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Shank loves The Last Of Us, and while the PS5 version of Part 1 is a console showcase, the PC version looked to be even visually better. Shank himself had to give it a whirl and came away quite impressed.
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You just need to tell your computer to "git gud."
https://biturl.top/rU7bY3
Beyond the shadows there's always light
Good joke though.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
If this were a review, you'd have a case for giving Pooma shit for not mentioning the performance issues and crashes and using the default gamergate "paid review!" conspiracy theory, but it isn't a review, it's an article about how gorgeous it looks on PC.
And he ain't wrong.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We cant say anything bad about this guys, how can we frame it? I know, it looks pretty, lets call it a tech analysis!!!"
Graphics? Yes.
Motion Captured Animations? Yes.
Voice Acting? Yes.
Story? Meh.
Raising the bar on attention to detail artistic wise and cinematography? Yes.
Gameplay? Repetitive.
There ain't much to gameplay. Very few enemy types. Combat is the same repetitiveness every encounter.
People praised this because it was a good interactive story telling experience.
Mediocre game.
So its the prototype graphics>gameplay game? I watched an hour or two of it and meh..... not my thing.....I had heard so much about it, but really the story did nothing for me.
It would be excellent game if it didn't have technical problems.
I originally played it on the PS3 years ago. It was also re-mastered for the PS4 but this is a whole new level of re-mastered graphics for the PC.
The story is outstanding - no comic book cheese here - and very cinematic which is why the HBO series is so faithful to it. They changed a few things but a lot of the dialogue in the TV series is straight out of the game.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Is this even possible? I haven't done a bunch of in-depth reading on DLSS but this is the first time I have ever seen someone claim that an upscaled image is better than an image at native 4k resolution. That would mean that DLSS is better at guessing what a pixel should be than the original engine is at rendering the scene from the raw data?
Oh, I'm sorry, I forgot to clarify that I was actually looking for a real answer. Please go back to the kids table so a grownup like the OP or Quizzical can answer the question.
However, I concede that making something look better than the original is not something I have ever associated with upscaling so I share your doubts.
I have experience with only DLSS 2 and although I think it's an outstanding tech I have never seen with my own eyes any examples of processing images with DLSS making things better. Almost indistinguishable from native res? Sure, I have seen that but pixel peepers I have watched do comparisons can always find the deficiencies.
Maybe hyperbole?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Knowing Poorna's love for video fidelity, I doubt it was hyperbole. The dude goes gaga over this shit, which also makes the accusations of him being a shill so damn hilarious. He's done several of this type of breakdown and he's always pointing out things I never even noticed.
I do see (pun intended) how post-processing can improve an original image. That takes time, though, and the whole premise of DLSS is taking shortcuts to speed up frame rendering, right?
The game needs to solve a lot of situations where pixel in your screen (that can only be one color at a time) should show parts of different colored pixels on the game's textures. At its best DLSS may look even better than native resolution because it's very good at solving those situations.