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The Elder Scrolls Online is a massive game with a ton of player choice on what content to experience first. Each year Kevin starts a new character to explore Tamriel just one more time. This year join him as he makes his way through Tamriel as a High Elf Nightblade aligned with the Aldmeri Dominion. Part One explores the new player experience on the Isle of Balfiera and his adventures on the island of Khenarthi's Roost.
Comments
I'm not sure about you, but I feel like the best way to approach this game is not really to think of it as a mmo but more so single player/shared-world experience. Sure there are things like raids/dungeons/pvp/etc to make it feel like a mmorpg but it doesn't really follow the same 'progression' track if it were (i.e. new content = new BiS). I felt like it was easier to enjoy the game that way. Similar to GW2.
Hopefully they will add a hard mode.
Until then you could opt to make the game harder for yourself. You don't have to spend your CP, or optimize your gear to peak stats, or even make effective builds, and so forth. There are many ways to opt into greater difficulty.
Obviously one wouldn't normally do such, but perhaps reserving one character slot for play of deliberately self-created challenge could provide periodic vacations from the standard play that you find too easy, hopefully making the game a bit more fun for you.
That's one of the many things I like about it, is that it has something for everyone. If you're a solo player, you can quickly get to 50, spend your champion points, and do solo content. If you're into parties/raids you can do that too. Crafting is significant. Class build options are pretty vast, although I know there are some complaints among the top tier players. I personally love the Oakensoul ring and the option to have 1 bar builds, and solo veteran dungeons, or do the trials. Originally I thought I had to be involved in the story, but it's really not necessary at all.
Allowing players to solo dungeons turns a MMO into a solo game, I am not sure why you would even want to see other players around you if that's your bag.
ESO was a great MMORPG when it launched but it has moved too far in the direction of solo appeasement and easy-mode difficulty. But then what MMO hasn't?
Are there outstanding reasons why you feel this is worth writing?
It feels like now the game is aimed at people in their 40s and 50s who aren't particularly good at games and ESO allows them to pretend they are good at games.
Allowing players to solo dungeons simply makes a MMORPG such that one can solo dungeons at their option.
I find other players far more tolerable when optional rather than mandatory. While I play ESO solo I am rarely playing alone.
The game allows and has no penalty for incidental cooperation. Wherever I am there are almost always other players about to incidentally cooperate with.
ESO allows me both freedom from and at the same time more opportunity to cooperate with others than most MMORPGs I've played.
Is an outstanding reason needed to justify the writing of it?
It's okay that you don't agree with me, but sometimes I like to solo things, and other times I like to group. Soloing content isn't necessarily easy either. In fact a large amount of Vet dungeons are incredibly hard to solo and are quite the achievement if you're able to do it successfully. Also, not everyone has a group to play with. Not everyone has great social skills, and easily gets along with others. Those people deserve a home.
We don't "deserve" one, but it's nice to have.
You will be amazed if you were aware of the outrageous amount of people with age that smash kids like you in a significant variety of games. Trash talk here kiddo
Presumably then you've moved on to something else not somehow simultaneously aimed at both babies and the middle aged. Surely you must now play something designed for elite players somewhere between those two life stages.
What have you chosen to play instead of ESO?
It is difficult to optionally group in ESO to be sure, as proximity to anyone effectively groups you with them for all practical purposes in PvE.
The only true sanctuary to that is the content specifically designed for and excluded to solo play, for which some of that high end is reserved.
Also, some content ESO does require grouping. One can opt out of that content entirely, making that grouping optional. As such, it is in fact a thing.
There are multiple reasons, that one shouldn't assume to be negative. Some are passionate about the game overall but feel elements of it could and should be improved, with their appeals for such sometimes expressed just as passionately.
Not all expressing discontent over ESO feel it to be all bad. Many complaints are quite narrowly focused, such as the frequent displeasure over elements of combat or PvP issues that seem to be relentlessly ongoing.
Some simply wish there was an option that would allow those inclined to have more difficult overland combat. That in particular is a good idea if it can be done, as it would enhance the enjoyment of some without diminishing that of those happy with how things as they are now.
There is a lot more than just seeking clicks going on.
like, what do you think other mmos are like in overland content? they all are solo friendly and allow you to faceroll all enemies at max level. you arent gonna be soloing a dragon or WB, or w/e actual grouped content in over world. so.. just seems like pointless whining
anyway it seems to be a requested feature and people suspect the new feature this year is that overland+ sort of more challenging scaling you seem to want. either that or a new class
The option to increase overland difficulty is one speculation for the new feature. Another going around is a system to customize spells. A new class is yet another, as you say. Hopefully what it is to be will be made known soon. Then players can move on to speculating what form it will take.
So you wish ESO was like before, when the game almost... died ?
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023