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Former World of Warcraft Classic co-lead developer Brian Birmingham is out at Blizzard over frustrations with a "stack ranking" policy that forces managers to rate 5% of their employees poorly to save money,, even when they're qualified workers.
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If you can't find 1 out of every 20 employees that need development then the issue is on the management side.
That said, if a person feels strongly about this, then it's totally within that person's rights to go find a workplace that will allow them to say everyone on the team is doing a great job.
And yeah I know... just like the game tester union issue... some will think I'm just being a dick.
OK.
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I think you miss the point of this policy and why it's so slimy, which is actually par for the course with Blizzard these days. The point is not to improve employee performance but rather this:
To extrapolate further the point is to ensure the executives who decided on this policy continue to get or increase their respective bonus payouts. That is the point. Literally, it's about picking the bottom 5% of the company, taking money directly out of their wallets regardless of if they are meeting or exceeding expectations and giving that money to the top 0.1% of the company.
Slime. That's all that is. I'd move on as well because it's a morally bankrupt practice. If you want to identify employees who are not meeting or exceeding expectations and train them to improve their performance so they turn out a better product or even walk them out the door because they are harming your product, I am totally fine with that. However, that's not what's going on here.
I kind of get what you are saying, but there are better ways of getting workers to "do better." I have been in this type of position in another industry and usually as soon as I saw that someone could improve something, I simply went to their office and showed them how they could improve it. There wasn't anytime in the 5 years in the position that this didn't work and by the time performance evals came round they hadn't improved in what they were doing.
Fortunately we didn't have a policy like this in place where I worked, though they were scummy in their own way. When I decided I didn't want to be in management any longer and wanted to go back down to a non-supervisory position they tried to coerce me into staying in the position by telling me I would need to let somebody else go and take their position so that they could hire from outside to fill mine. I told them not to worry about it and found myself a different job, unfortunately doing the same thing I had been trying to get out of but it was worth getting out of that place.
I know that paying better performers more than lower performers is "toxic" in many circles... but that's what this is.
Separate issue from C-Suite compensation.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
If you paid the top and lowest performers the same increase, did you motivate those top performers to keep producing like that? Or did you just tell them to slow down or lower quality a notch and you will still get the same increase/compensation at the end?
It doesn't always have to be money. It can be time off. Or something else. But if you want to drive improvement then you need to identify the top and low performers and motivate them .
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
So sick of peopole like this in positions of power, they weild it like a pussy cat.
The point of this is not about giving poor workers a pass it's about having a fucking quota where good workers need to be rated poorly to meet the quota.
Too tough to understand I guess.
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So is the HIGH end being intentionally left out of the articles by all the authors in an attempt to drive a particular narrative? Or did Blizzard really not have the HIGH end and just have Average and 5% low?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
But when your employees know you're rating them by bell curve so that their evaluation can not increase unless someone else's evaluation on same team also decreases, that creates a lot of toxicity.
That's a pretty easy concept to understand.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Many large companies do this since it was started by Jack Welch in GE many years ago. Heck here is Amazons:
Amazon recommends that managers of teams of more than 50 people distribute performance ratings on a curve, with 20% of employees rated “top tier,” and the lowest-performing 5% rated “least effective
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
quota's are a common evaluation in all types of work job sectors. Why would anyone pamper people who arent pulling their weight ?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Reality is that any team has top and bottom performers. Those at the bottom are a drag on the team while those at the top lift it up. If you want to improve the team you need to either get that bottom tier to improve or need to replace them with higher performers.
Many "managers" are unable to actually manage a team. At least not effectively. So again I will point out that if you have 20 employees and cannot find a single employee that is below average then the issue is you.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Nobody ever questions what they are fed.
What is funny is that I have had many of the same conversations around the TOP end. I have had managers that reported to me that struggled to rate any of their employees as above average because they didn't want to pick and choose.
So I ask again... did they really just institute this to save money and cut raises to the bottom 5%? Or did they also have a HIGH end where they increased raises to the top performers?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Since then managers have to plan for some small % of staff to RIF or let go about 3 times a year.
No real criteria is given, just up to each manager to serve up their sacrifical lambs by whatever ever method they choose, assuming they don't violate any laws or corporate policies.
This occurs even when we are still hiring, in fact we never stop hiring really.
They even admit that a turnover rate of roughly 8 to 10% annually is desirable, hopefully via voluntary separation but involuntary is fine with them as well.
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You completely miss the point of the article. Like many other commenters here! Maybe read it again? lol.
This is not a normal rating system, like many companies use. I work under a rating system too as IT consultant and that is perfectly fine.
The problem here with Blizzard is that this rating system is tied to a Quota! Managers are forced to downgrade high performing workers, just to reach that Quota so the bobo's at the top reach their cost saving targets and keep their fat bonusses!
This has nothing to do with actually worker performance, but actually achieving the opposite in trying to limit the amount of employees that are allowed to perform above expectations! Just so they can save costs in employee rewards and bonusses!
I agree that there is a problem with management not being able to work out who is underperforming because line supervisors are unwilling to say that they are underperforming. But this method fosters ill will at the workplace and a belief that no matter if you perform as well as the next guy, you may not be recognised as such. I cannot offer a solution but you need a better way than this.
The issue here with Blizzard is that each team is given a Quota tied to this rating system! That is the problem and invokes, like you said, ill will.
So if you are a manager of a team that happens to have a lot of great employees who all perform exceedingly well and above expectations (meaning you are actually a good manager fostering a healthy and positive work environment pushing your employees beyond expectations), you suddenly go beyond your given Quota and have to randomly punish one (or more) of your employees by artificially lowering their rating (and thus their reputation and morale in the process) just to stay within your given quota!
That is completely idiotic, fosters a sick/hostile work environment and only winners here are the Bobo's at the top who keep their fat bonusses.
PS. About managers who try to cheat the rating system. I don't see how this can be done easily, as your Team still need to actual deliver as a Team and show results and reach targets.
So if you as Manager says that everyone is performing at or above expectations, but then the actual overall team results don't reflect that. Good luck explaining that on your report.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018