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Embers Adrift announced today that it will be transitioning to a buy to play model with an optional subscription at the end of June, removing a barrier of entry into the heavily old-school inspired MMO.
Comments
They might have to refine their approach.
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People are paying 28 dollars for a simple costume in D4. I do not think the problem is a $10 sub. I will agree that it's more along the line of just not being fun enough to play, at least the last time I looked. Once it goes optional sub I will take another peak.
But honestly to really make an impact I think they will need some kind of endless trial. Where you can play up to a certain level for free or something.
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Noticed some changes, many for the better. Mainly I noticed, improved mob mechanics, exploring improvents like chests and boss mobs in alot of places. Little bit better loot than before(still have a long ways to go).
Friends liked it as expected, as I told them they would like it between 5-20 levels. Mainly because the groups, social aspect and trinity were fun.
So I am approaching this from a different perspective. If you think $30 is worth about 100 hours of fun group oldschool gameplay, then this is probably worth it. If you like remaking characters, then you can probably extend that out for each new character you make.
20 levels of this game is probably like 45-50 levels of WoW classic.
https://embers-adrift.wiki/wiki/Main_Page