Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

some questsions about this game

1) when WOW first came out most people thought it was a PVP game but it ended up to be a PVP-grind fest. So can anyone confirm that WAR is based more towards PVP?

2) What is the PVP like and PVE if any?

3) Is every single equipable item soulbound?

4) Do I need to join 40 man raids everyday for 3 months to get all the good gear?

5) Can crafting be useful finally for once?  Example can you make gear that is valuable and people will buy them and use it for PVP?

6) What is the penalty of dying in this game?

7) What is the level cap?

Thanks.

Comments

  • PantasticPantastic Member Posts: 1,204

    I recommend that you read the first page of threads, everything you asked is answered as well as it can be for an unreleased game. Game is supposed to be PVP oriented, listen to the interviews to hear what they plan for PVP, actually haven't seen anything on soulbinding, you're supposed to be able to gear without any PVE, not much about crafting, little-to-no death penalty although no details, not a level game.

  • VolkmarVolkmar Member UncommonPosts: 2,501


    Originally posted by paravion

    1) when WOW first came out most people thought it was a PVP game but it ended up to be a PVP-grind fest. So can anyone confirm that WAR is based more towards PVP?
    2) What is the PVP like and PVE if any?
    3) Is every single equipable item soulbound?
    4) Do I need to join 40 man raids everyday for 3 months to get all the good gear?
    5) Can crafting be useful finally for once?  Example can you make gear that is valuable and people will buy them and use it for PVP?
    6) What is the penalty of dying in this game?
    7) What is the level cap?

    Thanks.


    1) Well, it is made by the creators of DAoC and DAoC is very RvR-centric game. so we can expect it to be on the same lines. In addition we had confirmation that there are pvp areas in all regions (instead of being confined in the "frontiers" like in DAoC) and there are quests that both involve and require pvp.

    2)Well. PvE: You get 3 layers of combat. Normal ability bar, Tactics that are sort of self buffs giving you bonuses to various things and morale abilities, super-abilities that you can use only once the morale bar is filled enough. Quests there are 4 types, the most interesting are Public and Competitive quests.

    in Public quests everybody in that area see the quest and can make efforts to complete it, once a phase is completed you pass to the second and so on until the whole quest is completed that usually make something happen. Example is you kill 20 squigs that are annoying a giant then give 20 barrels of beer to the creature and it eventually go on a rampaging action to the dwarven strongholds nearby.

    Competitive quests take part in PvE areas BUT involve completing some objecitve before the enemy players do. Who do it first get the rewarf for the quest.

    PvP is structured to follow a Campaign to conquer various regions of the world and eventually sack the enemy capital, defeat their leader and bring him back, trophy-like, in your capital for the amusement of the crowds.

    How you conquer regions is still unknown, but what we know is that ALL types of PvP will give "points" toward this conquest. Actual PvP include skirmishes that are just you wandering the pvp land and spotting an enemy ie: random encounters, Battlefields that are conquerable objects in the pvp area that you can get and keep against enemy opposition and finally Scenarios, instanced PvP areas where fast and furious, objective-based pvp can happen.

    3) we have no idea

    4)the game is much more RvR-centric than raid-centric. At the moment we do not even know if there will be a SINGLE raid in the game. Mythic seems to have learned the "Trials of Atlantis" lesson so i doubt there will be many or that they will give uber gear.

    5)They have been pretty silent on crafting, Mark Jacobs says they are going "revolutionary" on crafting while most of the game is evolutionary. One way or the other, we have no clue.

    6)You gather sanity points as you play. Every time you die (pvp death is not know if it is included or not) you lose some points. if you would die without sanity points, you would get a penalty to your skills and abilities for a while. we do not know any other details than this.

    7)It is a no level game, you gain skill packs. After gaining so and so skill packs, you will rise a Tier. Meaning your character physical appereance will change and (possibly) you get a more advanced career or even a choice of where you want to direct your character. Inside each Tier there are 10 ranks, based on how many skill packs you have probably. The ranks effect is at the moment unknown. might be just a title you get. There are a total of 4 tiers in the game.

    That's all. have a nice day.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • cybercannoncybercannon Member Posts: 18

    http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/552/gameID/239

    http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/653/gameID/239

    http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/675/gameID/239

    http://www.warhammeronline.com/english/community/faq/faq.php

    http://www.war-rvr.net/index.php?option=com_content&task=category&sectionid=3&id=21&Itemid=31

    http://www.gamespot.com/pc/rpg/warhammeronline/media.html?sid=6150934&autoplay=6150934

    http://www.mmorpg.com/gamelist.cfm/thread/79535

    1&2) imagine being able to level from 1 to cap doing nothing but PVE OR nothing but PVP.  Players drop loot, but it's not their actual equipment.

    3) I have no idea about soulbinding, but I do know that armor is not a one-size-fits-all.  Ex) Dwarves will not be able to wear ork armor.

    4) you could solo, participate in pvp campaigns and scenerios or you can do their public quests (go through the links above for descriptions. Try to think differently than WOW is set up.  I will suggest that PVP will always go more smoothly if you're in a well-functioning group.

    5) They said there will be crafting but have given no more information yet (they're only 8 months in, sheesh)

    6) I read the penalty for dying somewhere, but can't remember.  Something about slowly accumulating "Fate" points that let you rez where you are, otherwise rezzing back at the town and have "insanity" penalty which is basicaly some form of attribute debuff.  It's in one of those links, and again....don't consider anything final until the games released.

    7) Again, a better description is somewhere in those links, but basically there are 4 tiers with 10 sub ranks each.  I consider that 40 levels.

  • YarosYaros Member Posts: 280
    You don't need soulbind, you don't lose items when you die 

  • Waaagh!Waaagh! Member Posts: 28

    Soulbinding can also keep high level players from over tweaking lowbies.  I think it's a good idea to control this.  I don't like the idea of higher level players just handing over some of the better gear in the game.  There should be some effort involved.

    Edit:  I read in one of the gamesite articles that mythic doesn't want to do bind-on-pickup and is considering bind-on-equip.  Of course this is nothing but speculation this early in the game, but it was what was in print.

  • PantasticPantastic Member Posts: 1,204

    Yeah, soulbinding is usually not about 'so you can't lose your gear when you die', it's to control the economy. If the best gear is mostly bind on pickup, then there's not as much being sold through the market but there's also not as much need for money farming, plus gold-sellers become unimportant. It's also basically impossible to twink someone out with BOP gear, you can help them kill whatever they need to drop it but you can't just hand it to them. If it's bind on equip/use, then you can sellit on the market but once you use it it's just vendor fodder. BOE gear means you can twink your lower levels by acquiring it or buying it and giving it to them, but means you can't 'hand me down' your gear each time you move to get better gear.

  • YarosYaros Member Posts: 280
    I think it will be done like in DAoC is, so high level stuff is much less effective on low level chars and wears off much faster.

  • nero0102nero0102 Member Posts: 74



    Originally posted by Waaagh!

    Soulbinding can also keep high level players from over tweaking lowbies.  I think it's a good idea to control this.  I don't like the idea of higher level players just handing over some of the better gear in the game.  There should be some effort involved.

    Edit:  I read in one of the gamesite articles that mythic doesn't want to do bind-on-pickup and is considering bind-on-equip.  Of course this is nothing but speculation this early in the game, but it was what was in print.


    I hope so.

    Bind on pickup just locks items into the playstyle like WOW did, where you can't get the good stuff unless your give up everything to raid.  It also means you have to regrind if you make another character.  If theres a great weapon for each class I can get, I can save what I rightfully earned for other characters.  IF they bind when you get them, I have to level and come all the way back and regrind with the second character.

    IF everything is BoE you can mix and match and trade to get what you want, which would also eliminate a lot of reptitive farming.

    You don't need any binding at all to control people giving powerful items to low level characters.  Just do what RPG"s have been doing for years -- Level Requirements.




  • nero0102nero0102 Member Posts: 74


    Originally posted by paravion

    1) when WOW first came out most people thought it was a PVP game but it ended up to be a PVP-grind fest. So can anyone confirm that WAR is based more towards PVP?
    2) What is the PVP like and PVE if any?
    3) Is every single equipable item soulbound?
    4) Do I need to join 40 man raids everyday for 3 months to get all the good gear?
    5) Can crafting be useful finally for once?  Example can you make gear that is valuable and people will buy them and use it for PVP?
    6) What is the penalty of dying in this game?
    7) What is the level cap?

    Thanks.


    1) So far the game should be pretty involved in PvP battles.  Mythic's staple is RvR, which is an adaptation of PvP where its everyone for themselves or guild vs guild.  Your on your own team, and you fight with that team agaisnt the other team.  I would advise against solo PvP in all MMO's.  You will want a group, and your group might want to join up with other groups to take towns and stuff.  Because what I have seen so far, the morale abilities work better with more people in the fight.

    2) Check youtube and google for videos of e3.  Theres also a post I made here about "Videos to See", that just gathers video links together.

    3) No idea year, although I wouldn't bet on it.

    4) Doubt it very much. Although the best PvP items will probably be in the capitals when you take them.  But if it works like DAOC relic raids, it won't be a guild only elitist event like in WOW.

    5) No details as of yet on crafting, but I hope crafting will have a use and not just be a waste of time and money.  But I don't want the game to concentrate totally on it.  I hope they find a happy medium between WoW and SWG so to speak.

    6) Something about slowly getting debuffed for dying too much (fate points).

    7) Tiered system,  for an example of how these systems work in comparison to a level based system, look into SWG (unless they totally redid that too heh).  Maybe the technologies in RTS games like Age of Empires would be a good analogy.  You can pick certain skills in the first tier and eventually you unlock the next tier.

    I hope there is a steady stream of tid bits of info over the summer if Beta doesn't start until the fall or later :)


Sign In or Register to comment.