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Diablo IV has gone gold and is well on its way to launch. The latest Diablo IV Inside the Game video features the devs talking about all of the ways you can make your experience your own.
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Questing, grinding specific area, world boss, looking for Corrupted areas, world events, dungeon runs, turn ins at the Tree............
I think almost everyone will just take the route that is quickest. Missions is most likely the first one out. World events will be annoying to run to. World Bosses may be good depending on spawn rate and distance across from each other.
I just doubt there will ultimately be multiple end game things to do. PVP for funsies vs one thing for loot/exp
So either farm gold or farm a new class with a new spec.
Also there is the assumption that people will be happy with experimenting with the paragon board and happy with the results, when some one will come up with a build that exploits (read as utilizes) the skill tree better, and people will want to roll that.
Thats what happens in games in general, not all builds are viable, and not everyone can figure out the meta ( I would say most people do not have the best build, and I doubt it will be close)
It may sound like I am complaining, but that is what ARPGs are, and they have seasons which are about starting all over again, and its every 3 months, and it will take around 150 hours to reach the end.
So decision making, and personal builds, and respecing, all require a lot of
time.
However, from the d3 fans, they were happy with that... because that is what ARPGs are, but d4 wants to take the system and expand on it. May be it will be an interesting experience, but I find everything has to be seen from a ARPG lens when talking about d4 and making the experience your own.
Hopefully, I will find seasonal content worthwhile to try, but in terms of gaming I wont be doing anything else because how much time it will take from me. SO all other developers keep that in mind when d4 wants us to spend all that time playing seasons. It will be like them timing the release of their games around d4 seasons and other competitors launching titles now as well.
edit: To put into perspective of single player games; lets say it takes around 20 hours - 150/20 =7.5 games per season. 30 games worth per year. I know this is for single player, but still some perspective. Since not many people can play more than 1 MMO, and that is what around 1 MMO may cost ppl in terms of time. And not many people can play more than 1 MMO, or play an MMO and all the new exciting single players at the same time. Probably some kind of trade off.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
I like some of what Immortal had, offering. But only in so far as MMOS always have. Respawns. Random stuff (semi random?)
I've only (skimmed, again) anything related to D4. Immortal, and D3, make me hope its VASTLY more D2 (or D1!!!!!) than other offerings. But at a minimum I'd want D2/3 with something a little more...... (random aint the right word) ... ETHEREAL. I want some changes to the way I play. Considering we run everything 10 billion times........
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The primary difference between casual and hardcore gamers is the number of hours of per day they invest into gaming. Hardcore gamers don't magically level faster. They just level non-stop until they pass out, take a 4 hour nap, and do it again. They do tend to know all the various exploits to level faster, but they also tend to be the first banned for relying on said exploits meaning they also get to start over sooner. Anyway, I fully expect hardcore games to take 150 hours to get to max, it's just they'll do it within 8-10 days of launch, not a month or three like your casual gamer.
There have been many times in D3 seasons where I've used skills I don't particularly like and haven't used in years just because legendaries that empower those skills dropped for me and I knew what to do with them. That allowed me to jack up the torment levels faster, get more drops and eventually get what I was after.
But hey, playing the hardcore = no-lifer card is always good for a lowbrow chuckle I guess
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It's $70, bro. It costs me that much to take my family out to dinner. More if the wife orders wine. It costs me $50 to fill up my vehicle with gas. This idea that game companies are forbidden from ever raising prices past what they were in the year 1990 needs to stop. If the delta between a $50 game and a $70 game is what is going to blow your budget you need to rethink your priorities.
Please. You think a casual player can't figure out how to adjust their build in D3 to accommodate a drop that boosts an ability outside their current build in a game that has zero respec costs? I mean seriously is that the point your making? I'll tell you to your face that a pile of horse shit. Casual player means time constrained not mentally retarded. But hey, I guess playing the casual=complete idiot card is always good for a lowbrow chuckle I guess.
That really depends on the person. I can understand someone feeling that way, but I don't find the price extreme. I paid $80 for Hogwarts Legacy and that is one of the best open world RPGs I've played and I got my money's worth out of it. If D4 delivers as much as D3 has for me, then I'll be happy.
With that said, perhaps it's better that they cost ~75$. Otherwise, who knows how much it would cost for real via microtransactions. They should reign in the micro though.
Knowing a game well to be more efficient with how you use time does not make someone who doesn't have that experience an idiot, just inexperienced.
It's not even worth debating since experience and time efficiency is a universal constant that goes beyond gaming into everything we do.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED