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Exploring Tamriel: An Elder Scrolls Online Travel Guide Part One | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited January 2023 in News & Features Discussion

imageExploring Tamriel: An Elder Scrolls Online Travel Guide Part One | MMORPG.com

The Elder Scrolls Online is a massive game with a ton of player choice on what content to experience first. Each year Kevin starts a new character to explore Tamriel just one more time. This year join him as he makes his way through Tamriel as a High Elf Nightblade aligned with the Aldmeri Dominion. Part One explores the new player experience on the Isle of Balfiera and his adventures on the island of Khenarthi's Roost.

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Comments

  • mcrippinsmcrippins Member RarePosts: 1,642
    ESO is a great MMO. One of the best imo. However, it took me literally 4 tries to actually get into it. Once I understood it, I realized its depths, and how well the systems work together. Definitely worth a shot, and hopefully this guide will help people go in the right direction.
    DattelisScotKumaponHarikenThe_Korrigan
  • DattelisDattelis Member EpicPosts: 1,675
    edited January 2023

    mcrippins said:

    ESO is a great MMO. One of the best imo. However, it took me literally 4 tries to actually get into it. Once I understood it, I realized its depths, and how well the systems work together. Definitely worth a shot, and hopefully this guide will help people go in the right direction.



    I'm not sure about you, but I feel like the best way to approach this game is not really to think of it as a mmo but more so single player/shared-world experience. Sure there are things like raids/dungeons/pvp/etc to make it feel like a mmorpg but it doesn't really follow the same 'progression' track if it were (i.e. new content = new BiS). I felt like it was easier to enjoy the game that way. Similar to GW2.
    ChaserzHarikenThe_Korrigan
  • LokrynLokryn Member UncommonPosts: 30
    Once you get to max level and have a decent amount of Champion Points, overland becomes so easy it's laughable (with the exception of the bosses). I really wish they improved scaling for those with high CP or added some kind of hard mode. It makes overland questing too boring for me when the enemies are so easy.
    Iselin
  • KnightFalzKnightFalz Member EpicPosts: 4,582

    Lokryn said:

    Once you get to max level and have a decent amount of Champion Points, overland becomes so easy it's laughable (with the exception of the bosses). I really wish they improved scaling for those with high CP or added some kind of hard mode. It makes overland questing too boring for me when the enemies are so easy.



    Hopefully they will add a hard mode.

    Until then you could opt to make the game harder for yourself. You don't have to spend your CP, or optimize your gear to peak stats, or even make effective builds, and so forth. There are many ways to opt into greater difficulty.

    Obviously one wouldn't normally do such, but perhaps reserving one character slot for play of deliberately self-created challenge could provide periodic vacations from the standard play that you find too easy, hopefully making the game a bit more fun for you.
  • mcrippinsmcrippins Member RarePosts: 1,642

    Dattelis said:



    mcrippins said:


    ESO is a great MMO. One of the best imo. However, it took me literally 4 tries to actually get into it. Once I understood it, I realized its depths, and how well the systems work together. Definitely worth a shot, and hopefully this guide will help people go in the right direction.






    I'm not sure about you, but I feel like the best way to approach this game is not really to think of it as a mmo but more so single player/shared-world experience. Sure there are things like raids/dungeons/pvp/etc to make it feel like a mmorpg but it doesn't really follow the same 'progression' track if it were (i.e. new content = new BiS). I felt like it was easier to enjoy the game that way. Similar to GW2.



    That's one of the many things I like about it, is that it has something for everyone. If you're a solo player, you can quickly get to 50, spend your champion points, and do solo content. If you're into parties/raids you can do that too. Crafting is significant. Class build options are pretty vast, although I know there are some complaints among the top tier players. I personally love the Oakensoul ring and the option to have 1 bar builds, and solo veteran dungeons, or do the trials. Originally I thought I had to be involved in the story, but it's really not necessary at all.
    Dattelis
  • ScotScot Member LegendaryPosts: 24,423

    mcrippins said:



    Dattelis said:





    mcrippins said:



    ESO is a great MMO. One of the best imo. However, it took me literally 4 tries to actually get into it. Once I understood it, I realized its depths, and how well the systems work together. Definitely worth a shot, and hopefully this guide will help people go in the right direction.









    I'm not sure about you, but I feel like the best way to approach this game is not really to think of it as a mmo but more so single player/shared-world experience. Sure there are things like raids/dungeons/pvp/etc to make it feel like a mmorpg but it doesn't really follow the same 'progression' track if it were (i.e. new content = new BiS). I felt like it was easier to enjoy the game that way. Similar to GW2.






    That's one of the many things I like about it, is that it has something for everyone. If you're a solo player, you can quickly get to 50, spend your champion points, and do solo content. If you're into parties/raids you can do that too. Crafting is significant. Class build options are pretty vast, although I know there are some complaints among the top tier players. I personally love the Oakensoul ring and the option to have 1 bar builds, and solo veteran dungeons, or do the trials. Originally I thought I had to be involved in the story, but it's really not necessary at all.



    Allowing players to solo dungeons turns a MMO into a solo game, I am not sure why you would even want to see other players around you if that's your bag.

    ESO was a great MMORPG when it launched but it has moved too far in the direction of solo appeasement and easy-mode difficulty. But then what MMO hasn't?
  • Viper482Viper482 Member LegendaryPosts: 4,101
    F*** ZOS, all I got for this game. They won't get another dime from me.
    OG_Solareus
    Make MMORPG's Great Again!
  • JudgeUKJudgeUK Member RarePosts: 1,698

    Viper482 said:

    F*** ZOS, all I got for this game. They won't get another dime from me.



    Are there outstanding reasons why you feel this is worth writing?
  • OG_SolareusOG_Solareus Member RarePosts: 1,041

    JudgeUK said:



    Viper482 said:


    F*** ZOS, all I got for this game. They won't get another dime from me.






    Are there outstanding reasons why you feel this is worth writing?









  • ashiru_1978ashiru_1978 Member RarePosts: 818
    I wish ESO was the same way it was in 2014 and 2015, before the level scaling crap and everything else. I had the most fun then, then the combat actually made sense and it wasn't glaringly terrible and shallow. Back then the game wasn't aimed at babies who can't handle two mobs their level at once.

    It feels like now the game is aimed at people in their 40s and 50s who aren't particularly good at games and ESO allows them to pretend they are good at games.
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Scot said:
    Allowing players to solo dungeons turns a MMO into a solo game, I am not sure why you would even want to see other players around you if that's your bag.


    Allowing players to solo dungeons simply makes a MMORPG such that one can solo dungeons at their option.

    I find other players far more tolerable when optional rather than mandatory. While I play ESO solo I am rarely playing alone.

    The game allows and has no penalty for incidental cooperation. Wherever I am there are almost always other players about to incidentally cooperate with.

    About the only time I not effectively playing with others is content that is restricted to solo play only.

    ESO allows me both freedom from and at the same time more opportunity to cooperate with others than most MMORPGs I've played.
    Sensai
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    JudgeUK said:

    Viper482 said:

    F*** ZOS, all I got for this game. They won't get another dime from me.



    Are there outstanding reasons why you feel this is worth writing?

    Is an outstanding reason needed to justify the writing of it?
  • mcrippinsmcrippins Member RarePosts: 1,642

    Scot said:



    mcrippins said:





    Dattelis said:







    mcrippins said:




    ESO is a great MMO. One of the best imo. However, it took me literally 4 tries to actually get into it. Once I understood it, I realized its depths, and how well the systems work together. Definitely worth a shot, and hopefully this guide will help people go in the right direction.












    I'm not sure about you, but I feel like the best way to approach this game is not really to think of it as a mmo but more so single player/shared-world experience. Sure there are things like raids/dungeons/pvp/etc to make it feel like a mmorpg but it doesn't really follow the same 'progression' track if it were (i.e. new content = new BiS). I felt like it was easier to enjoy the game that way. Similar to GW2.









    That's one of the many things I like about it, is that it has something for everyone. If you're a solo player, you can quickly get to 50, spend your champion points, and do solo content. If you're into parties/raids you can do that too. Crafting is significant. Class build options are pretty vast, although I know there are some complaints among the top tier players. I personally love the Oakensoul ring and the option to have 1 bar builds, and solo veteran dungeons, or do the trials. Originally I thought I had to be involved in the story, but it's really not necessary at all.






    Allowing players to solo dungeons turns a MMO into a solo game, I am not sure why you would even want to see other players around you if that's your bag.



    ESO was a great MMORPG when it launched but it has moved too far in the direction of solo appeasement and easy-mode difficulty. But then what MMO hasn't?



    It's okay that you don't agree with me, but sometimes I like to solo things, and other times I like to group. Soloing content isn't necessarily easy either. In fact a large amount of Vet dungeons are incredibly hard to solo and are quite the achievement if you're able to do it successfully. Also, not everyone has a group to play with. Not everyone has great social skills, and easily gets along with others. Those people deserve a home.
    Sensai
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    mcrippins said:
    Not everyone has great social skills, and easily gets along with others. Those people deserve a home.

    We don't "deserve" one, but it's nice to have.
  • ferjorptferjorpt Member UncommonPosts: 3






    It feels like now the game is aimed at people in their 40s and 50s who aren't particularly good at games and ESO allows them to pretend they are good at games.



    You will be amazed if you were aware of the outrageous amount of people with age that smash kids like you in a significant variety of games. Trash talk here kiddo ;)
    Kyleran
  • KnightFalzKnightFalz Member EpicPosts: 4,582


    I wish ESO was the same way it was in 2014 and 2015, before the level scaling crap and everything else. I had the most fun then, then the combat actually made sense and it wasn't glaringly terrible and shallow. Back then the game wasn't aimed at babies who can't handle two mobs their level at once.



    It feels like now the game is aimed at people in their 40s and 50s who aren't particularly good at games and ESO allows them to pretend they are good at games.



    Presumably then you've moved on to something else not somehow simultaneously aimed at both babies and the middle aged. Surely you must now play something designed for elite players somewhere between those two life stages.

    What have you chosen to play instead of ESO?

  • HarikenHariken Member EpicPosts: 2,680
    All modern mmo's have a solo mode now. But it seems like ESO gets more crap for having it. ZOS has found the sweet spot for them and it's not what these you tube/twitch content creators like so all they do is bitch about it. Why are these people still playing if its so bad..to get clicks on their crappy channels is why. Overland is where the story mode is and ZOS wants everyone to enjoy it. Not just you guys decked out in all legendary gear you got from group content.
  • ScotScot Member LegendaryPosts: 24,423
    edited January 2023
    Scot said:
    Allowing players to solo dungeons turns a MMO into a solo game, I am not sure why you would even want to see other players around you if that's your bag.


    Allowing players to solo dungeons simply makes a MMORPG such that one can solo dungeons at their option.

    I find other players far more tolerable when optional rather than mandatory. While I play ESO solo I am rarely playing alone.

    The game allows and has no penalty for incidental cooperation. Wherever I am there are almost always other players about to incidentally cooperate with.

    About the only time I not effectively playing with others is content that is restricted to solo play only.

    ESO allows me both freedom from and at the same time more opportunity to cooperate with others than most MMORPGs I've played.
    There is no such thing as optional grouping, or any other weasel words that designers love to use. "optional grouping" actually means "no grouping required" which is the standard now that the solo cuckoo  has pushed every other gameplay out of the nest. If you are grouping good luck to you, but this is what pulls the rug out from under the idea that MMO's are a game with player interaction.
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Scot said:
    Scot said:
    Allowing players to solo dungeons turns a MMO into a solo game, I am not sure why you would even want to see other players around you if that's your bag.


    Allowing players to solo dungeons simply makes a MMORPG such that one can solo dungeons at their option.

    I find other players far more tolerable when optional rather than mandatory. While I play ESO solo I am rarely playing alone.

    The game allows and has no penalty for incidental cooperation. Wherever I am there are almost always other players about to incidentally cooperate with.

    About the only time I not effectively playing with others is content that is restricted to solo play only.

    ESO allows me both freedom from and at the same time more opportunity to cooperate with others than most MMORPGs I've played.
    There is no such thing as optional grouping, or any other weasel words that designers love to use. "optional grouping" actually means "no grouping required" which is the standard now that the solo cuckoo  has pushed every other gameplay out of the nest. If you are grouping good luck to you, but this is what pulls the rug out from under the idea that MMO's are a game with player interaction.

    It is difficult to optionally group in ESO to be sure, as proximity to anyone effectively groups you with them for all practical purposes in PvE.

    The only true sanctuary to that is the content specifically designed for and excluded to solo play, for which some of that high end is reserved.

    Also, some content ESO does require grouping. One can opt out of that content entirely, making that grouping optional. As such, it is in fact a thing.
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Hariken said:
    All modern mmo's have a solo mode now. But it seems like ESO gets more crap for having it. ZOS has found the sweet spot for them and it's not what these you tube/twitch content creators like so all they do is bitch about it. Why are these people still playing if its so bad..to get clicks on their crappy channels is why. Overland is where the story mode is and ZOS wants everyone to enjoy it. Not just you guys decked out in all legendary gear you got from group content.

    There are multiple reasons, that one shouldn't assume to be negative. Some are passionate about the game overall but feel elements of it could and should be improved, with their appeals for such sometimes expressed just as passionately.

    Not all expressing discontent over ESO feel it to be all bad. Many complaints are quite narrowly focused, such as the frequent displeasure over elements of combat or PvP issues that seem to be relentlessly ongoing.

    Some simply wish there was an option that would allow those inclined to have more difficult overland combat. That in particular is a good idea if it can be done, as it would enhance the enjoyment of some without diminishing that of those happy with how things as they are now.

    There is a lot more than just seeking clicks going on.
  • KratierKratier Member RarePosts: 626
    i dont understand the complaints, theres dungeons for "grouping" and mmo aspect. also the pvp which definitely isnt solo lol.
    like, what do you think other mmos are like in overland content? they all are solo friendly and allow you to faceroll all enemies at max level. you arent gonna be soloing a dragon or WB, or w/e actual grouped content in over world. so.. just seems like pointless whining

    anyway it seems to be a requested feature and people suspect the new feature this year is that overland+ sort of more challenging scaling you seem to want. either that or a new class
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Kratier said:
    i dont understand the complaints, theres dungeons for "grouping" and mmo aspect. also the pvp which definitely isnt solo lol.
    like, what do you think other mmos are like in overland content? they all are solo friendly and allow you to faceroll all enemies at max level. you arent gonna be soloing a dragon or WB, or w/e actual grouped content in over world. so.. just seems like pointless whining

    anyway it seems to be a requested feature and people suspect the new feature this year is that overland+ sort of more challenging scaling you seem to want. either that or a new class

    The option to increase overland difficulty is one speculation for the new feature. Another going around is a system to customize spells. A new class is yet another, as you say. Hopefully what it is to be will be made known soon. Then players can move on to speculating what form it will take.
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    I wish ESO was the same way it was in 2014 and 2015, before the level scaling crap and everything else. I had the most fun then, then the combat actually made sense and it wasn't glaringly terrible and shallow. Back then the game wasn't aimed at babies who can't handle two mobs their level at once.

    It feels like now the game is aimed at people in their 40s and 50s who aren't particularly good at games and ESO allows them to pretend they are good at games.

    So you wish ESO was like before, when the game almost... died ?
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