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No wonder Starfield feels like such a downgrade from previous Bethesda games.

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  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited September 2023
    Kyleran said:
    Asm0deus said:
    IceAge said:
    Kyleran said:
    Not sure the overall consensus is that Starfield is a bad game. Oh look, it's not. Considering how many idiots unfairly give it a 0 or 1 rating, toss all those out and it's probably a solid 8 out of 10.



    So.. its Diablo 4 a good game then?

    Starfield is a not bad but not great, I would put it at decent with a 6 or 7 /10, however it is still much better than D4 by far.
    Fair enough, sounds about right, but calling it a failure as some do or attributing it to being outsourced doesn't seem sensible.

    No opinion on Diablo 4 as I haven't liked any of them except Diablo 1, which I played a very, very long time ago.

    ARPGs just aren't my thing, so I'm not going to be a good judge of one.

    I will play Starfield one day, but just like I did with Fallout 3, 4 and New Vegas, only after they release the GOTY edition, preferably with a couple of expansions.

    So in about 3 or 4 years I'm thinking.

    Sounds like a good plan if you got plenty of other games to play.  As for it being a failure cause XYZ...that just people..you know being people and all dramatic and such...lol

    I occasionally make an odd mod here and there, nothing big mind you, and from what I have seen and messed around with I do think Starfield will be nearly as moddable as skyrim and end up with ton more mods, and more involved ones than the one we have now.

    Modders are hitting a wall right now in some areas due to lack of mod tool which bethesda always makes us wait for I expect to see lots of good thing to come mod wise for Starfield and potentially lots of community based fixes.

    Most of the pissing and moaning comes from the current bugs in the code causing some performance issues and the loading screens cause peeps wanted more open wold type game play or at the least NMS type landings that are more seamless and hide some loading and most important it allows you to fly to other points on the world instead of have too hoof it.  Not to mention the pronouns drama and the fact nexus pulled a stupid and banned mods that remove them which is kind of silly.

    Like really do you give a rats arse if some douche installs a mod to remove some pronouns on his single player game?  I mean sure they will let you add titty posters of little girls but how dare someone remove a pronoun.... smh.

    Dunno but freedom is kind of important even if you choose to be free to be an arse and I am not keen on any kind of social engineering that limits that "for our own good".  I would move to china if I wanted that.  It's not something I care much about though, if it looks like a chick I will call it her if it looks like a dude I will call it him and if they tell me no I'm a they or them or it or w/e I will just say oh cool and use that...I wont however feel bad about getting it wrong cause I can't read minds so have to go by what I can see...I just think people get all bent out of shape far too much over this crap.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • ScotScot Member LegendaryPosts: 24,429
    Kyleran said:
    Asm0deus said:
    IceAge said:
    Kyleran said:
    Not sure the overall consensus is that Starfield is a bad game. Oh look, it's not. Considering how many idiots unfairly give it a 0 or 1 rating, toss all those out and it's probably a solid 8 out of 10.



    So.. its Diablo 4 a good game then?

    Starfield is a not bad but not great, I would put it at decent with a 6 or 7 /10, however it is still much better than D4 by far.
    Fair enough, sounds about right, but calling it a failure as some do or attributing it to being outsourced doesn't seem sensible.

    No opinion on Diablo 4 as I haven't liked any of them except Diablo 1, which I played a very, very long time ago.

    ARPGs just aren't my thing, so I'm not going to be a good judge of one.

    I will play Starfield one day, but just like I did with Fallout 3, 4 and New Vegas, only after they release the GOTY edition, preferably with a couple of expansions.

    So in about 3 or 4 years I'm thinking.
    It is not even that we are waiting for the perfect moment to buy, if we bought the game now how would you rationalise playing it now, I have 45 other games paid for to play?
    Kyleran
  • KyleranKyleran Member LegendaryPosts: 44,059
    cheyane said:
    Fallout 3 actually has a modder patch to fix the game. So modders do fix Bethesda games. Before playing Fallout 3 many reviewers and fan videos advice you to get the patch. It's a patch not a mod that introduces flavours to the game or content but an actual patch to fix the game. Brthesda is that bad with bugs that modders have to fix their game.

    So when I talk about waiting for modders' fixes I mean fixes that patch and fix the game from my own personal experience playing their games.


    I also used many other mods but this patch was the bare minimum they tell you to put in. Of course I had 20 odd mods but there were graphical, lighting and NPC looks plus quest fixes. Some also introduced some quality of life stuff. Never played a Bethesda game without mods.

    Funny story, outside of the modder patch you mentioned above which actually was part of the installation process on the GOTY version I played, I've never played any Bethesda games with mods, yet quite enjoyed New Vegas, Fallout 4 and FO76.

    I rarely install mods, ESO being the last game (and one of the few) I modded anything.

    I do have 4 or 5 storage mods on my 7D2D dedicated server but only because the hosting company actively supports adding them when setting up a new game.

    Otherwise I see too many complaints from players who's game worlds blow up with conflicts and issues from mods.

    I recall the hassle and annoyance I had with ESO mods every new patch, with error messages scrolling down my screen and broken UI elements, asking for and helping others to resolve them.

    All just too much work, I install and play games as is, don't have the time or desire to fiddle fart around trying to get mods to work together.
    dragonlee66

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • gameplayingmonkeygameplayingmonkey Member UncommonPosts: 72
    edited September 2023
    cheyane said:
    Fallout 3 actually has a modder patch to fix the game. So modders do fix Bethesda games. Before playing Fallout 3 many reviewers and fan videos advice you to get the patch. It's a patch not a mod that introduces flavours to the game or content but an actual patch to fix the game. Brthesda is that bad with bugs that modders have to fix their game.

    So when I talk about waiting for modders' fixes I mean fixes that patch and fix the game from my own personal experience playing their games.


    I also used many other mods but this patch was the bare minimum they tell you to put in. Of course I had 20 odd mods but there were graphical, lighting and NPC looks plus quest fixes. Some also introduced some quality of life stuff. Never played a Bethesda game without mods.


    Granted I am not anti-mod - unofficial patches are great and are often mandatory for getting old games (Fallout 3 is 15 years old) to run on modern hardware, and I fully support the game extensions/tailored experiences general mods afford - perhaps my point was a bit lost.

    What I meant to get across is that I feel VERY uncomfortable as a consumer with the notion that it's acceptable for Bethesda games to be considered "unplayable" or "broken" or "content-less" and REQUIRE third party intervention to get the praise and review status they achieve.

    I see a lot of Starfield criticisms met with "It's a Bethesda game, what do you expect?" - I dunno, maybe I expect $70 games from billion dollar triple AAA studios to not suck so bad that the main essentials in gameplay, graphics, QoL and general 'fun' experience have to be added by outside sources? (modders, not the outsourced dev teams)
    Post edited by gameplayingmonkey on
  • ScotScot Member LegendaryPosts: 24,429
    What I want to know is were the backroom boys outsourced? Did that new guy who did the photocopying work for Bethesda or not?! ;)
  • ScotScot Member LegendaryPosts: 24,429
    edited September 2023
    Guys, I do realise that they seem to have outsourced really a lot, can I suggest a reason? Bethesda knew an acquisition was on the cards and wanted to up their profile my pushing the game forward (cue outsourcing) or post acquisition MS said "this is not going fast enough", cue outsourcing. Maybe both?

    I don't think the outsourcing is a non-issue, I just think rather too much is being made of it.
  • BrainyBrainy Member EpicPosts: 2,208
    Scot said:
    Guys, I do realise that they seem to have outsourced really a lot, can I suggest a reason? Bethesda knew an acquisition was on the cards and wanted to up their profile my pushing the game forward (cue outsourcing) or post acquisition MS said "this is not going fast enough", cue outsourcing. Maybe both?

    I don't think the outsourcing is a non-issue, I just think rather too much is being made of it.
    Is that a good reason you think?  Push out subpar outsourcing pieces to speed up gamedevelopment for an aquisition?

    That might explain why they did it, but I dont see that as a good reason for the customer.
    Dibdabs
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  • TerazonTerazon Member RarePosts: 424
    The outsourcing criticism is rubbish.  
    Nearly all major game releases do this.
    Elden Ring had over 30 outsourcers. 
    This is a complete nonissue. 
    If it is an issue for you, plan on playing very very few AAA games ever again. 

    lol smh silly reachers. 
    ValdemarJKyleran
  • TerazonTerazon Member RarePosts: 424
    edited September 2023
    Games companies turn to outsourcers for low-cost workers - Polygon
    How ‘Horizon: Zero Dawn’ ended up being outsourced to China | The Outline
    Survey: Outsourcing In Game Industry Still On Increase (gamedeveloper.com) 2009!
    The games industry just talked about outsourcing crunch and totally missed the point | Eurogamer.net


    Over 18 companies worked on Horizon Zero Dawn
    Over 30 companies worked on Elden Ring

    All had extensive outsourcing:
     
    The Last of Us
    Call of Duty
    New World
    Scorn
    Dead Island 2
    Crusader Kings 3
    Star Citizen
    Stellaris
    Diablo 4
    Bethesda games for years (including Skyrim)
    Hunt:Showdown
    Ghosts of Tsushima
    ESO
    Death Stranding
    Spiderman
    Need for Speed
    Injustice 2
    Armored Core 6
    Madden
    FF 14
    Assassin's Creed
    Mass Effect
    Bioshock
    Baldur's Gate 3

    The list of games with extensive outsourcing is too large and includes thousands and thousands of titles over decades. 
    If you like a game it almost certainly had extensive outsourcing, and we are not talking just art work. 


    AAA Game Art Studio | Game Art Outsourcing Company
    Cassagi | AAA game outsourcing studio
    Portfolio (streamline-studios.com)
    AAA Game Art Studio | Kevuru Games
    Art Outsourcing Studio | Nuare Studio
    Home - Lemon Sky Studios | Game , Animation, Art ,Outsource (They worked on BG3 and FF 16)




    Outsourcers contribute to the biggest games on the planet.
    They have for so many years it is a complete nonissue at this point. 
    It was big news and surprising 20 years ago but now?
    Everyone already should know this. 
    ValdemarJScot
  • TerazonTerazon Member RarePosts: 424
    edited September 2023
    Scot said:
    Guys, I do realise that they seem to have outsourced really a lot, can I suggest a reason? Bethesda knew an acquisition was on the cards and wanted to up their profile my pushing the game forward (cue outsourcing) or post acquisition MS said "this is not going fast enough", cue outsourcing. Maybe both?

    I don't think the outsourcing is a non-issue, I just think rather too much is being made of it.
    Heavy outsourcing explains why all the different systems don't feel like a cumulative whole, but like different system modules stuck together. Explains things you expect from every BGS RPG that is missing, like the gore, not being able to strip clothing from NPC's, the limited procedural assets leading to seeing the same outpost/cave/etc. on dozens of planets. The little setpieces ( like the skeleton in the refrigerator with a Fedora, or the teddy bears having a party ) that BGS personally arrange and place to be found for a chuckle. A sweatshop worker isn't going to be concerned about any of those things.
    These are not sweatshops.
    They are highly trained professionals from countries all over the world. With hundreds of clients ranging from Sony to Microsoft to 2K to Ubisoft to Arkane to Bioware to EA to Larian studios and hundreds more. 

    Look at the links above and that is just a tiny tiny fraction of outsourcers who I bet have made games you love. 

    Top 15 Game Art Outsourcing Companies for AAA Games - N-iX

    Virtuos - We make games better, together (virtuosgames.com)

     (Helped make Star Wars Jedi: Fallen Order)

    The Virtuos Art division was honored to be heavily involved in the art production for this title, having participated by creating the lighting and VFX for the cutscenes and producing numerous art assets whilst meeting very high quality and performance standards.
     At the same time, the Game division of Virtuos also made significant contributions to the project, taking part in the design and production of a full level in the game, as well as the development of a gameplay feature. During the course of the project, the teams from Virtuos has consistently managed to attain positive feedback and recognition for their work.



    GDC: Successful Outsourcing on AAA Games (gamedeveloper.com) 2006!

    ValdemarJ
  • VrikaVrika Member LegendaryPosts: 7,990
    Scot said:
    Guys, I do realise that they seem to have outsourced really a lot, can I suggest a reason? Bethesda knew an acquisition was on the cards and wanted to up their profile my pushing the game forward (cue outsourcing) or post acquisition MS said "this is not going fast enough", cue outsourcing. Maybe both?

    I don't think the outsourcing is a non-issue, I just think rather too much is being made of it.
    Heavy outsourcing explains why all the different systems don't feel like a cumulative whole, but like different system modules stuck together. Explains things you expect from every BGS RPG that is missing, like the gore, not being able to strip clothing from NPC's, the limited procedural assets leading to seeing the same outpost/cave/etc. on dozens of planets. The little setpieces ( like the skeleton in the refrigerator with a Fedora, or the teddy bears having a party ) that BGS personally arrange and place to be found for a chuckle. A sweatshop worker isn't going to be concerned about any of those things.
    There's no way outsourcing would cause limited number of procedural assets - it's the opposite because outsourcing would be a good way to do more of them. Outsourcing also can not explain design decisions like whether the game has gore or allows stripping of clothing from NPCs - Bethesda has authority on those kinds of decisions.

    You're just using outsourcing as a scapegoat and blaming it for no reason whatsoever.
    KyleranValdemarJ
     
  • SovrathSovrath Member LegendaryPosts: 32,938
    Kyleran said:
    cheyane said:
    Fallout 3 actually has a modder patch to fix the game. So modders do fix Bethesda games. Before playing Fallout 3 many reviewers and fan videos advice you to get the patch. It's a patch not a mod that introduces flavours to the game or content but an actual patch to fix the game. Brthesda is that bad with bugs that modders have to fix their game.

    So when I talk about waiting for modders' fixes I mean fixes that patch and fix the game from my own personal experience playing their games.


    I also used many other mods but this patch was the bare minimum they tell you to put in. Of course I had 20 odd mods but there were graphical, lighting and NPC looks plus quest fixes. Some also introduced some quality of life stuff. Never played a Bethesda game without mods.

    Funny story, outside of the modder patch you mentioned above which actually was part of the installation process on the GOTY version I played, I've never played any Bethesda games with mods, yet quite enjoyed New Vegas, Fallout 4 and FO76.

    I rarely install mods, ESO being the last game (and one of the few) I modded anything.

    I do have 4 or 5 storage mods on my 7D2D dedicated server but only because the hosting company actively supports adding them when setting up a new game.

    Otherwise I see too many complaints from players who's game worlds blow up with conflicts and issues from mods.

    I recall the hassle and annoyance I had with ESO mods every new patch, with error messages scrolling down my screen and broken UI elements, asking for and helping others to resolve them.

    All just too much work, I install and play games as is, don't have the time or desire to fiddle fart around trying to get mods to work together.

    My buddy doesn't use mods and has played three of the elder scrolls games "as is."

    I never use mods for my first few play throughs and only add mods that add extra dungeons or added gear.

    I hate having to reinstall script extender because of an update. It's really annoying. That's why any mod I make (the one published or the upcoming three mods, one of them being done) will always be for a more vanilla experience and not require anything special.

    I've always hated having to download extra mods that also require extra downloads. Ugh.


    ValdemarJKylerandragonlee66
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SovrathSovrath Member LegendaryPosts: 32,938
    Scot said:
    Guys, I do realise that they seem to have outsourced really a lot, can I suggest a reason? Bethesda knew an acquisition was on the cards and wanted to up their profile my pushing the game forward (cue outsourcing) or post acquisition MS said "this is not going fast enough", cue outsourcing. Maybe both?

    I don't think the outsourcing is a non-issue, I just think rather too much is being made of it.
    Heavy outsourcing explains why all the different systems don't feel like a cumulative whole, but like different system modules stuck together. Explains things you expect from every BGS RPG that is missing, like the gore, not being able to strip clothing from NPC's, the limited procedural assets leading to seeing the same outpost/cave/etc. on dozens of planets. The little setpieces ( like the skeleton in the refrigerator with a Fedora, or the teddy bears having a party ) that BGS personally arrange and place to be found for a chuckle. A sweatshop worker isn't going to be concerned about any of those things.

    I think you are reaching.

    The problem is we haven't looked at what was outsourced if that's even possible. Did they outsource different recording studios for the voice acting? Did they outsource for someone to make 3d assets from their designs?

    Did they outsource for motion capture? Or was it for stuff "under the hood?"

    Unless we know what was actually outsourced we can't really say where Bethesda ends and another group begins. Also taking into account that anything outsourced would have to also pass Bethesda's "ok."
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • ArchandesArchandes Member UncommonPosts: 41
    edited September 2023
    Eh Starfield is a major improvement when compared to Fallout 3 to Fallout 4 (minus your character voice acting)

    The game itself has a good reception from the majority, also it will be a mod heaven once Bethesda release the toolkit, which going to expand the game livespan for a very long time by itself.

    Like it or hate it, the people has spoken
    KyleranScotTerazonValdemarJ
  • ScotScot Member LegendaryPosts: 24,429
    edited September 2023
    I think if anything, there may have been an issue with bringing the outsourcing together as a cohesive whole, the simple fact there was outsourcing is not an issue. I do think there are people trying to find reasons for their issues, which is fair enough, but you can't take absolutely anything you find and go "that's it!".

    To me SF is far more likely than D4 to become more quickly what the naysayers wanted and a lot of that will be down to the modders. Would I have enough patience for that if I had bought the game at a launch? Likely not, but that's one of the reasons I don't buy solo games at launch.
    Kyleran
  • AdamantineAdamantine Member RarePosts: 5,094
    Well, I know too little about Starfield to comment on that game. At least not yet.

    And maybe never, since what little I've seen about it was really boring. Another generic 'the chosen' storyline.



    But I really would like to point out that Bethesda is gone.

    They got sold to Microsoft.

    That probably was ultimately because of the poor performance of Fallout 76, but still, Bethesda only exists in name now.



    In regards to games I'm still very angry at Microsoft for what they did to Vanguard: Saga of Heroes. They completely changed their gaming department and the new department thought its a good idea to drop Vanguard like a hot potatoe. Which is ultimately why Vanguard failed, since they had to release early and full of bugs.

    So dont expect any enthusiasm from me about Microsoft doing games. They arent some magicians. They are a soulless corporation beast and as bad as everyone else.

  • JeeboJeebo Newbie CommonPosts: 5
    edited September 2023
    Archandes said:
    Eh Starfield is a major improvement when compared to Fallout 3 to Fallout 4 (minus your character voice acting)

    The game itself has a good reception from the majority, also it will be a mod heaven once Bethesda release the toolkit, which going to expand the game livespan for a very long time by itself.

    Like it or hate it, the people has spoken

    I can def say that gunplay and overall "feel" of the combat is much better compared to FO3 and FO4, exploration is fun enough too. Definitely game is not as bad as a lot of doomsayers made it sound before I picked it up(some polish going to be needed, but know how huge mod scene is for Bethesda games, it's just a matter of time imo, hopefully they add a bit more gun variety, since rn it feels a bit ehhh in my book. Maybe ability to buy guns/create custom ones).
    Todd literally made a genius system where he puts out a "good enough" game and then community makes it actually great with mods, kudos to him for that :D
    Post edited by Jeebo on
    Sup
  • ScotScot Member LegendaryPosts: 24,429
    Jeebo said:
    Archandes said:
    Eh Starfield is a major improvement when compared to Fallout 3 to Fallout 4 (minus your character voice acting)

    The game itself has a good reception from the majority, also it will be a mod heaven once Bethesda release the toolkit, which going to expand the game livespan for a very long time by itself.

    Like it or hate it, the people has spoken

    I can def say that gunplay and overall "feel" of the combat is much better compared to FO3 and FO4, exploration is fun enough too. Definitely game is not as bad as a lot of doomsayers made it sound before I picked it up(some polish going to be needed, but know how huge mod scene is for Bethesda games, it's just a matter of time imo).
    Todd literally made a genius system where he puts out a "good enough" game and then community makes it actually great with mods, kudos to him for that :D
    Welcome to the forums Jeebo! :)
  • KyleranKyleran Member LegendaryPosts: 44,059
    Jeebo said:
    Archandes said:
    Eh Starfield is a major improvement when compared to Fallout 3 to Fallout 4 (minus your character voice acting)

    The game itself has a good reception from the majority, also it will be a mod heaven once Bethesda release the toolkit, which going to expand the game livespan for a very long time by itself.

    Like it or hate it, the people has spoken

    I can def say that gunplay and overall "feel" of the combat is much better compared to FO3 and FO4, exploration is fun enough too. Definitely game is not as bad as a lot of doomsayers made it sound before I picked it up(some polish going to be needed, but know how huge mod scene is for Bethesda games, it's just a matter of time imo).
    Todd literally made a genius system where he puts out a "good enough" game and then community makes it actually great with mods, kudos to him for that :D
    The Fun Pimps appear to utilize the same "formula" of letting mods improve the base game with their alpha releases of 7D2D, which seems like a reasonable approach for a small, indie developer.

    I can't agree that it's "genius" on Bethesda's part to intentionally push out lower quality games and then relying on the mod community to fix them without compensation.

    Seems more like being lazy and / or cheap in my book when a AAA developer continually takes shortcuts like this, especially since it is a reputational hit to be looked upon so condescendingly by one's customers and the rest of the industry.

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  • [Deleted User][Deleted User] Posts: 0
    edited September 2023
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  • ValdemarJValdemarJ Member RarePosts: 1,419
    edited September 2023
    I just finished the Mantis questline, which was alright. The rewards are definitely worth the short jaunt and stiff combat encounters. However, I immediately compared it to the Mistress of Mystery quest line in Fallout 76 and it doesn't really measure up.

    Maybe the comparison is unfair, but I feel there are a lot of thematic and stylistic similarities. The Mistress series in FO76 is a side quest line, but quite extensive and deeply moving for me personally. Comparatively, The Mantis is short and the narrative short and shallow.

    Maybe I missed some data pads or expected too much out of the quest. Or maybe there is more to this in the future, but having completed the quest line, I doubt it.

    This got me thinking that maybe Elder Scrolls and Fallout have very different narrative styles, despite being similar in other ways, and Starfield follows the Skyrim style more than Fallout. Or maybe I just didn't give Fallout 76 quest writing the credit it deserves.
    TerazonKyleran
    Bring back the Naked Chicken Chalupa!
  • TalraekkTalraekk Member UncommonPosts: 297
    Didn't read much, but saw a bit about the dev releasing subpar shit with the hopes of the community fixing it.  Bethesda (probably more accurate to say the devs behind elder scrolls and fallout) have been banking for years if not decades.  Their games are good, borderline great, but the only real genre or gameplay advancement (Hell Good story) are provided by mods.  It's astounding to me the reviews and accolades these games receive.  Without mods.  Skyrim is a barebones experience.  Fun, but don't compare it to might and magic.  Give it 100 mods, things start shaping up.
    Textures alone have me boggled.  Between skyrim and fallout real mods have so much disparity over overwrites.
    Starfield.  As far as I'm aware, even though it's either a similar/advanced engine actual mods are insanely difficult.  Did you not test your game?  Did you just say screw modders (the people who'eve made ALL of your games playable and fun?)
  • ArchandesArchandes Member UncommonPosts: 41
    Talraekk said:
    Didn't read much, but saw a bit about the dev releasing subpar shit with the hopes of the community fixing it.  Bethesda (probably more accurate to say the devs behind elder scrolls and fallout) have been banking for years if not decades.  Their games are good, borderline great, but the only real genre or gameplay advancement (Hell Good story) are provided by mods.  It's astounding to me the reviews and accolades these games receive.  Without mods.  Skyrim is a barebones experience.  Fun, but don't compare it to might and magic.  Give it 100 mods, things start shaping up.
    Textures alone have me boggled.  Between skyrim and fallout real mods have so much disparity over overwrites.
    Starfield.  As far as I'm aware, even though it's either a similar/advanced engine actual mods are insanely difficult.  Did you not test your game?  Did you just say screw modders (the people who'eve made ALL of your games playable and fun?)
    The only way to find out how difficult it is to mod Starfield is to wait the official modkit on next year i guess
    Kyleran
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