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Blizzard Prepares You For What's Next After Your Almost Inevitable Death in WoW Classic Hardcore |

SystemSystem Member UncommonPosts: 12,599
edited August 2023 in News & Features Discussion

imageBlizzard Prepares You For What's Next After Your Almost Inevitable Death in WoW Classic Hardcore | MMORPG.com

World of Warcraft Classic Hardcore is coming, and Blizzard knows that you'll probably die. But that isn't the END end. Sort of. A new devblog goes through the options.

Read the full story here


Comments

  • MMOgamerdad666MMOgamerdad666 Member UncommonPosts: 36
    Hopefully its Random Dungeon Finder.
  • WargfootWargfoot Member EpicPosts: 1,458
    Lena99 said:
    I'm thrilled to see how Blizzard has taken a unique and exciting approach in WoW Classic Hardcore. The concept of preparing players for the challenges that come after an inevitable in-game death is truly innovative. It not only adds an extra layer of strategy and depth to the gameplay, but it also information reflects the dedication of the developers to create a richer and more immersive experience. This feature encourages players to learn, adapt, and approach the game with a new perspective, showcasing Blizzard's commitment to keeping the gaming community engaged and motivated. Kudos to Blizzard for pushing the boundaries and providing players with an opportunity to grow and excel even in the face of virtual adversity!
    I have to love the optimism of someone who thinks anyone would gamble with a Nigerian casino.

    Moron.
    IceAge
  • nate1980nate1980 Member UncommonPosts: 2,074
    I think it's cool that you'd be able to transfer your character to an Era server. It allows a person who actually gets to 60 to continue their adventure. It was tempting me to random roll characters and raid with the first 60 I get, that dies and gets transferred to an Era realm. However, I don't like their hardcore ruleset. I think allowing grouping is cool, because there's a lot of elite quests, dungeons, and raids to do that places higher stakes on staying alive. But I don't like the ability to trade. Trading allows for twinking, trivializing the accomplishment of getting to 60. Trading creates a market for RMT, which means botting will be an issue within a few months of server release. RMT leads to high economic inflation and GDKP's, which I don't like.

    So I'll hard pass on this new server ruleset. If they add another HC server with a ruleset that's actually a challenge, then I'll download the game and subscribe.
  • IceAgeIceAge Member EpicPosts: 3,203
    nate1980 said:


    If they add another HC server with a ruleset that's actually a challenge For Me, then I'll download the game and subscribe.
    Fixed that for you.

    You welcome!
    ValdemarJ

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • nate1980nate1980 Member UncommonPosts: 2,074

    IceAge said:


    nate1980 said:




    If they add another HC server with a ruleset that's actually a challenge For Me, then I'll download the game and subscribe.


    Fixed that for you.

    You welcome!



    No, for everyone. It's a numerical fact. When you're able to buy gear you wouldn't otherwise have at any given level, you're artificially inflating your stats. Those stats help you overcome combat encounters that what would otherwise be more challenging. Numbers don't lie. The higher your character stats are, the easier fights will be. It's how RPG's, without scaling, work.

    No one is trying to take away your death = delete server. So there's no need for you to jump into every thread where people are advocating for a server of their own, to argue. It's not going to change people's minds. The people who made this ruleset popular, that influenced Blizzard to make a HC server to begin with, want to preserve the challenge that the ruleset presents.

    As of right now, the server they're releasing is doomed to fail in that regard. It's a mathematical certainty and you can quote me on this and revisit in 3 months. Stats have been gathered for months now on how many people have achieved lvl 60 and I'm sure the data exists that shows raid completion %. We can compare, after 3 months of passing gold and items to new alts, how high the success rate is of people getting to lvl 60 and raid completion. I guarantee it'll be higher, because being able to trade allows players to boost the power level of their characters past the early to mid level pain points of leveling a character
  • AngrakhanAngrakhan Member EpicPosts: 1,837

    Wargfoot said:


    Lena99 said:

    I'm thrilled to see how Blizzard has taken a unique and exciting approach in WoW Classic Hardcore. The concept of preparing players for the challenges that come after an inevitable in-game death is truly innovative. It not only adds an extra layer of strategy and depth to the gameplay, but it also information reflects the dedication of the developers to create a richer and more immersive experience. This feature encourages players to learn, adapt, and approach the game with a new perspective, showcasing Blizzard's commitment to keeping the gaming community engaged and motivated. Kudos to Blizzard for pushing the boundaries and providing players with an opportunity to grow and excel even in the face of virtual adversity!


    I have to love the optimism of someone who thinks anyone would gamble with a Nigerian casino.

    Moron.



    You're chatting with a bot.
  • The user and all related content has been deleted.
  • IceAgeIceAge Member EpicPosts: 3,203
    nate1980 said:


    No, for everyone. It's a numerical fact. When you're able to buy gear you wouldn't otherwise have at any given level, you're artificially inflating your stats. Those stats help you overcome combat encounters that what would otherwise be more challenging. Numbers don't lie. The higher your character stats are, the easier fights will be. It's how RPG's, without scaling, work.

    I buy that gear with the gold I grinded the hell out of it. Numbers don't lie. 

    If I get a blue drop but isn't for my class, why should I sell it at the NPC because the RNG was not in my favor, and not sell it at the AH?! What's the "math" behind this?

    nate1980 said:

    No one is trying to take away your death = delete server. So there's no need for you to jump into every thread where people are advocating for a server of their own, to argue. It's not going to change people's minds. The people who made this ruleset popular, that influenced Blizzard to make a HC server to begin with, want to preserve the challenge that the ruleset presents.


    What?

    Listen, don't get too important. Is a MMORPG ( not a single player ) forum. I am not jumping on "every thread" , just the ones I want. If you can't get a different opinion, than well .. stay away from the internet?

    nate1980 said:

    As of right now, the server they're releasing is doomed to fail in that regard. It's a mathematical certainty and you can quote me on this and revisit in 3 months. Stats have been gathered for months now on how many people have achieved lvl 60 and I'm sure the data exists that shows raid completion %. We can compare, after 3 months of passing gold and items to new alts, how high the success rate is of people getting to lvl 60 and raid completion. I guarantee it'll be higher, because being able to trade allows players to boost the power level of their characters past the early to mid level pain points of leveling a character
    Yes yes. Much like they said ERA Classic will fail? 

    I don't have to quote you in 3 months. Of course in 3 months it will slow down, but it will not be a fail server. If it holds my interest for 3 months than I will be happy.

    Again, limit yourself and don't trade items, gold with your other chars. Raiding will be almost non existed in HC. Just some hardcore guilds will try to do them and of course, streamers for the lolz. 

    I like that there will be an HC economy. One can take this as an opportunity to keep playing past level 60, to grind for items and sell them on AH, so he can prepare his other HC chars. 

    There are opportunities. Stop taking them away because "bots and rmt".

    But anyway, you said its a hard pass for you. Why keep beating the horse? Let it be. 

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • nate1980nate1980 Member UncommonPosts: 2,074
    templarga said:
    Without trading, you kill player interaction, the AH and crafting. What's the alternative? Give every person access to every crafting profession? Why have gold even?

    I understand your point but I cannot take it to a logical conclusion on how a game would work especially an MMO if you cannot trade.
    You don't need trading to interact with other players. You still interact through chat and grouping. Gold is needed for repairs, mounts, and to buy things from NPC's. Is raiding difficult enough to require crafted gear and consumables? 

    I think the AH is the least damaging trade option, but NPC's could be created to sell your trade goods to for a fixed price that other players could then buy instead of having an AH. The real issue is mail and personal trade. Mail allows players to send gold and items to alts, which gives that alt a numerical advantage in overcoming the challenge to getting to 60. It also allows for RMT. Personal trade could be useful when in groups to trade items that drop, but the Need before Greed system solves that. Personal trade is also another popular way of trading gold through RMT.

    So, we could keep the AH and it probably wouldn't kill the challenge, but definitely not mail or personal trade. Once you allow for twinking and RMT, the challenge is over. 
  • KyleranKyleran Member LegendaryPosts: 44,057
    edited August 2023
    nate1980 said:
    I think it's cool that you'd be able to transfer your character to an Era server. It allows a person who actually gets to 60 to continue their adventure. It was tempting me to random roll characters and raid with the first 60 I get, that dies and gets transferred to an Era realm. However, I don't like their hardcore ruleset. I think allowing grouping is cool, because there's a lot of elite quests, dungeons, and raids to do that places higher stakes on staying alive. But I don't like the ability to trade. Trading allows for twinking, trivializing the accomplishment of getting to 60. Trading creates a market for RMT, which means botting will be an issue within a few months of server release. RMT leads to high economic inflation and GDKP's, which I don't like.

    So I'll hard pass on this new server ruleset. If they add another HC server with a ruleset that's actually a challenge, then I'll download the game and subscribe.
    So, you are looking for a FFA PVP server with damage from even friendly fire permissible? Everyone for themselves with no teaming, trading or assistance, sort of like being dropped into an arena naked and afraid? :)

    Not sure there's much of a market for that HC of a ruleset.
    IselinBrainyValdemarJ

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • WargfootWargfoot Member EpicPosts: 1,458
    Angrakhan said:

    Wargfoot said:


    Lena99 said:

    I'm thrilled to see how Blizzard has taken a unique and exciting approach in WoW Classic Hardcore. The concept of preparing players for the challenges that come after an inevitable in-game death is truly innovative. It not only adds an extra layer of strategy and depth to the gameplay, but it also information reflects the dedication of the developers to create a richer and more immersive experience. This feature encourages players to learn, adapt, and approach the game with a new perspective, showcasing Blizzard's commitment to keeping the gaming community engaged and motivated. Kudos to Blizzard for pushing the boundaries and providing players with an opportunity to grow and excel even in the face of virtual adversity!


    I have to love the optimism of someone who thinks anyone would gamble with a Nigerian casino.

    Moron.



    You're chatting with a bot.
    I've been doing that for ages.
    Kyleran
  • fineflufffinefluff Member RarePosts: 561
    IceAge said:
    nate1980 said:
    ... If it holds my interest for 3 months than I will be happy.

    ... I like that there will be an HC economy. One can take this as an opportunity to keep playing past level 60, to grind for items and sell them on AH, so he can prepare his other HC chars. 
    See, you're only thinking about your own short term experience. Think about the state of the server 1 to 2 years from now. Without trading, a new player coming into that environment will be on equal footing with old and new players alike. With trading, they will be playing in an environment where people buy gold and funnel gear to low level characters. That takes away the potential unique experience a HC realm could offer.

    As it is, there isn't much reason to play on a HC realm vs doing your own HC challenge on a normal realm. On a normal realm you can trade, so why do you need the HC realm to cater to your need for trade? Why not just do HC on a normal realm?

    And don't tell me that I can just choose not to trade on the HC realm. It's not the same because the point of it was to know that you are on equal footing with all other players doing the challenge. It's that knowledge that makes HC compelling.
    nate1980IceAgeKyleran
  • IceAgeIceAge Member EpicPosts: 3,203
    edited August 2023
    finefluff said:
    IceAge said:
    nate1980 said:
    ... If it holds my interest for 3 months than I will be happy.

    ... I like that there will be an HC economy. One can take this as an opportunity to keep playing past level 60, to grind for items and sell them on AH, so he can prepare his other HC chars. 
    See, you're only thinking about your own short term experience. Think about the state of the server 1 to 2 years from now. Without trading, a new player coming into that environment will be on equal footing with old and new players alike. With trading, they will be playing in an environment where people buy gold and funnel gear to low level characters. That takes away the potential unique experience a HC realm could offer.

    As it is, there isn't much reason to play on a HC realm vs doing your own HC challenge on a normal realm. On a normal realm you can trade, so why do you need the HC realm to cater to your need for trade? Why not just do HC on a normal realm?

    And don't tell me that I can just choose not to trade on the HC realm. It's not the same because the point of it was to know that you are on equal footing with all other players doing the challenge. It's that knowledge that makes HC compelling.
    I didn't say that I will be playing it for 3 months and that's it. 

    If it holds my interest doesn't mean short term. It can hold my interest for 6 months, then taking a break, then come back, etc.

    I don't care that you or Nate don't see much reasons to play on HC official servers. You are free to go and play on private servers or .. whatever.

    AH and Trading is part of MMORPGs. Feel free to not use it, but it seems you guys care more about others, than your own playstyle. 

    Just play the game, or not! Simple.

    Edit:

    And why is it that your challenges, should match my challenges ?! 

    My challenge is to reach level 60 without dying, without party, except for the 1 dungeon a day. 

    I don't care about your challenges. Do them for you, not for others. 
    Kyleran

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • nate1980nate1980 Member UncommonPosts: 2,074
    edited August 2023
    You're missing our point. You can do your challenge on a normal Era server and delete your character when you die. What we're advocating is for a server that will remain pristine, meaning it will provide the same experience on day 100 as it will on day 1. Every player that joins the server will always be on equal footing to those who have been playing on the server for months. 

    For example, Tim and Joe are both hardcore server enthusiasts. Tim starts on Day 1, but over the next 90 days accumulates wealth that allows his alternate characters to breeze through the leveling process. Tim and those like Tim won't invite Joe to their groups, because Joe had real life priorities that prevented them from playing until 3 months after launch of the server. Joe is faced with this and more, because crafting is blocked off to him since RMT has destroyed the economy, and raiding is blocked off, because only GDKP's are being ran, which are being funded by people buying gold, since you can trade gold via mail and in person.

    The above scenario is a real problem WoW fans have that are new or returning to the game. You see it on every classic type server and those servers struggle to retain players and attract new ones. In essence, the servers are dying a slow death the moment they launch.

    The alternative that we've posited keeps the servers a viable place to play, whether Tim or Joe starts on day 1 or day 300 after launch. They are always on equal footing while leveling, which encourages Tim and Joe to befriend each other to overcome the more challenging, group, aspects of leveling. Tim and Joe go on to become guild mates and raid members in the same raid. When they inevitably die, they create new characters and run across both veterans and new players to the server and start the process over again. There's no incentive or reason to exclude people, because everyone is always on equal footing. They make more friends, and the community continues to bond and grow. 

    What you're advocating ends up with a stagnated community that will cannibalize itself through gatekeeping of those who do not have inherited wealth from previous characters or who do not have mountains of gold (bought via RMT). Players leave, and more players after them as they see the server is dying.

    But hey, as long as you and yours get your 1-3 months of entertainment. Who cares about the rest of the people and the long-term viability of the server. Am I right?
  • fineflufffinefluff Member RarePosts: 561
    edited August 2023
    IceAge said:
    finefluff said:
    IceAge said:
    nate1980 said:
    ... If it holds my interest for 3 months than I will be happy.

    ... I like that there will be an HC economy. One can take this as an opportunity to keep playing past level 60, to grind for items and sell them on AH, so he can prepare his other HC chars. 
    See, you're only thinking about your own short term experience. Think about the state of the server 1 to 2 years from now. Without trading, a new player coming into that environment will be on equal footing with old and new players alike. With trading, they will be playing in an environment where people buy gold and funnel gear to low level characters. That takes away the potential unique experience a HC realm could offer.

    As it is, there isn't much reason to play on a HC realm vs doing your own HC challenge on a normal realm. On a normal realm you can trade, so why do you need the HC realm to cater to your need for trade? Why not just do HC on a normal realm?

    And don't tell me that I can just choose not to trade on the HC realm. It's not the same because the point of it was to know that you are on equal footing with all other players doing the challenge. It's that knowledge that makes HC compelling.

    ... My challenge is to reach level 60 without dying, without party, except for the 1 dungeon a day.
    ...
    Ok. So why don't you do that right now on a normal server? Whether you play on a normal server with self-imposed rules or a HC server with trading, you can get the experience you want either way.

    But that's not the case for HC players that don't want trading. The server experience won't be the same as it otherwise would be if trading was restricted. That's why Blizzard should offer a HC without trading. To actually make it a different and unique experience.
    Kylerannate1980
  • BrainyBrainy Member EpicPosts: 2,206
    Most of the players will be grinding on extremely low level mobs in order to avoid risk.  However, people are just going to die due to weird circumstances sometimes outside their control, and that is going to cause people to rage quit.

    I think there are people that like the concept of this, but also dont like the reprecussions and will quit when they die.

    I am interested to see the numbers on a server like this, especially any sustained numbers.  I am pretty sure in a few months it will die off regardless.
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