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Diablo IV Team Discusses the Many Ways to Make Your Experience Your Own | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited April 2023 in News & Features Discussion

imageDiablo IV Team Discusses the Many Ways to Make Your Experience Your Own | MMORPG.com

Diablo IV has gone gold and is well on its way to launch. The latest Diablo IV Inside the Game video features the devs talking about all of the ways you can make your experience your own.

Read the full story here


Comments

  • angerbeaverangerbeaver Member UncommonPosts: 1,273
    I don't know about this touting "we have several ways to level!"

    Questing, grinding specific area, world boss, looking for Corrupted areas, world events, dungeon runs, turn ins at the Tree............

    I think almost everyone will just take the route that is quickest. Missions is most likely the first one out. World events will be annoying to run to. World Bosses may be good depending on spawn rate and distance across from each other.

    I just doubt there will ultimately be multiple end game things to do. PVP for funsies vs one thing for loot/exp

  • IncomparableIncomparable Member UncommonPosts: 1,138
    edited April 2023
    ARPG have an extreme grind since the idea of making your own decision and your own character is with a complex paragon board that is meant to encourage rerolling a new class each time your complete the board since it costs a lot to respec.

    So either farm gold or farm a new class with a new spec.

    Also there is the assumption that people will be happy with experimenting with the paragon board and happy with the results, when some one will come up with a build that exploits (read as utilizes) the skill tree better, and people will want to roll that.

    Thats what happens in games in general, not all builds are viable, and not everyone can figure out the meta ( I would say most people do not have the best build, and I doubt it will be close)

    It may sound like I am complaining, but that is what ARPGs are, and they have seasons which are about starting all over again, and its every 3 months, and it will take around 150 hours to reach the end.

    So decision making, and personal builds, and respecing, all require a lot of
    time.

    However, from the d3 fans, they were happy with that... because that is what ARPGs are, but d4 wants to take the system and expand on it. May be it will be an interesting experience, but I find everything has to be seen from a ARPG lens when talking about d4 and making the experience your own.

    Hopefully, I will find seasonal content worthwhile to try, but in terms of gaming I wont be doing anything else because how much time it will take from me. SO all other developers keep that in mind when d4 wants us to spend all that time playing seasons. It will be like them timing the release of their games around d4 seasons and other competitors launching titles now as well.
    edit: To put into perspective of single player games; lets say it takes around 20 hours - 150/20 =7.5 games per season. 30 games worth per year. I know this is for single player, but still some perspective. Since not many people can play more than 1 MMO, and that is what around 1 MMO may cost ppl in terms of time. And not many people can play more than 1 MMO, or play an MMO and all the new exciting single players at the same time. Probably some kind of trade off.
    Post edited by Incomparable on
    Scot

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • ValdemarJValdemarJ Member RarePosts: 1,419
    According to this article on WoWHead it will take `150 to reach level 100. This may have been posted here, but I didn't see it. https://www.wowhead.com/diablo-4/news/reaching-level-100-in-diablo-4-will-take-over-150-hours-332575

    I'm going to assume that is for the "average" gamer not hardcore gamers. With that in mind there should be plenty of time and opportunity to personalize the journey and customize my characters. Of course, it could be padded heavily with a sloggy grind. I'm not too worried about it because grinding gear is a part of ARPGs.
    Bring back the Naked Chicken Chalupa!
  • TalraekkTalraekk Member UncommonPosts: 297
    I skimmed. But in response to my own experience. Diablo 3 cut way down on actually making our character (not cookie cutter). Course, every season since its inception has tuned not choices (the limited choices) but gear sets. I'm.... highly skeptical they can even put out the option of some choice (even, the illusion of choice). They seem pretty focused on 'play our way, or don't.' Hell on that note they seem more focused on a rotating/always be buffing set of gear rather than defining classes and their roles. Just slap some GEAR STATS on the whole package and call it a season.
    I like some of what Immortal had, offering. But only in so far as MMOS always have. Respawns. Random stuff (semi random?)
    I've only (skimmed, again) anything related to D4. Immortal, and D3, make me hope its VASTLY more D2 (or D1!!!!!) than other offerings. But at a minimum I'd want D2/3 with something a little more...... (random aint the right word) ... ETHEREAL. I want some changes to the way I play. Considering we run everything 10 billion times........
    Samhael
  • MachkeznhoMachkeznho Member UncommonPosts: 429
    17 Damage
    IselinFrodoFraginsMensurZenJelly
  • IselinIselin Member LegendaryPosts: 18,719
    Datastar said:
    17 Damage
    Raxx follower I see :)
    MachkeznhoIceAge
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • AngrakhanAngrakhan Member EpicPosts: 1,841

    ValdemarJ said:

    According to this article on WoWHead it will take `150 to reach level 100. This may have been posted here, but I didn't see it. https://www.wowhead.com/diablo-4/news/reaching-level-100-in-diablo-4-will-take-over-150-hours-332575

    I'm going to assume that is for the "average" gamer not hardcore gamers. With that in mind there should be plenty of time and opportunity to personalize the journey and customize my characters. Of course, it could be padded heavily with a sloggy grind. I'm not too worried about it because grinding gear is a part of ARPGs.



    The primary difference between casual and hardcore gamers is the number of hours of per day they invest into gaming. Hardcore gamers don't magically level faster. They just level non-stop until they pass out, take a 4 hour nap, and do it again. They do tend to know all the various exploits to level faster, but they also tend to be the first banned for relying on said exploits meaning they also get to start over sooner. Anyway, I fully expect hardcore games to take 150 hours to get to max, it's just they'll do it within 8-10 days of launch, not a month or three like your casual gamer.
    SarlaSensai
  • ValdemarJValdemarJ Member RarePosts: 1,419
    I guess it depends on what hardcore means to someone. Agreed there is a time component, but also I think hardcore gamers tend push their builds and min/max more. There is definitely more than a time component to it because just taking a look at the D3 seasonal stats it's easy to see some people progress at a better pace than others.
    Iselin
    Bring back the Naked Chicken Chalupa!
  • IselinIselin Member LegendaryPosts: 18,719
    ValdemarJ said:
    I guess it depends on what hardcore means to someone. Agreed there is a time component, but also I think hardcore gamers tend push their builds and min/max more. There is definitely more than a time component to it because just taking a look at the D3 seasonal stats it's easy to see some people progress at a better pace than others.
    There's also an experience component to it. Anyone who knows a game well is much more efficient and can adapt to the "wrong" drops without obsessing over getting the items for the build they're after and keep advancing.

    There have been many times in D3 seasons where I've used skills I don't particularly like and haven't used in years just because legendaries that empower those skills dropped for me and I knew what to do with them. That allowed me to jack up the torment levels faster, get more drops and eventually get what I was after.

    But hey, playing the hardcore = no-lifer card is always good for a lowbrow chuckle I guess :)
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ScotScot Member LegendaryPosts: 24,439
    Iselin said:
    ValdemarJ said:
    I guess it depends on what hardcore means to someone. Agreed there is a time component, but also I think hardcore gamers tend push their builds and min/max more. There is definitely more than a time component to it because just taking a look at the D3 seasonal stats it's easy to see some people progress at a better pace than others.
    There's also an experience component to it. Anyone who knows a game well is much more efficient and can adapt to the "wrong" drops without obsessing over getting the items for the build they're after and keep advancing.

    There have been many times in D3 seasons where I've used skills I don't particularly like and haven't used in years just because legendaries that empower those skills dropped for me and I knew what to do with them. That allowed me to jack up the torment levels faster, get more drops and eventually get what I was after.

    But hey, playing the hardcore = no-lifer card is always good for a lowbrow chuckle I guess :)
    More time in game and more time reading and talking about how to spend your time efficiently is hardcore. For me that's how I do FPS, but for MMORPG's even if I know a quicker way I don't always take it, play it how seems best to you.
  • MargraveMargrave Member RarePosts: 1,371
    All of their talking points still do not justify this at $70
    IceAgeZenJellyRyukan
  • budzibudzi Member UncommonPosts: 70
    Oh. They are thinking ''now'' how to make the game fun when it's on the verge of releasing ? lol what a waste.
    IceAgeZenJelly
  • AngrakhanAngrakhan Member EpicPosts: 1,841

    Margrave said:

    All of their talking points still do not justify this at $70



    It's $70, bro. It costs me that much to take my family out to dinner. More if the wife orders wine. It costs me $50 to fill up my vehicle with gas. This idea that game companies are forbidden from ever raising prices past what they were in the year 1990 needs to stop. If the delta between a $50 game and a $70 game is what is going to blow your budget you need to rethink your priorities.
    ZenJellyGorweKidRisk
  • AngrakhanAngrakhan Member EpicPosts: 1,841
    edited April 2023

    Iselin said:


    ValdemarJ said:

    I guess it depends on what hardcore means to someone. Agreed there is a time component, but also I think hardcore gamers tend push their builds and min/max more. There is definitely more than a time component to it because just taking a look at the D3 seasonal stats it's easy to see some people progress at a better pace than others.


    There's also an experience component to it. Anyone who knows a game well is much more efficient and can adapt to the "wrong" drops without obsessing over getting the items for the build they're after and keep advancing.

    There have been many times in D3 seasons where I've used skills I don't particularly like and haven't used in years just because legendaries that empower those skills dropped for me and I knew what to do with them. That allowed me to jack up the torment levels faster, get more drops and eventually get what I was after.

    But hey, playing the hardcore = no-lifer card is always good for a lowbrow chuckle I guess :)



    Please. You think a casual player can't figure out how to adjust their build in D3 to accommodate a drop that boosts an ability outside their current build in a game that has zero respec costs? I mean seriously is that the point your making? I'll tell you to your face that a pile of horse shit. Casual player means time constrained not mentally retarded. But hey, I guess playing the casual=complete idiot card is always good for a lowbrow chuckle I guess.
    Iselin
  • ScotScot Member LegendaryPosts: 24,439
    Angrakhan said:

    Iselin said:


    ValdemarJ said:

    I guess it depends on what hardcore means to someone. Agreed there is a time component, but also I think hardcore gamers tend push their builds and min/max more. There is definitely more than a time component to it because just taking a look at the D3 seasonal stats it's easy to see some people progress at a better pace than others.


    There's also an experience component to it. Anyone who knows a game well is much more efficient and can adapt to the "wrong" drops without obsessing over getting the items for the build they're after and keep advancing.

    There have been many times in D3 seasons where I've used skills I don't particularly like and haven't used in years just because legendaries that empower those skills dropped for me and I knew what to do with them. That allowed me to jack up the torment levels faster, get more drops and eventually get what I was after.

    But hey, playing the hardcore = no-lifer card is always good for a lowbrow chuckle I guess :)



    Please. You think a casual player can't figure out how to adjust their build in D3 to accommodate a drop that boosts an ability outside their current build in a game that has zero respec costs? I mean seriously is that the point your making? I'll tell you to your face that a pile of horse shit. Casual player means time constrained not mentally retarded. But hey, I guess playing the casual=complete idiot card is always good for a lowbrow chuckle I guess.
    It is not that they are idiots, but do they read guides, do they do anything in game that demands much build attention? I can well believe they hear somebody on Discord talking about it but I think it is questionable how much effort they put into any aspect of a game. That said I am sure there are exceptions, that's life for you.
  • ValdemarJValdemarJ Member RarePosts: 1,419
    edited April 2023
    Iselin said:
    ValdemarJ said:
    I guess it depends on what hardcore means to someone. Agreed there is a time component, but also I think hardcore gamers tend push their builds and min/max more. There is definitely more than a time component to it because just taking a look at the D3 seasonal stats it's easy to see some people progress at a better pace than others.
    There's also an experience component to it. Anyone who knows a game well is much more efficient and can adapt to the "wrong" drops without obsessing over getting the items for the build they're after and keep advancing.

    There have been many times in D3 seasons where I've used skills I don't particularly like and haven't used in years just because legendaries that empower those skills dropped for me and I knew what to do with them. That allowed me to jack up the torment levels faster, get more drops and eventually get what I was after.

    But hey, playing the hardcore = no-lifer card is always good for a lowbrow chuckle I guess :)

    D3 season progression is what got me thinking about the difference between groups. I have often gotten drops that required me to adjust my hotbar skills and perks from what I want to what works with the gear that has dropped so far.

    It isn't that I think 'normal' gamers and casuals are idiots, just that they tend to follow more than lead. Hardcore players tend to push build limits more, experiment more, and have a better knowledge of gear, skill, and perk synergy. Anyone who starts playing like that isn't a casual anymore.

    Hopefully D4 will offer a flexible range of difficulty. With a heavier focus on multiplayer one of my concerns is that the gameplay will be dumbed down to the lowest common denominator like MMORPGs tend to be.

    Margrave said:
    All of their talking points still do not justify this at $70

    That really depends on the person. I can understand someone feeling that way, but I don't find the price extreme. I paid $80 for Hogwarts Legacy and that is one of the best open world RPGs I've played and I got my money's worth out of it. If D4 delivers as much as D3 has for me, then I'll be happy.
    Bring back the Naked Chicken Chalupa!
  • GorweGorwe Member Posts: 1,609
    Angrakhan said:

    Margrave said:

    All of their talking points still do not justify this at $70



    It's $70, bro. It costs me that much to take my family out to dinner. More if the wife orders wine. It costs me $50 to fill up my vehicle with gas. This idea that game companies are forbidden from ever raising prices past what they were in the year 1990 needs to stop. If the delta between a $50 game and a $70 game is what is going to blow your budget you need to rethink your priorities.
    What weak arguments. Do not combine categories. How do you compare an expensive fruit and an expensive game?

    With that said, perhaps it's better that they cost ~75$. Otherwise, who knows how much it would cost for real via microtransactions. They should reign in the micro though.
  • IselinIselin Member LegendaryPosts: 18,719
    Angrakhan said:

    Iselin said:


    ValdemarJ said:

    I guess it depends on what hardcore means to someone. Agreed there is a time component, but also I think hardcore gamers tend push their builds and min/max more. There is definitely more than a time component to it because just taking a look at the D3 seasonal stats it's easy to see some people progress at a better pace than others.


    There's also an experience component to it. Anyone who knows a game well is much more efficient and can adapt to the "wrong" drops without obsessing over getting the items for the build they're after and keep advancing.

    There have been many times in D3 seasons where I've used skills I don't particularly like and haven't used in years just because legendaries that empower those skills dropped for me and I knew what to do with them. That allowed me to jack up the torment levels faster, get more drops and eventually get what I was after.

    But hey, playing the hardcore = no-lifer card is always good for a lowbrow chuckle I guess :)



    Please. You think a casual player can't figure out how to adjust their build in D3 to accommodate a drop that boosts an ability outside their current build in a game that has zero respec costs? I mean seriously is that the point your making? I'll tell you to your face that a pile of horse shit. Casual player means time constrained not mentally retarded. But hey, I guess playing the casual=complete idiot card is always good for a lowbrow chuckle I guess.
    LMAO. You're the one calling casual idiots just like you called hardcore exploiters.

    Knowing a game well to be more efficient with how you use time does not make someone who doesn't have that experience an idiot, just inexperienced.

    It's not even worth debating since experience and time efficiency is a universal constant that goes beyond gaming into everything we do.


    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

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