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On the latest Mortal Online 2 Developer Stream, Henrik Nystrom, CEO and Lead Designer at Star Vault, delved into many of the mechanics of territory control and siege warfare in the game.
Comments
What a waste of a second chance.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
True.... same with UE5 and any other stuff and now they try with consoles even if PC still struggle
It amazes me how these studios make it as far as they do in development and deployment.
On the flip side, it shows anyone can plunk out a game, so it’s somewhat inspiring to think that someone like myself with no video game development knowledge or experience, can still make a game.