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Guild Wars 2 recently announced its latest expansion, Secrets of the Obscure, though Lowry still feels the game could use some love in the wake of its latest rebalance update. He lays out some of those concerns here.
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Whereas Guild Wars 1 had dozens of unique buffs and debuffs, and it was wonderful. Daunting to learn, sure, but it gives a real sense of class identity and allows for individual skill balancing.
It's kind of an ESO LA weaving deal. It's crap, but it's effective, part of the meta, things have been balanced for damage including this weaving, and they're stuck with it.
The sad truth is: ANet needs to take a risk and potentially piss a lot of people off, but actually have a roadmap in order to embrace the meta, create new professions building systems and balance the game around it.
They need to review their design philosophy taking the meta they've tried tricking people off of in their marketing for so long into consideration. I believe GW2 is a better game if things like Quickness and Alac are actually just massive cooldowns that you use strategically. It's also a better game if it acknowledges the "trinity," and includes roles in its UI, maybe with spec templates even. So, overall, just a much more structured game.
As sucky as it is, this "freedom" the article talks about is actually what caused this game to be where it is now. The same, weird mess every patch as it's been since HoT because they just "do whatever." They still firmly think there's no trinity, or even a meta. They say they do, they say they balance around it/them, but they don't. Every balance patch is almost consistently a weird mess. Every single one of them!