My last post meant that i never dislike any of those game, it's just that i hate people that plainly bash others by using baseless, or simply generic reason without proper explanation (ex: pointing microtransaction without a single example of of ingame item and reason, having fun...heck im also having fun on Redfall at some point, does that make it a game of the year?).
Those kind of testimonial will likely confuse newcomer, making them like/hate stuff without a proper explanation.
About "Titan Quest is outperforming Diablo 2" argument, well im using nostalgic experience which most of them are of my own personal experience instead of proper research and comparison, like many people in this post use to compare D2 and D4.
And i remember that i have more fun playing Titan Quest than Diablo 2 LoD soo....
I don't care about how many rooms a house hits the market with, I care about the bones of the house. Diablo 4 has good bones. They can add rooms to it.
I don't think you are appreciating the true value of rel estate.
9.5 is waaaay too generous for a game that almost everyone considers a slog after the story. The game has barely a shell of endgame as well. An endgame that wasn't improved since last falls endgame closed beta BTW.
I feel like they scored it as a disposable game and not one designed to keep you playing a long time.
Maybe they scored just the campaign and stuff like performance? Looking at it that way, I can clearly see how someone might give it 90%(and more).
I made it to level 83 but can't see myself really going any higher because the grind just to get one more level is to dam boring.
Someone did an XP graphic that shows visually what the 75+ level grind requires. I personally also think that the XP requirements and XP earned at higher levels is way, way too grindy
Having said that, we won't know until the first season launches what they consider reasonable, average level achievements to complete seasons. If you can get all season achievements and battle pass unlocks by reaching level 70, that would be one thing and doable by a large portion of season players and would indicate that they consider going beyond that an option for a small portion of the player base.
But if the requirements for a complete season have you getting to 90+ that would be lunacy with the current XP curve. We shall see when the season details become known.
This is the chart:
But the knee begins somewhere around 55, not 70. That's where the real grind begins. Even if it gets kicked into the literal overdrive at 70+. Also, what is that nonsense in the 50 - 70 xp req range? As a lot of people say, something IS BROKEN in 45 - 60 range.
But the knee begins somewhere around 55, not 70. That's where the real grind begins. Even if it gets kicked into the literal overdrive at 70+. Also, what is that nonsense in the 50 - 70 xp req range? As a lot of people say, something IS BROKEN in 45 - 60 range.
50-70 honestly feels fine once you get your bearings in Tier 3 difficulty. It's different because the main quest line is over so you don't get the large and frequent XP bumps from that and you do need to start grinding but it doesn't feel bad - it just feels like the normal grind all ARPGs have sooner or later.
70+ feels totally different and excessive. I'm at 76 now and I need to do several things - Nightmare dungeons, Helltides, Legion events, Tree of Whispers, random mob killing... in order to get my next 1/4 level for one Paragon point and you get to a point where replacement loot for your build that is better than what you already have becomes extremely rare.
This creates a situation where the rewards for effort just feel wrong because your effort is significantly greater and meaningful rewards are much harder to come by than before when the effort required was less.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
9.5 is waaaay too generous for a game that almost everyone considers a slog after the story. The game has barely a shell of endgame as well. An endgame that wasn't improved since last falls endgame closed beta BTW.
I feel like they scored it as a disposable game and not one designed to keep you playing a long time.
Maybe they scored just the campaign and stuff like performance? Looking at it that way, I can clearly see how someone might give it 90%(and more).
that would be like scoring a new MMO without evaluating endgame. And yes many reviewers do things like that.
But the knee begins somewhere around 55, not 70. That's where the real grind begins. Even if it gets kicked into the literal overdrive at 70+. Also, what is that nonsense in the 50 - 70 xp req range? As a lot of people say, something IS BROKEN in 45 - 60 range.
50-70 honestly feels fine once you get your bearings in Tier 3 difficulty. It's different because the main quest line is over so you don't get the large and frequent XP bumps from that and you do need to start grinding but it doesn't feel bad - it just feels like the normal grind all ARPGs have sooner or later.
70+ feels totally different and excessive. I'm at 76 now and I need to do several things - Nightmare dungeons, Helltides, Legion events, Tree of Whispers, random mob killing... in order to get my next 1/4 level for one Paragon point and you get to a point where replacement loot for your build that is better than what you already have becomes extremely rare.
This creates a situation where the rewards for effort just feel wrong because your effort is significantly greater and meaningful rewards are much harder to come by than before when the effort required was less.
But that is the problem.
You have 100 levels, but the story campaign only gets to around level 44-45, maybe 1-2 levels higher if you did enough side content.
And from level 50 you can really start to feel the grind already. I am not even level 60 on either Barbarian and Druid and I already starting to feel burned out. Simply because, every time I log on, I seem to be out of luck with World boss events and 99% of the time when I log on, there is already a Helltide going on with just 15 mins or less left. So then I miss out a whole evening on Helltides too.
So all I can do most of the time in Tier 3, is running around the overworld (tree of whispers) and do the occasional Legion event if I am lucky.
World boss events and Helltides are just happening way too infrequent! Severely limiting the amount of diverse content available to you.
I never had this grind/burn-out issue with Diablo 3.
The core game campaign got you to at least around level 50 or so (after Necro expac to level 60 even). Leaving only about 20 levels to grind to the level cap, which wasn't a real grind at all and actually went pretty quick. Even for a casual player!
This why Seasons worked well in Diablo 3! as the XP/level curve was way more friendly for the average player!
We have to indeed see what they going to do with Seasons and especially if they going to run for the usual 3-4 months! Then they really need to give significant XP bonuses on the Seasonal realm to get anyone to participate at all, except the most hardcore players.
As right now, even though I have already paid for the first season+battle pass (deluxe edition). I now have ZERO desire to create a new seasonal character and go through the grind again. Especially since I have now played the Campaign two times in a row with my Barb and Druid. I need to take a break from it, so that would mean grinding repetitive content from level 1.
It sounds to me like drastically speeding up xp gains at top end is something that needs to be done, because the genre was never really about endless progression on one character (and they had Paragon points to facilitate that anyway), but rather a "roguelite" approach to replaying each season. Massive grind doesn't synergize with Hardcore mode.
If you don't mind "outside help" there is a website a lot of us are using that has a countdown for WBs, Helltides and will have Legion Events as well soon although the Legion is easy to remember because they're every 30 minutes and the countdown timer will always be on the map at some point between XX:00 - XX:05 and XX:30 - XX:35.
That site also pinpoints where the 175 Helltide shards Aberrant Cinders "Mystery chests" are located which are the chests you want for all the crafting Mats and guaranteed 3+ 2-5 unique/legendary drops.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
If you don't mind "outside help" there is a website a lot of us are using that has a countdown for WBs, Helltides and will have Legion Events as well soon although the Legion is easy to remember because they're every 30 minutes and the countdown timer will always be on the map at some point between XX:00 - XX:05 and XX:30 - XX:35.
That site also pinpoints where the 175 Helltide shards Aberrant Cinders "Mystery chests" are located which are the chests you want for all the crafting Mats and guaranteed 3+ 2-5 unique/legendary drops.
I know how Helltides work and have participated in them in weekends and the occasional weekday when I was actually lucky.
The problem is that Helltides are on a 2 hour 15 min cooldown timer, which I think is too long. A lot of people have limited time to play each night and cannot plan their time with a Helltide event. You have time to play when you have time to play and it's a shame you often miss out on most events, except Legion events, which start every 30 minutes.
I have done so many Legion events now and every single one of them is exactly the same event. It becomes kind of boring to be honest. I really hope they can add some more variation to these events in future updates, as right now it's kind of boring borderline on laziness. Lot feels like minimal viable effort.
Nooooo way this game is a 95/100...it is at best a 50/100...the first few hours of playing the campaign are fine and interesting, some classes have a nice playstyle (like the rogue) and that's all the good part about this game. The most infuriating thing about a game that costs 70 euros at best is that their servers are unstable af...many login issues, disconnects and desynchronisations on many, many players...a Multi million company is producing worse games than other indie companies. Checking on the many false good reviews for this game on sites I can see where Blizzard spent that money and the correct answer is NOT on their servers!! Will never play or buy a Blizzard game again in my life...the most frustrating overall experience of a game I've ever had
I wrote a bad review on D4 and mmorpg has removed it...well done...you are a premium member of Blizzard's payroll
More than likely you got caught up in new user posting restrictions if you tried to create a new thread for your "review."
Neither we nor the staff here give much of a shit about your review - certainly not enough to censor it as you're implying lol.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I wrote a bad review on D4 and mmorpg has removed it...well done...you are a premium member of Blizzard's payroll
Interesting. You made an account today. Pretty sure that is why you can't post your "review". If you had been a member of the site you would likely already know that.
My personal review is that the story campaign is incredibly fun and it does go down a little once that is over, but still a really solid game that has kept my interest since launch. We will see if the Season Passes (free version) bring enough to the table.
On the positive side my baby Barb just got to T4 so my quest for the Unique Razorplate (thorns) chestpiece has begun!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
First two weeks our clan chat didn't even work. Didn't happen to all Clans, but happened to many.
Watch videos of top tier Barbarians and top end Sorcerer. Crazy difference in damage output. Im doing a Ice shard build by Kripparian, my friend is 6 levels lower than me (88 and 82) doing his own Barbarian build and he does a million+ more damage than me.
Cellars are worthless. Boss events are 2 minutes long as the bosses get demolished. Side-quests are okay, but I hate we have to redo them all every season. It's only purpose is to slow you down. Horse gets stuck on everything. Nightmare dungeons don't offer enough XP (getting an update for this), we have to run to the Nightmare dungeons which is a waste of time (getting an update), gems take up tons of room in inventory and only 4 stash tabs (gems getting own tab in season 2 at the earliest), PVP really isn't even done as I have only been attacked once and I am there often............
I would give it an 8. Enjoyable, but not sure how much longevity it has.
9.5 is waaaay too generous for a game that almost everyone considers a slog after the story. The game has barely a shell of endgame as well. An endgame that wasn't improved since last falls endgame closed beta BTW.
I feel like they scored it as a disposable game and not one designed to keep you playing a long time.
Maybe they scored just the campaign and stuff like performance? Looking at it that way, I can clearly see how someone might give it 90%(and more).
At this point there isn't much else to evaluate as there is little else on offer. In my view it will season play that will drive ongoing interest in the game and that can't be judged yet, so any rating at this time is of a less than complete picture, save to those that intend to focus solely on eternal characters.
I wrote a bad review on D4 and mmorpg has removed it...well done...you are a premium member of Blizzard's payroll
Interesting. You made an account today. Pretty sure that is why you can't post your "review". If you had been a member of the site you would likely already know that.
My personal review is that the story campaign is incredibly fun and it does go down a little once that is over, but still a really solid game that has kept my interest since launch. We will see if the Season Passes (free version) bring enough to the table.
On the positive side my baby Barb just got to T4 so my quest for the Unique Razorplate (thorns) chestpiece has begun!
He is called "D4sucks" and joined us specially to impart that wisdom. We should not take his posts with a pinch of the salt that he is posting.
If your review was removed that's not on, but I did not see what you said and you may have violated rules. Repost with a calmer frame of mind and it should be fine. You do see though that joining us with a name like that will make moderators think you are just here to bash the game relentlessly without rhyme or reason?
Game plays and looks exactly like Diablo Immortal and is setting a crazy precedent for monetization. Hard pass for me.
You clearly didn't even play the game or know anything about the monetization for it if you think that it looks like Diablo Immortal or has comparable monetization. You're opinion is no longer valid.
Apparently in the heat of being triggered by me having a different opinion, you seem to have misread it... I said nothing about comparing Immortal's monetization to Diablo 4's. I was comparing Diablo 4's gameplay and look to Immortal. Diablo 4's monetization is a separate issue unrelated to Immortal.
And yes, I played the friends and family closed beta in addition to the open beta, so yea, my opinion is very much valid. Your Hooked On Phonics will be shipped to you in 5-10 business days.
Game plays and looks exactly like Diablo Immortal and is setting a crazy precedent for monetization. Hard pass for me.
You clearly didn't even play the game or know anything about the monetization for it if you think that it looks like Diablo Immortal or has comparable monetization. You're opinion is no longer valid.
Apparently in the heat of being triggered by me having a different opinion, you seem to have misread it... I said nothing about comparing Immortal's monetization to Diablo 4's. I was comparing Diablo 4's gameplay and look to Immortal. Diablo 4's monetization is a separate issue unrelated to Immortal.
And yes, I played the friends and family closed beta in addition to the open beta, so yea, my opinion is very much valid. Your Hooked On Phonics will be shipped to you in 5-10 business days.
What is it about D4's gameplay and look that is so much like Immoral?
Game plays and looks exactly like Diablo Immortal and is setting a crazy precedent for monetization. Hard pass for me.
You clearly didn't even play the game or know anything about the monetization for it if you think that it looks like Diablo Immortal or has comparable monetization. You're opinion is no longer valid.
Apparently in the heat of being triggered by me having a different opinion, you seem to have misread it... I said nothing about comparing Immortal's monetization to Diablo 4's. I was comparing Diablo 4's gameplay and look to Immortal. Diablo 4's monetization is a separate issue unrelated to Immortal.
And yes, I played the friends and family closed beta in addition to the open beta, so yea, my opinion is very much valid. Your Hooked On Phonics will be shipped to you in 5-10 business days.
What is it about D4's gameplay and look that is so much like Immoral?
psst... it doesn't. And I played Immortal to max level just to see for myself how the complex P2Win is done.
The only similarity is that they are both open-world multiplayer so you see other players everywhere... that's it.
Immortal graphics are inferior and so are the story and cut-scenes. The gameplay is in tiny instanced hubs, not in one seamless open world like D4. Gameplay after leveling is all about instances from portals right in the main town, D4 is not.
You really have to either be trolling or have no sense of what makes one thing like another to say "Game plays and looks exactly like Diablo Immortal."
Don't like D4? Hard Pass? Fair enough, whatever, but D4 looking and playing just like DI deserved all the WTFs that post got.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I enjoyed how there were 4 paragraphs in the review under the heading "Gameplay", and yet I didn't read anything in those 4 paragraphs about the gameplay of D4.
What is the roleplaying like in this Action RPG?
What is the action like in this Action RPG?
Where does player skill enter into the game? Is the gameplay undermined by the itemisation like D3?
What is the pacing like? D3 felt like it was about 70% combat, 30% sorting out gear.
How does the multiplayer work in this game? What are the player caps?
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Really don't and shouldn't argue in such a binary manner.
Ignoring the more superficial level of if you are running to the location you are grinding or not, there is things to be said about the similarity in the core combat element and the way skill synergy is set up, like the elemental skill combos of the wizard that had skills gaining bonus against alternate status effects.
While not a direct 1-1, there is a lot more reliance on generating and exploiting specific status effects in 4 for maximizing damage through skills, which can be seen as a shift from the way previous titles played before Immortal. The change to lean on synergy/status exploitation is a more fundamental trait those two particularly share over the classic titles.
Similarly on graphics, while their fidelity is lower, It's quirky to argue this does not have similarity in design that skips the art direction 3 had in favor or the stylized realism that 4 expanded on;
Not to belabor the subject, but there is not some binary delineation going on between these titles, and there is a clear shift and precedence set with D:I that D:4 carried on.
A more meritorious argument may be to say that at least the visuals were a lean back towards the root style of 1 and 2, with Immortal carrying some of the more color and pop into it from other Blizz media (notably on awakened gear) while 4 leaned more hard into being a straight modern take on the series classic style.
In that context, it's not that 4 looks like Immortal, It's that it looks like 1 and 2, which Immortal also happened to strive for... at least in part.
Much as people are free to love or hate the game, they shouldn't be letting that position of their be influencing them into speaking in hard terms. I know, that's the habit of most people to do so, but there's a certain irony to addressing one extreme with another.
Diablo 4 has been in development since 2014. Discussions to make Diablo Immortal were in 2016 -2017. Not to belabor who or what set what precedent.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
I can get the complaint that people shouldn't be bashing something, or others, without supporting rationale. I agree with that.
But I also think there's a rather meaningful point to be made about who is largely doing that.
70+ feels totally different and excessive. I'm at 76 now and I need to do several things - Nightmare dungeons, Helltides, Legion events, Tree of Whispers, random mob killing... in order to get my next 1/4 level for one Paragon point and you get to a point where replacement loot for your build that is better than what you already have becomes extremely rare.
This creates a situation where the rewards for effort just feel wrong because your effort is significantly greater and meaningful rewards are much harder to come by than before when the effort required was less.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You have 100 levels, but the story campaign only gets to around level 44-45, maybe 1-2 levels higher if you did enough side content.
And from level 50 you can really start to feel the grind already. I am not even level 60 on either Barbarian and Druid and I already starting to feel burned out.
Simply because, every time I log on, I seem to be out of luck with World boss events and 99% of the time when I log on, there is already a Helltide going on with just 15 mins or less left. So then I miss out a whole evening on Helltides too.
So all I can do most of the time in Tier 3, is running around the overworld (tree of whispers) and do the occasional Legion event if I am lucky.
World boss events and Helltides are just happening way too infrequent! Severely limiting the amount of diverse content available to you.
I never had this grind/burn-out issue with Diablo 3.
The core game campaign got you to at least around level 50 or so (after Necro expac to level 60 even). Leaving only about 20 levels to grind to the level cap, which wasn't a real grind at all and actually went pretty quick. Even for a casual player!
This why Seasons worked well in Diablo 3! as the XP/level curve was way more friendly for the average player!
We have to indeed see what they going to do with Seasons and especially if they going to run for the usual 3-4 months! Then they really need to give significant XP bonuses on the Seasonal realm to get anyone to participate at all, except the most hardcore players.
As right now, even though I have already paid for the first season+battle pass (deluxe edition).
I now have ZERO desire to create a new seasonal character and go through the grind again.
Especially since I have now played the Campaign two times in a row with my Barb and Druid. I need to take a break from it, so that would mean grinding repetitive content from level 1.
If you don't mind "outside help" there is a website a lot of us are using that has a countdown for WBs, Helltides and will have Legion Events as well soon although the Legion is easy to remember because they're every 30 minutes and the countdown timer will always be on the map at some point between XX:00 - XX:05 and XX:30 - XX:35.
That site also pinpoints where the 175 Helltide shards Aberrant Cinders "Mystery chests" are located which are the chests you want for all the crafting Mats and guaranteed 3+ 2-5 unique/legendary drops.
So "cheat away" if you want
https://helltides.com/
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The problem is that Helltides are on a 2 hour 15 min cooldown timer, which I think is too long.
A lot of people have limited time to play each night and cannot plan their time with a Helltide event. You have time to play when you have time to play and it's a shame you often miss out on most events, except Legion events, which start every 30 minutes.
I have done so many Legion events now and every single one of them is exactly the same event. It becomes kind of boring to be honest.
I really hope they can add some more variation to these events in future updates, as right now it's kind of boring borderline on laziness. Lot feels like minimal viable effort.
Neither we nor the staff here give much of a shit about your review - certainly not enough to censor it as you're implying lol.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
My personal review is that the story campaign is incredibly fun and it does go down a little once that is over, but still a really solid game that has kept my interest since launch. We will see if the Season Passes (free version) bring enough to the table.
On the positive side my baby Barb just got to T4 so my quest for the Unique Razorplate (thorns) chestpiece has begun!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Watch videos of top tier Barbarians and top end Sorcerer. Crazy difference in damage output. Im doing a Ice shard build by Kripparian, my friend is 6 levels lower than me (88 and 82) doing his own Barbarian build and he does a million+ more damage than me.
Cellars are worthless. Boss events are 2 minutes long as the bosses get demolished. Side-quests are okay, but I hate we have to redo them all every season. It's only purpose is to slow you down. Horse gets stuck on everything. Nightmare dungeons don't offer enough XP (getting an update for this), we have to run to the Nightmare dungeons which is a waste of time (getting an update), gems take up tons of room in inventory and only 4 stash tabs (gems getting own tab in season 2 at the earliest), PVP really isn't even done as I have only been attacked once and I am there often............
I would give it an 8. Enjoyable, but not sure how much longevity it has.
At this point there isn't much else to evaluate as there is little else on offer. In my view it will season play that will drive ongoing interest in the game and that can't be judged yet, so any rating at this time is of a less than complete picture, save to those that intend to focus solely on eternal characters.
If your review was removed that's not on, but I did not see what you said and you may have violated rules. Repost with a calmer frame of mind and it should be fine. You do see though that joining us with a name like that will make moderators think you are just here to bash the game relentlessly without rhyme or reason?
And yes, I played the friends and family closed beta in addition to the open beta, so yea, my opinion is very much valid. Your Hooked On Phonics will be shipped to you in 5-10 business days.
The only similarity is that they are both open-world multiplayer so you see other players everywhere... that's it.
Immortal graphics are inferior and so are the story and cut-scenes. The gameplay is in tiny instanced hubs, not in one seamless open world like D4. Gameplay after leveling is all about instances from portals right in the main town, D4 is not.
You really have to either be trolling or have no sense of what makes one thing like another to say "Game plays and looks exactly like Diablo Immortal."
Don't like D4? Hard Pass? Fair enough, whatever, but D4 looking and playing just like DI deserved all the WTFs that post got.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Ignoring the more superficial level of if you are running to the location you are grinding or not, there is things to be said about the similarity in the core combat element and the way skill synergy is set up, like the elemental skill combos of the wizard that had skills gaining bonus against alternate status effects.
While not a direct 1-1, there is a lot more reliance on generating and exploiting specific status effects in 4 for maximizing damage through skills, which can be seen as a shift from the way previous titles played before Immortal. The change to lean on synergy/status exploitation is a more fundamental trait those two particularly share over the classic titles.
Similarly on graphics, while their fidelity is lower, It's quirky to argue this does not have similarity in design that skips the art direction 3 had in favor or the stylized realism that 4 expanded on;
Not to belabor the subject, but there is not some binary delineation going on between these titles, and there is a clear shift and precedence set with D:I that D:4 carried on.
A more meritorious argument may be to say that at least the visuals were a lean back towards the root style of 1 and 2, with Immortal carrying some of the more color and pop into it from other Blizz media (notably on awakened gear) while 4 leaned more hard into being a straight modern take on the series classic style.
In that context, it's not that 4 looks like Immortal, It's that it looks like 1 and 2, which Immortal also happened to strive for... at least in part.
Much as people are free to love or hate the game, they shouldn't be letting that position of their be influencing them into speaking in hard terms. I know, that's the habit of most people to do so, but there's a certain irony to addressing one extreme with another.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED