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The Wagadu Chronicles Alpha 3 Is NDA-free, and Now Testing Systems and In-Game Events | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited April 2023 in News & Features Discussion

imageThe Wagadu Chronicles Alpha 3 Is NDA-free, and Now Testing Systems and In-Game Events | MMORPG.com

An extended Alpha 3 test is showing off tons of changes and additions and still recruiting testers to help The Wagadu Chronicles team to test out systems and events.

Read the full story here


Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    I won't repeat comments from the application discussion but will leave this here. Its the first combat clip I have seen.


    AndemnonMensur

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  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Eh the animations leave lots to be desired.........

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





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  • samvenicesamvenice Member UncommonPosts: 155
    at 0:07 of that video (thanks for sharing!) we learn how to be inclusive with "GOLO FROM NOWHERE" - they won't be booted from a pokemon tournament.
  • ashiru_1978ashiru_1978 Member RarePosts: 818
    edited April 2023
    The art style looks really interesting, but the top-down perspective is boring me to death.
  • IselinIselin Member LegendaryPosts: 18,719
    I won't comment on the look except to say it looks like you're playing inside a papaya but that combat sucks ass.

    I've never liked JRPG-style, instanced, turn-based combat but this seems to take it to another level of boring.
    Slapshot1188MendelAndemnon
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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  • DarkhawkeDarkhawke Member UncommonPosts: 212
    This appears to be DOA more and more to target a narrow demographic and show inferior systems is not going to end well.
    MendelsweetdreamsAndemnon
  • MensurMensur Member EpicPosts: 1,531
    Yeah...once I saw the application and registrantion requirements I was like: Hell to the no, to the no no!
    Slapshot1188Andemnon

    mmorpg junkie since 1999



  • KnightFalzKnightFalz Member EpicPosts: 4,585
    What seemed to me the worst aspect of the video was their focus on the "Dances with Fish" mini-game, or whatever that's supposed to be.

    The combat was very basic and repetitive, but I would expect that early on in turn-based when  the character often has few abilities on tap. It could well be more interesting when the combat involves multiple players, each with a broader set of abilities to choose from. Dofus, very similar to this game in several ways, shows just how deep and involved this type of combat can be in a MMORPG.

    As far as politics, I didn't see any of that within the game itself. As far as black people fitting into fantasy it's been done so that's nothing new. What I don't recall seeing previously in a MMORPG is much focus in the African mythology and lore which I assume inspired much of what this game will be about.

    While the application was off-putting to me and obviously many others, the game itself from what was presented didn't strike me as being so. It may end out appealing to those that enjoy tactical turn-based combat and want to explore a setting that will be atypical  for most.
    Kyleran
  • AeanderAeander Member LegendaryPosts: 8,061
    This game makes Runescape look like it has the graphics of Crisis and the gameplay of Devil May Cry.
  • KnightFalzKnightFalz Member EpicPosts: 4,585
    Aeander said:
    This game makes Runescape look like it has the graphics of Crisis and the gameplay of Devil May Cry.

    The aesthetics are comparable enough to tactical turn-based MMORPGs I've played. With such a basic battle I can't say how it will stack up gameplay wise.

    What I can say is that MMORPPGs of this combat type that I've played ranged from distinctively elaborate in group play to little more than what was shown here with simply more player characters.

    A lot will come down not to how pretty it is but how well they use it.
  • VrikaVrika Member LegendaryPosts: 7,990
    Aeander said:
    This game makes Runescape look like it has the graphics of Crisis and the gameplay of Devil May Cry.

    The aesthetics are comparable enough to tactical turn-based MMORPGs I've played. With such a basic battle I can't say how it will stack up gameplay wise.

    What I can say is that MMORPPGs of this combat type that I've played ranged from distinctively elaborate in group play to little more than what was shown here with simply more player characters.

    A lot will come down not to how pretty it is but how well they use it.
    I think the graphics are good enough, but the animations were really bad. Hopefully they'll add more and better animations, because as it is their game looks bad even compared to most indie games.
     
  • NildenNilden Member EpicPosts: 3,916
    If you scrolled down and see this before watching that video Slapshot linked the combat part is around 17 minutes in but don't bother watching it. The combat gave me flashbacks of Heroes: Might and Magic 3 from 1999 with hex based turn based combat. It was really bad.
    Andemnon

    "You CAN'T buy ships for RL money." - MaxBacon

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    Love Minecraft. And check out my Youtube channel OhCanadaGamer

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  • KnightFalzKnightFalz Member EpicPosts: 4,585
    Vrika said:
    Aeander said:
    This game makes Runescape look like it has the graphics of Crisis and the gameplay of Devil May Cry.

    The aesthetics are comparable enough to tactical turn-based MMORPGs I've played. With such a basic battle I can't say how it will stack up gameplay wise.

    What I can say is that MMORPPGs of this combat type that I've played ranged from distinctively elaborate in group play to little more than what was shown here with simply more player characters.

    A lot will come down not to how pretty it is but how well they use it.
    I think the graphics are good enough, but the animations were really bad. Hopefully they'll add more and better animations, because as it is their game looks bad even compared to most indie games.

    Better animations wouldn't hurt, but the game is still early so that may happen in time. I think the biggest issue is how deep the turn-based combat gets, in particular how the abilities of players cooperatively used in sequence can affect battle resolution. That's where this type of combat can really shine while setting itself apart from more common MMORPG combat styles.
    Kyleran
  • KnightFalzKnightFalz Member EpicPosts: 4,585
    Maybe they should sell this as a sleep aid.

    Some people like slower paced games.

    One aspect of turn-based MMORPGs is a extensive opportunity for socialization using chat during play provided by the time between your turns when playing in groups.

    Sometimes it is necessary to devote such to the planning out of sequences of player actions that will lead to a desired state, but it was often available for general chit chat between players at a comfortable pace.

    It is in one such game where I was far more involved with others than usual, to the extent of joining guilds and actively seeking out others to play with. The framework of play allowed for pleasant interactions, possibly partly due to attracting more laid back players due to a slower pace than is typical.
    Kyleran
  • IselinIselin Member LegendaryPosts: 18,719
    Vrika said:

    As far as politics, I didn't see any of that within the game itself.
    The game tells you what is the proper pronoun to use for its NPCs. I think that counts as political - it's not like the NPCs have feelings that could get hurt if players get it wrong.

    Also their NPCs seem to have a like or dislike towards certain people, for example "Likes people from sea cultures", or "Dislikes sailors". I know I shouldn't attribute to malice what can be explained by simple stupidity, but with that kind of NPC descriptions it very much looks like the devs are encouraging people to roleplay characters that discriminate each other.
    Ok, that's just paranoid silliness now.

    I can't think of a single RPG I have ever played that didn't have some NPCs hating other NPCs.

    Everyone loving everyone would be goofy as hell in an RPG.
    Kyleran
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    Vrika said:

    As far as politics, I didn't see any of that within the game itself.
    The game tells you what is the proper pronoun to use for its NPCs. I think that counts as political - it's not like the NPCs have feelings that could get hurt if players get it wrong.

    Also their NPCs seem to have a like or dislike towards certain people, for example "Likes people from sea cultures", or "Dislikes sailors". I know I shouldn't attribute to malice what can be explained by simple stupidity, but with that kind of NPC descriptions it very much looks like the devs are encouraging people to roleplay characters that discriminate each other.
    I think putting personalities into NPCs is cool.  Not so sure it should be just text descriptions as opposed to an NPC simply not wanting to talk to a sailor.

    As for pronouns, yeah.. well.. After their application fiasco I understand I am not their target audience so whatever.  From the lack of any real videos and since this had its NDA dropped a few weeks ago... I see the interest level as somehow even lower than Embers Adrift.  Which is hard to imagine.

    But I do give them credit for dropping the NDA.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

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  • olepiolepi Member EpicPosts: 3,057
    Nilden said:
    If you scrolled down and see this before watching that video Slapshot linked the combat part is around 17 minutes in but don't bother watching it. The combat gave me flashbacks of Heroes: Might and Magic 3 from 1999 with hex based turn based combat. It was really bad.

    Hey now! I like Heroes of Might and Magic III and still play it sometimes. :)
    KyleranKidRiskNilden

    ------------
    2024: 47 years on the Net.


  • NildenNilden Member EpicPosts: 3,916
    olepi said:
    Nilden said:
    If you scrolled down and see this before watching that video Slapshot linked the combat part is around 17 minutes in but don't bother watching it. The combat gave me flashbacks of Heroes: Might and Magic 3 from 1999 with hex based turn based combat. It was really bad.

    Hey now! I like Heroes of Might and Magic III and still play it sometimes. :)
    Oh I liked the game too but I turned on auto combat it wasn't exactly the strong point of the game and something I never thought I would see in a MMORPG in 2023.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Maybe they should sell this as a sleep aid.

    Some people like slower paced games.

    One aspect of turn-based MMORPGs is a extensive opportunity for socialization using chat during play provided by the time between your turns when playing in groups.

    Sometimes it is necessary to devote such to the planning out of sequences of player actions that will lead to a desired state, but it was often available for general chit chat between players at a comfortable pace.

    It is in one such game where I was far more involved with others than usual, to the extent of joining guilds and actively seeking out others to play with. The framework of play allowed for pleasant interactions, possibly partly due to attracting more laid back players due to a slower pace than is typical.
    It depends on why the game is slower paced.  Slow, strategic combat where you constantly have to think about what you're doing can be good.  It's not an MMO, but see Gloomhaven as an example.

    If the slow pace means that you spend most of your time just waiting for something to happen, then maybe that's okay for an idle game, but not for a game that you're expected to play actively.
    UwakionnaKyleran
  • olepiolepi Member EpicPosts: 3,057
    Nilden said:
    olepi said:
    Nilden said:
    If you scrolled down and see this before watching that video Slapshot linked the combat part is around 17 minutes in but don't bother watching it. The combat gave me flashbacks of Heroes: Might and Magic 3 from 1999 with hex based turn based combat. It was really bad.

    Hey now! I like Heroes of Might and Magic III and still play it sometimes. :)
    Oh I liked the game too but I turned on auto combat it wasn't exactly the strong point of the game and something I never thought I would see in a MMORPG in 2023.

    The combat is actually not that bad. You have the trinity with tanking, healing, and dps. You have crowd control, buffs, debuffs, aoe dmg, cones, range dmg, dmg of different types and elements with resistances to each.

    True, it's hard to believe that's in a modern MMO. Maybe in one of those crypto/nft auto-battlers, but not in a real game.

    However, if they gave all those abilities to each player, and had a hundred players on the field, it could be interesting. But how would you do turns for 100 players?

    ------------
    2024: 47 years on the Net.


  • NildenNilden Member EpicPosts: 3,916
    olepi said:
    Nilden said:
    olepi said:
    Nilden said:
    If you scrolled down and see this before watching that video Slapshot linked the combat part is around 17 minutes in but don't bother watching it. The combat gave me flashbacks of Heroes: Might and Magic 3 from 1999 with hex based turn based combat. It was really bad.

    Hey now! I like Heroes of Might and Magic III and still play it sometimes. :)
    Oh I liked the game too but I turned on auto combat it wasn't exactly the strong point of the game and something I never thought I would see in a MMORPG in 2023.

    The combat is actually not that bad. You have the trinity with tanking, healing, and dps. You have crowd control, buffs, debuffs, aoe dmg, cones, range dmg, dmg of different types and elements with resistances to each.

    True, it's hard to believe that's in a modern MMO. Maybe in one of those crypto/nft auto-battlers, but not in a real game.

    However, if they gave all those abilities to each player, and had a hundred players on the field, it could be interesting. But how would you do turns for 100 players?
    Probably with an alarm to wake them up when it's their turn.
    IselinolepiKyleran

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • KnightFalzKnightFalz Member EpicPosts: 4,585
    Quizzical said:
    Maybe they should sell this as a sleep aid.

    Some people like slower paced games.

    One aspect of turn-based MMORPGs is a extensive opportunity for socialization using chat during play provided by the time between your turns when playing in groups.

    Sometimes it is necessary to devote such to the planning out of sequences of player actions that will lead to a desired state, but it was often available for general chit chat between players at a comfortable pace.

    It is in one such game where I was far more involved with others than usual, to the extent of joining guilds and actively seeking out others to play with. The framework of play allowed for pleasant interactions, possibly partly due to attracting more laid back players due to a slower pace than is typical.
    It depends on why the game is slower paced.  Slow, strategic combat where you constantly have to think about what you're doing can be good.  It's not an MMO, but see Gloomhaven as an example.

    If the slow pace means that you spend most of your time just waiting for something to happen, then maybe that's okay for an idle game, but not for a game that you're expected to play actively.

    Slow, strategic combat where the entire group must coordinate to overcome challenges is quite good provided one enjoys such.

    In a game where turns are consecutive you will spend time waiting for the opportunity for something you personally do to happen. Otherwise it is the turn of others to act, whether fellow party members or opponents.

    However, in party battles the game isn't just about what you personally do. It's a collective effort that requires synchronization for things to go smoothly, and adaptability should things suddenly not due to unexpected changes in battle conditions.

    In practice it is quite involving as what must be done to succeed gets more complex as encounters increase in difficulty with character level and all the more so in group dungeons where tactical missteps can be very difficult to recover from.

    Of course, none of that is going to be suggested by the way single player battles between a low level character and a handful of low lever monsters plays out.

    The question is whether they can pull off the depth that high level encounters in such games can have, or will the battles still be as basic as what was shown but simply with more players and monsters on the field. The former could be fantastic. The latter would be abysmal.
  • KnightFalzKnightFalz Member EpicPosts: 4,585
    olepi said:
    Nilden said:
    olepi said:
    Nilden said:
    If you scrolled down and see this before watching that video Slapshot linked the combat part is around 17 minutes in but don't bother watching it. The combat gave me flashbacks of Heroes: Might and Magic 3 from 1999 with hex based turn based combat. It was really bad.

    Hey now! I like Heroes of Might and Magic III and still play it sometimes. :)
    Oh I liked the game too but I turned on auto combat it wasn't exactly the strong point of the game and something I never thought I would see in a MMORPG in 2023.

    The combat is actually not that bad. You have the trinity with tanking, healing, and dps. You have crowd control, buffs, debuffs, aoe dmg, cones, range dmg, dmg of different types and elements with resistances to each.

    True, it's hard to believe that's in a modern MMO. Maybe in one of those crypto/nft auto-battlers, but not in a real game.

    However, if they gave all those abilities to each player, and had a hundred players on the field, it could be interesting. But how would you do turns for 100 players?

    That sounds promising. If unfamiliar, check out Dofus to see the extent to which the play in turn-based MMORPGs can be pushed in terms of sophistication. It's younger sibling Wakfu may also demonstrate such but I am not familiar enough with that game to say.
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