Well, I've posted this link so many times, it's probably starting to get to be overkill, but I just can't help it. I'm absolutely convinced, given the opportunity, this could be such a fun MMO, it would provide endless fun for all who played it.
A realistic post-apocalyptic MMOFPS with a huge world, oh, i'd say, 1500 people online, ALL the time? ok good.
Also, has to have roleplaying, good amounts of it too, in good context and content. Has to look good to, very good, and NO lag, not one bit, 10 ping all the time. Then, it has to have huge varietys of chooseable skills, so you can do whatever you want. YOu could try setup a night club in an old derelict building for you and your gang to meet up. Or you could try and make your own city that people can join and you can be the mayor/king/syndicate leader.
It's probably a good thing my favourite MMO isn't real, otherwise I would probably be in a mental hospital 3 weeks later.
A starcraft mmo, NOTHING like WoW, srsly I think a whole different company might have to do it...
A .hack//sign mmo, exactly like the one in the show would rule. A tweaked version would probably have to be made, I doubt we have the technology to do that stuff
Oblivion with the size of DnL, maybe bigger. Not all npcs have to say/do stuff, just have them there. Also graphics wise it will never be same as oblivion (ofc mmo, not just bigger oblivion)
hmm theres others, like one im thinking in my head (one day one day...) but I still think there can be more fantasy mmos
sci fi just seems so... strange? dunno, medieval would be better than fantasy though (yes they ARE different)
I would love to see an MMO of Shadowrun. For poeple who knows this, it as everything in it, Dragon, magic, different race and technology. That would be great to walk in a real city and later go to the forest.
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
Elder Scrolls MMO hands down. Throw in the AI of Oblivion with all the awesome roleplaying elements and freedom, like creating your own classes, and you have yourself a great MMORPG.
--------------------------------------------------------------- WoW: Lamere, 70 Paladin on Jaedenar (retired)
Massivly multiplayer online space flight game(not RPG), graphics like Freelancer or Eve online, purly player skilled, 200+ players online, no avatars, no skills, no level grinding(except for networth which would require to obtain some ships), you are a pilot, can only fly one ship at a time but can own multiple.
Something what my old mmo, Jumpgate should of have.
---------------------- Give me lights give me action. With a touch of a button!
Due to the limitations of TCP/IP packet transfer, I doubt we'll see what I'd think is ideal. Real-time action-RPG style combat (Think anywhere from Crystalis to Star Ocean) is just too lag-sensitive. The best combat systems there are the most control responsive.
Outside of that, I think of it this way. A clan system similar to Fung Wan (Storm Riders) Online which creates multiple factions that present a potential balance of power. Needs to be balanced well enough that we don't end up with the troubles of RF Online.
In-game combat is the most difficult aspect. Without real-time action RPG combat (Absolutely no 3-d first person either), the available alternatives are a bit weak. Too much emphasis on grind, not enough on battles and survival. Also, no enforced grouping just to fight enemies like FFXI, rather go for mild grouping incentives that reward cohesive teams yet are not worth struggling with ignorant fools.
Large world, but not too much travel time between places of worthwhile interest. ROSE had too much travel time between towns, and I was always fond of games that didn't require a fresh load just to go into town. Seems only Fung Wan and D.O. Online managed to do those very well.
Variable economy. No fixed X gold for X item, get X hundred items for rich guy ASAP junk. Particularly tricky, especially when item crafting creates an infinite demand for some items.
Item crafting with variable results, and craft specialization that encourages different paths. This would require various weapons to have various upsides, instead of everyone flocking to two-handed swords for superior attack power and speed and everything else being secondary.
Non-combat professions and quests. This is one thing Runescape has at least the beginnings of. There's a long list of quests, although many are too simple fetch quests.
A playerbase which prefers having fun over a 24-hour race to level 99 with Legendary Sword of Ultramob +5 that took weeks of guild runs to get. Also, a sense of communication. I've met plenty of players that have English as a second or third language who speak quite well. Also plenty of children who think "u give heal" is an appropriate request for assistance.
Server based in US/Canada. I've seen plenty of Korean, Malaysian, Singaporean, and Taiwanese games that would have been quite fun with better English translation and a US server that had some sort of population. Sure, the server is in English, the players speak English, but it may as well be a foreign language sometimes. They can keep it, I prefer my games entirely in one language or another. If I knew Chinese, I'd play on those servers and it'd be much nicer than the mixed-up English.
Active game admins who do not accept cheating under any circumstances. No automated-tasks/grinding, no hacks, bug abuses, duping, gold farming, or item selling. Absolutely no looking the other way, especially in p2p games. WoW, I'm looking at you and your gold farmers. Bad Blizzard. You should be ashamed.
Rewards for performing well instead of just grinding. Make the most of what you have to improve.
Limited PvP, restricted to a few zones or specially marked players. No incentive for PvP, pkillers are plenty motivated to do this on their own.
Call me odd, but I like some of the Korean MMO soundtracks. Something lighthearted, but mood-setting. Also, either do the 3d right, or stick to 2d sprites and anime-inspired graphics. Badly done 3d hits what we call the "uncanny valley", or just human enough to be creepy, not human enough to be sympathetic, and all around just looks ugly. I liked Dofus' graphical style, but the use of Flash and tiny sprites was just unacceptable. Some stylized backgrounds like Legend of Mana can be excellent, although difficult to do right and navigate well.
Ragnarok Online did great graphically with a talented designer, backgrounds that looked nifty but weren't overdone, and was easy to navigate. Also, the interface was simple and easy to get into.
Finally, a financial model based on a low monthly fee ($2-$5/month) and supplemented with a cash-shop for aesthetic items. The monthly fee is to put a bit of weight behind punishments and bans, instead of just making an alternate account and continuing cheating ways. It's not perfect, but it is a start. Cash-shops are a great way to help pay for a game without putting undue burden on everyone. $12.95 a month is bad enough, but $49.99 for the game AND only one free month? No. No no no. Absolutely not.
I suppose I ought to ask for cold fusion while I'm at it, given the unlikeliness of all of this.
To be honest, I'd be pleased with something that was just as fun as early RO, ROSE before it hit the hellish grind, or Fung Wan if it had been tweaked and improved.
A mmorpg with an ability to affect the world, a mmorpg with an appealling economy, an mmorpg where it is a delight to explore and discover. A mmorpg that isn't afraid to be creative. A mmorpg with PvP which is appealling to play.
Earth and Beyond as it was originally intended. If you read the documentation they released when they closed the game, you saw it was REALLY different than what they ended up with. There were a ton more sectors in a variety of areas. I would also have an exploration system setup where the players would have to build a star gate, send someone through and fully explore and colonize a sector of space. Finally I would of done the story like they were supposed to. For example they actually had an event in the story where they were going to have the aliens blow up earth.
Of course due to EA's wondeful support of the game, in it's later days we didn't get to see Earth blown up. Instead we got to run around making fricken jewlerly for some space hick. Man I dispise EA.
My dream MMO is a war game in Vietnam. The whole Platoon setting. I dnk how this works anywhere else except in my dream, but there are 2 sides. U.S. and NVA. You can be a pilot or a foot soldier. for Pilot you are th eonly ones who have the ability to fly planes and choppers, but can also fight, but suck at it. Then there can be the whole Battle Field enviroment with classes. Guilds will be Regiments and Companies and what not. Quests are to go kill or blow up things. Its all PVP. I would want there to be harsh death penalties, but not too harsh. And also there needs to be some way that you can take over towns/forts/camps and it will be an advantage to do so for your side. There will be ultimate victory. And it will restart. Like as in you can take over bases by killing all of the enemies. There are so many holes that you could never even begin to develop this game IMO, but I hope you get the feel for how awesome my dream would be.
Originally posted by ValiumSummer Ultima Online... Updated to todays standards.
I loved my little house.
*nod nod*
Controls:
Firstly, get rid of the keyboard. I like WSAD, but from my experiences with FFXI controllers are better. Secondly, get rid of the targetting system we're use to. Instead make it something like Kingdom Hearts. You can act without targetting, or you can lock on to someone. The only problem here is spells that lack a target. I mean spells like Grease from DnD wouldn't be as fun. There's probably a way though. Then mix in Elder Scrolls method of spells...and add plenty of types of attacks. Something like Legend of Legaia except action based.
Graphics:
The quality itself doesn't matter, just so long as they don't look bizarre like EQ and Horizons do. Personally I liked the concept of anime-graphics. Like the profile pictures for the jobs on iRO. If someone could find a way to make that 3D while keeping the actually anime feel(look Marth and Roy at Super Smash Bro. Melee or FFXI), that would work great in my opinion. Or, if you could make an actual realistic looking person and not the plastic looking things seen in many modern day MMOs, that would work too. Mostly though, I'm concerned about the animations looking satisfying. Your character can look like a lego figure for all I care, but if he's pulling off some amazingly powerful attack, it shouldn't look like a slightly different method of swinging his weapon with a bunch of flashes around him. And the actual attack animations...this is one thing FFXI did very well. It's also one thing I'm very disappointed in with Elder Scrolls.
One thing I did like about Elder Scrolls, though, is the character appearance creation. Too long have I waited to make Tyoka(my mmo character) in a game and have him actually look like he's suppose to. On this note, any game that takes pants on a male and turns them into a bikini on a female automatically loses 80 points. Just...no. And lastly, on the same subject, a corsage doesn't have some mechanism that prevents a man from wearing one(darn you Square Enix).
Gameplay:
Like UO. That's all I can say. No MMO has had gameplay better than UO in my opinion. Maybe some additions like...horse riding being more realistic, and the affore mentioned types of attacks. The spells in UO were pretty good, and the runes will stay in my head forever, unlike with say EQ and in some cases WoW in which I can't even remember any of the spell names. Por Ort Grav. ^^ Also, the deletion of 1337s, and an active GM staff(as in one that interacts with the players for role playing) would be nice. A hardcore server might consider not allowing numbers and symbols in player text/names. Exaclting the symbols used in grammar like this's one's and the puncuations.
Sound effects:
If your character sounds like he throwing up everytime he attacks, that's bad. And if the female characters have annoying death cries or i-got-hurt-sounds, that's bad. Fire should not sounds like rubbing two squares of sand paper together. Lightning should NOT make a beeping sound! EVER!! Avoid these too-common mistakes and everything should be fine.
Music:
I dunno, with the exception of FFXI I always muted the music. XD
Other:
Levels are bad. The only two times I've seen levels used well are in DnD and PSO. And PSO didn't do a very good job either. UO was VERY brilliant to not include levels in the game. All of you future MMO-makers, please take note in this.
If you insist on having levels, or if this applies to your new system, do NOT make weapons/armor level-based, and if you absolutely HAVE to do that(which I'm going to hate you for anyway), do NOT use the "Copper, Bronze, Iron, Steel" method. Please. It makes ABSOLUTELY no sense, it's NOT realistic, and it just makes some of us cry.
IF you follow the no-level method, you can also avoid the horrible mistakes WoW made with stat bonuses to equipment. Wearing pants doesn't make you stronger, so the only explaination is magic pants. And while it's arguable, but I don't think magic pants should be available to everyone.
PvP should be allowed, but use an enhanced version of UO's karma system. No one should be save from PKers, but PKers should be berserk psycho killers either.
Some other things to consider are the ideas of resting and food. Eating a chicken thigh doesn't make you regrow that lost finger, sorry. However it would, say, increase your stamina. For instance, let's say that eatting that chicken thigh gives you a stamina score of 100 with a recovery time of 25 stamina for 1 minute of rest(or 25 for 5 minutes of non-rest). Your Vitality/Constituion/whatever is 35, dividied by 5(rounded down) to give you a modifier of +7, multiplied with your stamina to give you 700 with a recover time of 175/minute. A normal attack with your selected weapon costs 10 stamina, with the successive attacks costing +2. This means you could swing your weapon somewhat less than 70 times before you were too tired to fight anymore, taking into consideration the small amount of stamina you were recovering over the 5 minute non-resting period.
Since most people eat every 3-6 hours, after the first 3 you'd be allowed to consume other food(voluntary vomitting might by added, but every time you do it you lose 1 Vitality). After 6 hours, your stamina would drop, to half the foods bonus. This would continue dropping every 6 hours until your stamina bonus was all that was left. At this point, every 6 hours you would lose 5 Vitality to make up for the lack of food. Eventually when you have 1-4 Vitality, you have no stamina and are more-or-less paralyzed. At 0 Vitality you're dead. A resurrection spell brings you back with 1 or 5 Vitality, not sure.
There are variables which could be changed for realism and gameplay but that's the gist.
I also have another system I like, called the concentration system. It controls what your character is capable of doing, and not just spell-wise. Everything down to running and speaking(typing) would be effected by your character's concentration level, which would be measured in percentage. But this post is horrendously long, I think I'll just walk away.
Originally posted by mehoff My dream MMO is a war game in Vietnam. The whole Platoon setting. I dnk how this works anywhere else except in my dream, but there are 2 sides. U.S. and NVA. You can be a pilot or a foot soldier. for Pilot you are th eonly ones who have the ability to fly planes and choppers, but can also fight, but suck at it. Then there can be the whole Battle Field enviroment with classes. Guilds will be Regiments and Companies and what not. Quests are to go kill or blow up things. Its all PVP. I would want there to be harsh death penalties, but not too harsh. And also there needs to be some way that you can take over towns/forts/camps and it will be an advantage to do so for your side. There will be ultimate victory. And it will restart. Like as in you can take over bases by killing all of the enemies. There are so many holes that you could never even begin to develop this game IMO, but I hope you get the feel for how awesome my dream would be.
Comments
a .hack//mmo please
Well, I've posted this link so many times, it's probably starting to get to be overkill, but I just can't help it. I'm absolutely convinced, given the opportunity, this could be such a fun MMO, it would provide endless fun for all who played it.
http://www.mmorpg.com/discussion2.cfm/thread/77967
A realistic post-apocalyptic MMOFPS with a huge world, oh, i'd say, 1500 people online, ALL the time? ok good.
Also, has to have roleplaying, good amounts of it too, in good context and content. Has to look good to, very good, and NO lag, not one bit, 10 ping all the time. Then, it has to have huge varietys of chooseable skills, so you can do whatever you want. YOu could try setup a night club in an old derelict building for you and your gang to meet up. Or you could try and make your own city that people can join and you can be the mayor/king/syndicate leader.
It's probably a good thing my favourite MMO isn't real, otherwise I would probably be in a mental hospital 3 weeks later.
:P
A .hack//sign mmo, exactly like the one in the show would rule. A tweaked version would probably have to be made, I doubt we have the technology to do that stuff
Oblivion with the size of DnL, maybe bigger. Not all npcs have to say/do stuff, just have them there. Also graphics wise it will never be same as oblivion (ofc mmo, not just bigger oblivion)
hmm theres others, like one im thinking in my head (one day one day...) but I still think there can be more fantasy mmos
sci fi just seems so... strange? dunno, medieval would be better than fantasy though (yes they ARE different)
?played: Nearly everything.
?waiting: *Darkfall*, Hero''s Journey
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
---------------------------------------------------------------
WoW: Lamere, 70 Paladin on Jaedenar (retired)
DAoC: Cadore Ironmace, 50 Cleric (retired)
SWG: Dolthin Erid, Master CH/Master Pistoleer (NGE'd)
Waiting for: Warhammer Online/Age of Conan
Massivly multiplayer online space flight game(not RPG), graphics like Freelancer or Eve online, purly player skilled, 200+ players online, no avatars, no skills, no level grinding(except for networth which would require to obtain some ships), you are a pilot, can only fly one ship at a time but can own multiple.
Something what my old mmo, Jumpgate should of have.
----------------------
Give me lights give me action. With a touch of a button!
Outside of that, I think of it this way. A clan system similar to Fung Wan (Storm Riders) Online which creates multiple factions that present a potential balance of power. Needs to be balanced well enough that we don't end up with the troubles of RF Online.
In-game combat is the most difficult aspect. Without real-time action RPG combat (Absolutely no 3-d first person either), the available alternatives are a bit weak. Too much emphasis on grind, not enough on battles and survival. Also, no enforced grouping just to fight enemies like FFXI, rather go for mild grouping incentives that reward cohesive teams yet are not worth struggling with ignorant fools.
Large world, but not too much travel time between places of worthwhile interest. ROSE had too much travel time between towns, and I was always fond of games that didn't require a fresh load just to go into town. Seems only Fung Wan and D.O. Online managed to do those very well.
Variable economy. No fixed X gold for X item, get X hundred items for rich guy ASAP junk. Particularly tricky, especially when item crafting creates an infinite demand for some items.
Item crafting with variable results, and craft specialization that encourages different paths. This would require various weapons to have various upsides, instead of everyone flocking to two-handed swords for superior attack power and speed and everything else being secondary.
Non-combat professions and quests. This is one thing Runescape has at least the beginnings of. There's a long list of quests, although many are too simple fetch quests.
A playerbase which prefers having fun over a 24-hour race to level 99 with Legendary Sword of Ultramob +5 that took weeks of guild runs to get. Also, a sense of communication. I've met plenty of players that have English as a second or third language who speak quite well. Also plenty of children who think "u give heal" is an appropriate request for assistance.
Server based in US/Canada. I've seen plenty of Korean, Malaysian, Singaporean, and Taiwanese games that would have been quite fun with better English translation and a US server that had some sort of population. Sure, the server is in English, the players speak English, but it may as well be a foreign language sometimes. They can keep it, I prefer my games entirely in one language or another. If I knew Chinese, I'd play on those servers and it'd be much nicer than the mixed-up English.
Active game admins who do not accept cheating under any circumstances. No automated-tasks/grinding, no hacks, bug abuses, duping, gold farming, or item selling. Absolutely no looking the other way, especially in p2p games. WoW, I'm looking at you and your gold farmers. Bad Blizzard. You should be ashamed.
Rewards for performing well instead of just grinding. Make the most of what you have to improve.
Limited PvP, restricted to a few zones or specially marked players. No incentive for PvP, pkillers are plenty motivated to do this on their own.
Call me odd, but I like some of the Korean MMO soundtracks. Something lighthearted, but mood-setting. Also, either do the 3d right, or stick to 2d sprites and anime-inspired graphics. Badly done 3d hits what we call the "uncanny valley", or just human enough to be creepy, not human enough to be sympathetic, and all around just looks ugly. I liked Dofus' graphical style, but the use of Flash and tiny sprites was just unacceptable. Some stylized backgrounds like Legend of Mana can be excellent, although difficult to do right and navigate well.
Ragnarok Online did great graphically with a talented designer, backgrounds that looked nifty but weren't overdone, and was easy to navigate. Also, the interface was simple and easy to get into.
Finally, a financial model based on a low monthly fee ($2-$5/month) and supplemented with a cash-shop for aesthetic items. The monthly fee is to put a bit of weight behind punishments and bans, instead of just making an alternate account and continuing cheating ways. It's not perfect, but it is a start. Cash-shops are a great way to help pay for a game without putting undue burden on everyone. $12.95 a month is bad enough, but $49.99 for the game AND only one free month? No. No no no. Absolutely not.
I suppose I ought to ask for cold fusion while I'm at it, given the unlikeliness of all of this.
To be honest, I'd be pleased with something that was just as fun as early RO, ROSE before it hit the hellish grind, or Fung Wan if it had been tweaked and improved.
the best mmorpg in my dream would be real life but filled with monsters, npcs, grinding, and tons of equipment that would make me go outside again xD
Ultima Online...
Updated to todays standards.
I loved my little house.
Of course due to EA's wondeful support of the game, in it's later days we didn't get to see Earth blown up. Instead we got to run around making fricken jewlerly for some space hick. Man I dispise EA.
Erm, dont ask me, i dreamed of Tibia online last night. Something wrong with me heh.
C&C: Tiberian Sun MMO.
Something that remotely resembles SWG Pre-CU.
I'd say a mature Pirates MMO but PoBS is coming out eventually.
So on, so forth.
RuneScape by Jagex Ltd, a true and real MMORPG:
http://www.runescape.com
http://forum.runescape.com/lang/en/aff/runescape/forums.ws?48,49,168,13799965
I don't need LIFE as a 1337 GAMER, I have never-ending life!
MMORPGs:
RuneScape, World of WarCraft
Controls:
Firstly, get rid of the keyboard. I like WSAD, but from my experiences with FFXI controllers are better. Secondly, get rid of the targetting system we're use to. Instead make it something like Kingdom Hearts. You can act without targetting, or you can lock on to someone. The only problem here is spells that lack a target. I mean spells like Grease from DnD wouldn't be as fun. There's probably a way though. Then mix in Elder Scrolls method of spells...and add plenty of types of attacks. Something like Legend of Legaia except action based.
Graphics:
The quality itself doesn't matter, just so long as they don't look bizarre like EQ and Horizons do. Personally I liked the concept of anime-graphics. Like the profile pictures for the jobs on iRO. If someone could find a way to make that 3D while keeping the actually anime feel(look Marth and Roy at Super Smash Bro. Melee or FFXI), that would work great in my opinion. Or, if you could make an actual realistic looking person and not the plastic looking things seen in many modern day MMOs, that would work too. Mostly though, I'm concerned about the animations looking satisfying. Your character can look like a lego figure for all I care, but if he's pulling off some amazingly powerful attack, it shouldn't look like a slightly different method of swinging his weapon with a bunch of flashes around him. And the actual attack animations...this is one thing FFXI did very well. It's also one thing I'm very disappointed in with Elder Scrolls.
One thing I did like about Elder Scrolls, though, is the character appearance creation. Too long have I waited to make Tyoka(my mmo character) in a game and have him actually look like he's suppose to. On this note, any game that takes pants on a male and turns them into a bikini on a female automatically loses 80 points. Just...no. And lastly, on the same subject, a corsage doesn't have some mechanism that prevents a man from wearing one(darn you Square Enix).
Gameplay:
Like UO. That's all I can say. No MMO has had gameplay better than UO in my opinion. Maybe some additions like...horse riding being more realistic, and the affore mentioned types of attacks. The spells in UO were pretty good, and the runes will stay in my head forever, unlike with say EQ and in some cases WoW in which I can't even remember any of the spell names. Por Ort Grav. ^^ Also, the deletion of 1337s, and an active GM staff(as in one that interacts with the players for role playing) would be nice. A hardcore server might consider not allowing numbers and symbols in player text/names. Exaclting the symbols used in grammar like this's one's and the puncuations.
Sound effects:
If your character sounds like he throwing up everytime he attacks, that's bad. And if the female characters have annoying death cries or i-got-hurt-sounds, that's bad. Fire should not sounds like rubbing two squares of sand paper together. Lightning should NOT make a beeping sound! EVER!! Avoid these too-common mistakes and everything should be fine.
Music:
I dunno, with the exception of FFXI I always muted the music. XD
Other:
Levels are bad. The only two times I've seen levels used well are in DnD and PSO. And PSO didn't do a very good job either. UO was VERY brilliant to not include levels in the game. All of you future MMO-makers, please take note in this.
If you insist on having levels, or if this applies to your new system, do NOT make weapons/armor level-based, and if you absolutely HAVE to do that(which I'm going to hate you for anyway), do NOT use the "Copper, Bronze, Iron, Steel" method. Please. It makes ABSOLUTELY no sense, it's NOT realistic, and it just makes some of us cry.
IF you follow the no-level method, you can also avoid the horrible mistakes WoW made with stat bonuses to equipment. Wearing pants doesn't make you stronger, so the only explaination is magic pants. And while it's arguable, but I don't think magic pants should be available to everyone.
PvP should be allowed, but use an enhanced version of UO's karma system. No one should be save from PKers, but PKers should be berserk psycho killers either.
Some other things to consider are the ideas of resting and food. Eating a chicken thigh doesn't make you regrow that lost finger, sorry. However it would, say, increase your stamina. For instance, let's say that eatting that chicken thigh gives you a stamina score of 100 with a recovery time of 25 stamina for 1 minute of rest(or 25 for 5 minutes of non-rest). Your Vitality/Constituion/whatever is 35, dividied by 5(rounded down) to give you a modifier of +7, multiplied with your stamina to give you 700 with a recover time of 175/minute. A normal attack with your selected weapon costs 10 stamina, with the successive attacks costing +2. This means you could swing your weapon somewhat less than 70 times before you were too tired to fight anymore, taking into consideration the small amount of stamina you were recovering over the 5 minute non-resting period.
Since most people eat every 3-6 hours, after the first 3 you'd be allowed to consume other food(voluntary vomitting might by added, but every time you do it you lose 1 Vitality). After 6 hours, your stamina would drop, to half the foods bonus. This would continue dropping every 6 hours until your stamina bonus was all that was left. At this point, every 6 hours you would lose 5 Vitality to make up for the lack of food. Eventually when you have 1-4 Vitality, you have no stamina and are more-or-less paralyzed. At 0 Vitality you're dead. A resurrection spell brings you back with 1 or 5 Vitality, not sure.
There are variables which could be changed for realism and gameplay but that's the gist.
I also have another system I like, called the concentration system. It controls what your character is capable of doing, and not just spell-wise. Everything down to running and speaking(typing) would be effected by your character's concentration level, which would be measured in percentage. But this post is horrendously long, I think I'll just walk away.
BUT