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SWTOR To Begin Server Move to the Cloud Next Week, and Update 7.3.1 Will Begin a Changed Galactic Se

SystemSystem Member UncommonPosts: 12,599
edited August 2023 in News & Features Discussion

imageSWTOR To Begin Server Move to the Cloud Next Week, and Update 7.3.1 Will Begin a Changed Galactic Season 5 | MMORPG.com

Next week, Star Wars: The Old Republic will begin moving servers to the cloud, starting with Leviathan. The team also revealed Update 7.3.1, which begins a new Galactic Season with story progression added into the rewards track.

Read the full story here


Comments

  • KnightFalzKnightFalz Member EpicPosts: 4,583
    That somewhat depends on what Star Wars that new game would be based on. If it's anything recent I suspect a fair number of people wouldn't have much in the way of interest.
    Neblessdragonlee66ScotValdemarJ
  • NeblessNebless Member RarePosts: 1,877
    Good luck SWTOR, gonna need it over the next couple of years during maintenance time. 
    You do know it's not actually going into maintenance right?

    Yes it's shifting over to Broadsword, but they've also released a road map of upcoming stuff.  You also don't move half the dev team with a game you're sunseting.

    Also why would they bother with shifting to cloud servers if going into maintenance?
    SensaiValdemarJNeoyoshi

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • [Deleted User][Deleted User] Posts: 1,043
    edited August 2023
    The user and all related content has been deleted.
  • DattelisDattelis Member EpicPosts: 1,675
    edited August 2023
    They're shifting to cloud servers because virtual servers are cheaper than hardware maintenance and/or replacement. In a nutshell, they won't have to put out any real money to maintain the servers for the rest of the time they run the game.

    Let him have his hope. The remaining playerbase is probably trying to rationalize the decision in the same way.
  • AcorniaAcornia Member UncommonPosts: 281
    One very big worry for me, is one of the cloud servers being hacked and thereby a open portal for hacking the game and your computer.
  • ScotScot Member LegendaryPosts: 24,423


    That somewhat depends on what Star Wars that new game would be based on. If it's anything recent I suspect a fair number of people wouldn't have much in the way of interest.



    SWTOR itself (though I loved the game) was not what many were looking for and still it dealt a death blow to SWG. SWTORs one saving grace is that Amazon may mess up the new game, they don't exactly have a stellar record.
  • XiaokiXiaoki Member EpicPosts: 4,045
    Nebless said:
    Good luck SWTOR, gonna need it over the next couple of years during maintenance time. 
    You do know it's not actually going into maintenance right?

    Yes it's shifting over to Broadsword, but they've also released a road map of upcoming stuff.  You also don't move half the dev team with a game you're sunseting.

    Also why would they bother with shifting to cloud servers if going into maintenance?

    Won't go into maintenance right away but it will.

    They are moving the developers asking with it because they will finish what content was being worked on.

    So, SWTOR will get new content for another year, maybe 2, then that's it.

    Cloud servers are cheaper.
  • ValdemarJValdemarJ Member RarePosts: 1,419
    edited August 2023
    That somewhat depends on what Star Wars that new game would be based on. If it's anything recent I suspect a fair number of people wouldn't have much in the way of interest.

    Yeah, this is my thought, but the Star Wars fanbase is also really diverse now. What appeals to some probably won't to others.

    I'd be down for something that didn't focus on Jedi. I really hate them and what a clusterfunk that has turned out to thematically and consistency within the lore.

    If it were about smugglers, bounty hunters, and standing/credibility with the various governments and factions, then that would be rad. If force users were developed outside the one-dimensional Jedi trope, or reboot that idea into something workable, then I'd be okay with force users for the "mage" element. Kill medichlorians outright. Dumbest thing ever.

    As far as SWTOR, moving to a hosted service like AWS or Azure makes sense. We're going to see a lot more of that going forward.

    This is a positive step in my opinion. It means they're committed to keeping the servers running until it isn't profitable to do so. The alternative for MMOs are the GameForges of the world. Now, that's a death knell (again just my opinion).
    Neblessgastovski1
    Bring back the Naked Chicken Chalupa!
  • CalavryCalavry Member UncommonPosts: 133


    They're shifting to cloud servers because virtual servers are cheaper than hardware maintenance and/or replacement. In a nutshell, they won't have to put out any real money to maintain the servers for the rest of the time they run the game.



    I wonder if they are going to dynamically scale as well. Would love to know what options they chose :).
  • AngrakhanAngrakhan Member EpicPosts: 1,839


    They're shifting to cloud servers because virtual servers are cheaper than hardware maintenance and/or replacement. In a nutshell, they won't have to put out any real money to maintain the servers for the rest of the time they run the game.



    As a developer that works on a SaaS product hosted in Azure, I can tell you for sure that it takes very "real money" to host in the cloud. Our annual Azure costs are over a million dollars, and we don't have anywhere near the user base as SWTOR. Cloud hosting isn't some magical freebie that just makes costs disappear. The primary reason you do it is to reduce the number of network and hardware ops staff you have to employ. It allows smaller outfits like mine to leverage a big company's network, hardware, and security staff so we can focus on the products we're building and not firewalls, and running network cables, and hard drives going bad, etc etc etc. However, that all comes at a price. It's most definitely not free. They wouldn't make the move to the cloud without some plan to pay for it.
    Scot
  • KnightFalzKnightFalz Member EpicPosts: 4,583

    Scot said:





    That somewhat depends on what Star Wars that new game would be based on. If it's anything recent I suspect a fair number of people wouldn't have much in the way of interest.






    SWTOR itself (though I loved the game) was not what many were looking for and still it dealt a death blow to SWG. SWTORs one saving grace is that Amazon may mess up the new game, they don't exactly have a stellar record.



    Apparently more were looking for what SWTOR offered than what SWG did. As for Amazon who can say. Their track record is mixed. New World seems to be more well received with time though, so there is some possibility of success.
  • KnightFalzKnightFalz Member EpicPosts: 4,583

    ValdemarJ said:



    That somewhat depends on what Star Wars that new game would be based on. If it's anything recent I suspect a fair number of people wouldn't have much in the way of interest.



    Yeah, this is my thought, but the Star Wars fanbase is also really diverse now. What appeals to some probably won't to others.

    I'd be down for something that didn't focus on Jedi. I really hate them and what a clusterfunk that has turned out to thematically and consistency within the lore.

    If it were about smugglers, bounty hunters, and standing/credibility with the various governments and factions, then that would be rad. If force users were developed outside the one-dimensional Jedi trope, or reboot that idea into something workable, then I'd be okay with force users for the "mage" element. Kill medichlorians outright. Dumbest thing ever.

    As far as SWTOR, moving to a hosted service like AWS or Azure makes sense. We're going to see a lot more of that going forward.

    This is a positive step in my opinion. It means they're committed to keeping the servers running until it isn't profitable to do so. The alternative for MMOs are the GameForges of the world. Now, that's a death knell (again just my opinion).



    There has been some split in the fans for sure. My poor expectation for success of a game based on recent Star Wars is largely based on my personal bias against it. Perhaps there are enough fans of that newer that such a game could be quite successful.

    As for non-Jedi focused, it seemed to me SWTOR allowed one to focus otherwise a fair bit though there were plenty enough Jedi about due to the time the game is set in.

    Medichlorians aren't going away. The best one can hope for is that they are seldom mentioned.

    Being committed to keeping the servers running in itself isn't much to be excited about in many cases. SWTOR does have the advantage of class stories, giving new players a lot to do for a fair while. Established players that have done so will eventually run out of things to do should the game finally be placed in full maintenance mode.
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