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Next week, Star Wars: The Old Republic will begin moving servers to the cloud, starting with Leviathan. The team also revealed Update 7.3.1, which begins a new Galactic Season with story progression added into the rewards track.
Comments
Yes it's shifting over to Broadsword, but they've also released a road map of upcoming stuff. You also don't move half the dev team with a game you're sunseting.
Also why would they bother with shifting to cloud servers if going into maintenance?
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Let him have his hope. The remaining playerbase is probably trying to rationalize the decision in the same way.
SWTOR itself (though I loved the game) was not what many were looking for and still it dealt a death blow to SWG. SWTORs one saving grace is that Amazon may mess up the new game, they don't exactly have a stellar record.
I wonder if they are going to dynamically scale as well. Would love to know what options they chose .
As a developer that works on a SaaS product hosted in Azure, I can tell you for sure that it takes very "real money" to host in the cloud. Our annual Azure costs are over a million dollars, and we don't have anywhere near the user base as SWTOR. Cloud hosting isn't some magical freebie that just makes costs disappear. The primary reason you do it is to reduce the number of network and hardware ops staff you have to employ. It allows smaller outfits like mine to leverage a big company's network, hardware, and security staff so we can focus on the products we're building and not firewalls, and running network cables, and hard drives going bad, etc etc etc. However, that all comes at a price. It's most definitely not free. They wouldn't make the move to the cloud without some plan to pay for it.
Apparently more were looking for what SWTOR offered than what SWG did. As for Amazon who can say. Their track record is mixed. New World seems to be more well received with time though, so there is some possibility of success.
There has been some split in the fans for sure. My poor expectation for success of a game based on recent Star Wars is largely based on my personal bias against it. Perhaps there are enough fans of that newer that such a game could be quite successful.
As for non-Jedi focused, it seemed to me SWTOR allowed one to focus otherwise a fair bit though there were plenty enough Jedi about due to the time the game is set in.
Medichlorians aren't going away. The best one can hope for is that they are seldom mentioned.
Being committed to keeping the servers running in itself isn't much to be excited about in many cases. SWTOR does have the advantage of class stories, giving new players a lot to do for a fair while. Established players that have done so will eventually run out of things to do should the game finally be placed in full maintenance mode.