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An extended Alpha 3 test is showing off tons of changes and additions and still recruiting testers to help The Wagadu Chronicles team to test out systems and events.
Comments
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
I've never liked JRPG-style, instanced, turn-based combat but this seems to take it to another level of boring.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
mmorpg junkie since 1999
While the application was off-putting to me and obviously many others, the game itself from what was presented didn't strike me as being so. It may end out appealing to those that enjoy tactical turn-based combat and want to explore a setting that will be atypical for most.
The aesthetics are comparable enough to tactical turn-based MMORPGs I've played. With such a basic battle I can't say how it will stack up gameplay wise.
What I can say is that MMORPPGs of this combat type that I've played ranged from distinctively elaborate in group play to little more than what was shown here with simply more player characters.
A lot will come down not to how pretty it is but how well they use it.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Better animations wouldn't hurt, but the game is still early so that may happen in time. I think the biggest issue is how deep the turn-based combat gets, in particular how the abilities of players cooperatively used in sequence can affect battle resolution. That's where this type of combat can really shine while setting itself apart from more common MMORPG combat styles.
Some people like slower paced games.
One aspect of turn-based MMORPGs is a extensive opportunity for socialization using chat during play provided by the time between your turns when playing in groups.
Sometimes it is necessary to devote such to the planning out of sequences of player actions that will lead to a desired state, but it was often available for general chit chat between players at a comfortable pace.
It is in one such game where I was far more involved with others than usual, to the extent of joining guilds and actively seeking out others to play with. The framework of play allowed for pleasant interactions, possibly partly due to attracting more laid back players due to a slower pace than is typical.
I can't think of a single RPG I have ever played that didn't have some NPCs hating other NPCs.
Everyone loving everyone would be goofy as hell in an RPG.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
As for pronouns, yeah.. well.. After their application fiasco I understand I am not their target audience so whatever. From the lack of any real videos and since this had its NDA dropped a few weeks ago... I see the interest level as somehow even lower than Embers Adrift. Which is hard to imagine.
But I do give them credit for dropping the NDA.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Hey now! I like Heroes of Might and Magic III and still play it sometimes.
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2024: 47 years on the Net.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/If the slow pace means that you spend most of your time just waiting for something to happen, then maybe that's okay for an idle game, but not for a game that you're expected to play actively.
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2024: 47 years on the Net.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Slow, strategic combat where the entire group must coordinate to overcome challenges is quite good provided one enjoys such.
In a game where turns are consecutive you will spend time waiting for the opportunity for something you personally do to happen. Otherwise it is the turn of others to act, whether fellow party members or opponents.
However, in party battles the game isn't just about what you personally do. It's a collective effort that requires synchronization for things to go smoothly, and adaptability should things suddenly not due to unexpected changes in battle conditions.
In practice it is quite involving as what must be done to succeed gets more complex as encounters increase in difficulty with character level and all the more so in group dungeons where tactical missteps can be very difficult to recover from.
Of course, none of that is going to be suggested by the way single player battles between a low level character and a handful of low lever monsters plays out.
The question is whether they can pull off the depth that high level encounters in such games can have, or will the battles still be as basic as what was shown but simply with more players and monsters on the field. The former could be fantastic. The latter would be abysmal.
That sounds promising. If unfamiliar, check out Dofus to see the extent to which the play in turn-based MMORPGs can be pushed in terms of sophistication. It's younger sibling Wakfu may also demonstrate such but I am not familiar enough with that game to say.