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In the New Year is it Time for a New MMORPG? | One Good Roll | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited December 2022 in News & Features Discussion

imageIn the New Year is it Time for a New MMORPG? | One Good Roll | MMORPG.com

In 2023, however, there is nothing but a proverbial open road of new adventures to be had. I've decided to branch out and try some new MMORPGs in 2023. Will you join in on a new adventure next year?

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Comments

  • TokkenTokken Member EpicPosts: 3,649
    edited January 2023
    not much of a choice..... we need more MMORPG's to come out! The old ones are stale.
    Post edited by Tokken on
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  • SenbonFanSenbonFan Member UncommonPosts: 59
    If we ever get an MMO that respects your time as much as FFXIV does (Outside of Savage Raiders but that's their choice) while also having a slightly slower pace than a modern MMO in terms of dungeon exploration, etc, then maybe it will be time for a new MMO.

    FFXIV for me, lately, feels more social than EQ does nowadays if I'm just sitting around in a hub city or something. But once you DO go into a roulette for dungeons, everyone just wants to wrap it up and get it over with. Sometimes that's fine, but other times I do long for EQ/EQOA era stuff where we sat for a couple minutes between pulls and chatted for a bit before continuing.
    TokkenSensaiKyleraneoloeBuschkatze
  • GorweGorwe Member Posts: 1,609
    For new(and unplayed old) games? Surely. So much to play. So much to experience. Right now, Disciples(a lovely, but sadly underutilized franchise) and Divinity Original Sin then ... who knows.

    MMO? There is already enough available, don't really need more. Tbh.
  • KnightFalzKnightFalz Member EpicPosts: 4,583
    Maybe. It depends on what new MMORPGs actually come out. I'll think about it when that happens. Partly it depends on that new element ESO is planning to add that I don't think has been detailed as of yet.
  • LTBKLTBK Member UncommonPosts: 91

    SenbonFan said:

    If we ever get an MMO that respects your time as much as FFXIV does (Outside of Savage Raiders but that's their choice) while also having a slightly slower pace than a modern MMO in terms of dungeon exploration, etc, then maybe it will be time for a new MMO.



    FFXIV for me, lately, feels more social than EQ does nowadays if I'm just sitting around in a hub city or something. But once you DO go into a roulette for dungeons, everyone just wants to wrap it up and get it over with. Sometimes that's fine, but other times I do long for EQ/EQOA era stuff where we sat for a couple minutes between pulls and chatted for a bit before continuing.



    That happened at first, and it was great to casually talk with the rest of the party while planning pulls or after wiping. I still remember fondly my time spend on AK, for example, even when it took more than an hour to complete it (and also when the timer got to zero, lol). There was no rush. In fact, I met some of my in-game friends that way. But then some people complained that dungeons took too long and/or were too hard, and add to that the people that wanted to pull the whole dungeon despite their party (and sometimes them too) not being up to the task, and we got the current mindless dungeons. And of course everyone wants to finish those asap, both the people that complained and those that find them just a chore to do quick and forget. That also leads to people becoming more burnt of the content.

    Don't get me wrong, some of these have great ideas and mechanics, but they lack the slight learning curve that the old ones had (before the players became overgeared, and the nerfs) and that required the party to have a minimum of communication. But well, we even had Steps of Faith nerfed, and it was a trial that only required the bare minimum coordination to be completed (like just clarify what each one was going to do, before starting).

    That's why people don't communicate anymore on most content, as there's no reason or even time to do it. I think that people sometimes forget that the point of playing a game is to have fun and enjoy the ride, and not to finish it fast and easily. "Rewards! Rewards, ASAP!!". I still enjoy doing my blind runs on patch day, but it's not the same. Only the alliance raids come close to that feeling (again, on patch day), but still lack the fun that we had with those during Crystal Tower's era.

    Evidently, Savage and Ultimate content are a different beast. But most people avoid doing those with randoms, so those don't matter in this context. I also consider them a bit above what the old regular content was in terms of difficulty, which was more accessible and not just for the above average players. In other words, I was talking about content that just required people to pay some attention and communicate a tiny bit, and not have a flawless execution or learn 10 different mechanics per boss.
    kitaradBuschkatze
  • kitaradkitarad Member LegendaryPosts: 8,177
    I agree that these do dungeons as quickly as possible mentality has completely ruined dungeons for me. Even if you have all the other social aspects in games when they rush dungeons it completely defeats the purpose of playing together.

    People keep talking about MMORPGs and the social aspects but you cannot change the people that look at dungeon running as chores that need to be completed pronto. You can design any number of things in there but as long as players never stop, breath and take their time when they play we aren't going to get much socializing in dungeons.

    So this is why I prefer when possible to solo dungeons with hired help because I can at least take my time to look around and actually appreciate the damn dungeon for Pete's sake. 

    I thought Wildstar was a beautiful world and I simply adored the music in that game but good lord the dungeons were like total chaos and completely turned me off that game. If they ever bring it back I would be happy to play with an AI companion or two so I can really read the lore and take my damn time.

    As for a new game sorry got a bit carried away with my mini rant I would actually go back and play some old games for now.
    waveslayerMendelKyleranBuschkatzecheyane

  • SpiiderSpiider Member RarePosts: 1,135
    There has not been a real mmorpg in years on the market. Just mobile money grabbing ports and flirting with crypto scams. And I will not even mention the games that are forever in early access after getting tens of millions in funding.
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  • SplattrSplattr Member RarePosts: 577
    Blue Protocol, Mad World, The Day Before. Palia and BitCraft if they see the light of day. And there's plenty of other games to go back to as well. The real question is whether any of them will stick, and I'm not sure any will. We can always hope though.
    maskedweaselMcSleazBuschkatze
  • HyperpsycrowHyperpsycrow Member RarePosts: 954
    Nothing new here..move along
    TokkenBuschkatze




  • AngrakhanAngrakhan Member EpicPosts: 1,839
    edited January 2023

    kitarad said:

    I agree that these do dungeons as quickly as possible mentality has completely ruined dungeons for me. Even if you have all the other social aspects in games when they rush dungeons it completely defeats the purpose of playing together.

    People keep talking about MMORPGs and the social aspects but you cannot change the people that look at dungeon running as chores that need to be completed pronto. You can design any number of things in there but as long as players never stop, breath and take their time when they play we aren't going to get much socializing in dungeons.



    Well, the root cause of this "problem" (I put "problem" in quotes because it's a matter of perspective and your goals in the game) is that dungeons are now instanced, and people want to min/max their characters ASAP. The fastest way to do that is to speed run the dungeon in order to hit the cocaine button at the end of the maze as fast as possible to grind through the RNG machine so it finally coughs up the item you need. Repeat as necessary. Then you move on. That's why everyone wants to speed run the things. Stopping to smell the roses and socialize does nothing but make this process take longer.

    In older games like EQ, dungeons weren't instanced. Instead bosses respawned on a timer. You had to wait in line to get in the group that was farming the boss. Once someone got the drop, they left the group and the next person got in. It was completely absurd as far as immersion goes, but it did mean there were long periods of time to kill waiting your turn to get in the group or waiting for the boss to respawn once you were in.

    Personally if that's what it takes to create socialization in MMO's, I'll stick to single player game. If you're pining away for that kind of experience, you and I are very different gamers. I lived that in original EQ and it was shit.

    That being said it seems like you could join or form a guild that's about doing full clears on dungeons and want that slower, socialized experience. Nothing is really stopping you.
    SplattrBuschkatze
  • Viper482Viper482 Member LegendaryPosts: 4,101
    Camelot Unchained!!

    Oh wait.....it's 2023, not 2032. My bad, dyslexia acting up again.
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  • SplattrSplattr Member RarePosts: 577

    Angrakhan said:



    kitarad said:


    That being said it seems like you could join or form a guild that's about doing full clears on dungeons and want that slower, socialized experience. Nothing is really stopping you.




    I agree with this, but I think the growth of the internet has made this harder to accomplish. Back in the early 2000s, you found like-minded players in-game or on the MMOs forums. Now you have in-game, forums, discord, and other places I am sure I am missing. Add to that dungeon finders randomly plopping players of different mindsets together and just the sheer dilution of players across so many MMOs, and it makes it somewhat difficult to make a connection with other players that you want to hook up and play with.
  • Blowfeld81Blowfeld81 Member UncommonPosts: 77
    Right now, the MMO genre is as stale as it can be.

    Every year I try a title, but there is no magic in them, only grind, monetarization and the feeling of "been there, done that"
    Buschkatze
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