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Being a warlord in an online game is rough for anyone, but few know it better than Dunk Dinkle, one-time CEO of Brave in EVE Online. Dunk recently took to his Medium blog to talk about the experience of being a warlord in one of gaming's most complex metaverses.
Comments
If you have played a big part in a game, whatever your role you get kudos from me, if you were a known crafter, whatever it shows you are doing more than casual solo which is the death of the modern genre.
Even when I've co-lead a smaller (less than 100 member) guild the "work" involved quickly sucked the fun out of everything and I never lasted long in such a role.
People said running 40 person raids was too challenging to manage so Blizzard quickly struck them out.
I've been in 500 ship fleets that traversed the EVE Universe for several months in massive campaigns to exterminate the opposition.
They required significant efforts to organize, coordinate with the fleet, alliance, and allies, set up logistics, manage communication channels, (once had Russian translators when allied with Red Army), and keeping an eye out from spy's, unreliable allies (fighting along side of the Goonswarm)
Being dismissive of such probably means someone has never been part of such activities, much less lead anything like one.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red