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World of Warcraft Classic Hardcore is coming, and Blizzard knows that you'll probably die. But that isn't the END end. Sort of. A new devblog goes through the options.
Comments
Moron.
So I'll hard pass on this new server ruleset. If they add another HC server with a ruleset that's actually a challenge, then I'll download the game and subscribe.
You welcome!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
No, for everyone. It's a numerical fact. When you're able to buy gear you wouldn't otherwise have at any given level, you're artificially inflating your stats. Those stats help you overcome combat encounters that what would otherwise be more challenging. Numbers don't lie. The higher your character stats are, the easier fights will be. It's how RPG's, without scaling, work.
No one is trying to take away your death = delete server. So there's no need for you to jump into every thread where people are advocating for a server of their own, to argue. It's not going to change people's minds. The people who made this ruleset popular, that influenced Blizzard to make a HC server to begin with, want to preserve the challenge that the ruleset presents.
As of right now, the server they're releasing is doomed to fail in that regard. It's a mathematical certainty and you can quote me on this and revisit in 3 months. Stats have been gathered for months now on how many people have achieved lvl 60 and I'm sure the data exists that shows raid completion %. We can compare, after 3 months of passing gold and items to new alts, how high the success rate is of people getting to lvl 60 and raid completion. I guarantee it'll be higher, because being able to trade allows players to boost the power level of their characters past the early to mid level pain points of leveling a character
You're chatting with a bot.
If I get a blue drop but isn't for my class, why should I sell it at the NPC because the RNG was not in my favor, and not sell it at the AH?! What's the "math" behind this?
What?
Listen, don't get too important. Is a MMORPG ( not a single player ) forum. I am not jumping on "every thread" , just the ones I want. If you can't get a different opinion, than well .. stay away from the internet?
Yes yes. Much like they said ERA Classic will fail?
I don't have to quote you in 3 months. Of course in 3 months it will slow down, but it will not be a fail server. If it holds my interest for 3 months than I will be happy.
Again, limit yourself and don't trade items, gold with your other chars. Raiding will be almost non existed in HC. Just some hardcore guilds will try to do them and of course, streamers for the lolz.
I like that there will be an HC economy. One can take this as an opportunity to keep playing past level 60, to grind for items and sell them on AH, so he can prepare his other HC chars.
There are opportunities. Stop taking them away because "bots and rmt".
But anyway, you said its a hard pass for you. Why keep beating the horse? Let it be.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I think the AH is the least damaging trade option, but NPC's could be created to sell your trade goods to for a fixed price that other players could then buy instead of having an AH. The real issue is mail and personal trade. Mail allows players to send gold and items to alts, which gives that alt a numerical advantage in overcoming the challenge to getting to 60. It also allows for RMT. Personal trade could be useful when in groups to trade items that drop, but the Need before Greed system solves that. Personal trade is also another popular way of trading gold through RMT.
So, we could keep the AH and it probably wouldn't kill the challenge, but definitely not mail or personal trade. Once you allow for twinking and RMT, the challenge is over.
Not sure there's much of a market for that HC of a ruleset.
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As it is, there isn't much reason to play on a HC realm vs doing your own HC challenge on a normal realm. On a normal realm you can trade, so why do you need the HC realm to cater to your need for trade? Why not just do HC on a normal realm?
And don't tell me that I can just choose not to trade on the HC realm. It's not the same because the point of it was to know that you are on equal footing with all other players doing the challenge. It's that knowledge that makes HC compelling.
If it holds my interest doesn't mean short term. It can hold my interest for 6 months, then taking a break, then come back, etc.
I don't care that you or Nate don't see much reasons to play on HC official servers. You are free to go and play on private servers or .. whatever.
AH and Trading is part of MMORPGs. Feel free to not use it, but it seems you guys care more about others, than your own playstyle.
Just play the game, or not! Simple.
Edit:
And why is it that your challenges, should match my challenges ?!
My challenge is to reach level 60 without dying, without party, except for the 1 dungeon a day.
I don't care about your challenges. Do them for you, not for others.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
For example, Tim and Joe are both hardcore server enthusiasts. Tim starts on Day 1, but over the next 90 days accumulates wealth that allows his alternate characters to breeze through the leveling process. Tim and those like Tim won't invite Joe to their groups, because Joe had real life priorities that prevented them from playing until 3 months after launch of the server. Joe is faced with this and more, because crafting is blocked off to him since RMT has destroyed the economy, and raiding is blocked off, because only GDKP's are being ran, which are being funded by people buying gold, since you can trade gold via mail and in person.
The above scenario is a real problem WoW fans have that are new or returning to the game. You see it on every classic type server and those servers struggle to retain players and attract new ones. In essence, the servers are dying a slow death the moment they launch.
The alternative that we've posited keeps the servers a viable place to play, whether Tim or Joe starts on day 1 or day 300 after launch. They are always on equal footing while leveling, which encourages Tim and Joe to befriend each other to overcome the more challenging, group, aspects of leveling. Tim and Joe go on to become guild mates and raid members in the same raid. When they inevitably die, they create new characters and run across both veterans and new players to the server and start the process over again. There's no incentive or reason to exclude people, because everyone is always on equal footing. They make more friends, and the community continues to bond and grow.
What you're advocating ends up with a stagnated community that will cannibalize itself through gatekeeping of those who do not have inherited wealth from previous characters or who do not have mountains of gold (bought via RMT). Players leave, and more players after them as they see the server is dying.
But hey, as long as you and yours get your 1-3 months of entertainment. Who cares about the rest of the people and the long-term viability of the server. Am I right?
But that's not the case for HC players that don't want trading. The server experience won't be the same as it otherwise would be if trading was restricted. That's why Blizzard should offer a HC without trading. To actually make it a different and unique experience.
I think there are people that like the concept of this, but also dont like the reprecussions and will quit when they die.
I am interested to see the numbers on a server like this, especially any sustained numbers. I am pretty sure in a few months it will die off regardless.