn't better.

    The fix is to have 14-16 abilities, real cooldowns, real GCD which is also triggered by LA/HA, make LA/HA give you some kind of interaction with the rest so it's actually used but not too much, and then design classes to play in a fun way rotationally.

    Unfortunately, that would require a revamp that they'll never ever do. It's the same thing with GW2. They need to rethink their class philosophy, roles, trinity meta, because it's in the game but the game loves to think it isn't.
    Iselin
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