Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Star Citizen Hosting CitizenCon 2953 This Weekend in Los Angeles, New Update Launching | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2023 in News & Features Discussion

imageStar Citizen Hosting CitizenCon 2953 This Weekend in Los Angeles, New Update Launching | MMORPG.com

Star Citizen This weekend, Star Citizen's CitizenCon 2953 will be back as an-person event at the Los Angeles Convention Center. Since this is the first time in several years that the con is being held in person, Cloud Imperium Games is making the event's return a big one.

Read the full story here


Comments

  • AlexanderVendiAlexanderVendi Member UncommonPosts: 378
    This a hint that the game is going to be finished in 2953? pfiu what a relief!
    OldKingLogKyleranChampie
  • blix2006blix2006 Member UncommonPosts: 445


    This a hint that the game is going to be finished in 2953? pfiu what a relief!



    damn you beat me to it....
    Kyleran
  • TillerTiller Member LegendaryPosts: 11,485
    Con Citizen 2023
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • DattelisDattelis Member EpicPosts: 1,675
    2953 is how many days it has until it releases, cut them some slack guys.
  • KyleranKyleran Member LegendaryPosts: 44,057
    Dattelis said:
    2953 is how many days it has until it releases, cut them some slack guys.
    Ahh, a countdown timer until release then, makes perfect sense.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    You guys are all wrong.

    2953 is actually their budget number.  In millions.

    So since they raised 600M they are more than 20% done!  This is great news!  Progress every day!  Shut up and take my money Chris!

    KyleranChampie

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • KyleranKyleran Member LegendaryPosts: 44,057
    You guys are all wrong.

    2953 is actually their budget number.  In millions.

    So since they raised 600M they are more than 20% done!  This is great news!  Progress every day!  Shut up and take my money Chris!

    You know, that actually does make more sense, thanks.

    ;)
    Champie

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • mitech616mitech616 Member UncommonPosts: 133
    This is the development that never ends...

    It just goes on and on, my friends...

    Some people started making it, not knowing what it was...

    And now they'll keep on making it forever just because...

    This is the development that never ends...
  • HatefullHatefull Member EpicPosts: 2,503
    These comments never fail to amuse

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • BabuinixBabuinix Member EpicPosts: 4,462


    Say whatever you want about their marketing or roadmaps but they are building an impressive massive game engine while making Star Citizen and Squadron B)
  • BrotherMaynardBrotherMaynard Member RarePosts: 647
    To me this one has been one of the best CCs. Even CR was unusually restrained in his speech and promises, although the video seemed a bit like a mix of a public defense piece and a sales pitch for the engine (I wouldn't be surprised if they announced the first licensing deals soon). But so far they have shown some nice features they're working on, so let's see if they will stick to their 'within a year' plan. The engine panel was good.

    Most welcome to me was the surprisingly sober ship segment. No hype, no marketing BS (or very little of it), mostly just plain talk; and especially the fact that for the first time they actually acknowledged the problem with the ship backlog, explaining one of the reasons behind it and how they plan to address it. Let's see how much progress they can make over the next year as they mentioned. But the fact they decided to address it publicly after all this time is definitely a positive move. Now to put their dev tools where their mouth is...

    BabuinixChampieErillionstrawhat0981
  • VrikaVrika Member LegendaryPosts: 7,989
    To me this one has been one of the best CCs. Even CR was unusually restrained in his speech and promises, although the video seemed a bit like a mix of a public defense piece and a sales pitch for the engine (I wouldn't be surprised if they announced the first licensing deals soon). But so far they have shown some nice features they're working on, so let's see if they will stick to their 'within a year' plan. The engine panel was good...
    Aren't they still using Lumberyard engine from Amazon?

    I don't see how they could make much money out of licensing stuff for Lumberyard since Amazon stopped its development back in 2021. Afaik Star Citizen is the only project still in development that is using Lumberyard, and it looks like there won't be any more Lumberyard projects ever.
     
  • BrotherMaynardBrotherMaynard Member RarePosts: 647
    Vrika said:
    To me this one has been one of the best CCs. Even CR was unusually restrained in his speech and promises, although the video seemed a bit like a mix of a public defense piece and a sales pitch for the engine (I wouldn't be surprised if they announced the first licensing deals soon). But so far they have shown some nice features they're working on, so let's see if they will stick to their 'within a year' plan. The engine panel was good...
    Aren't they still using Lumberyard engine from Amazon?

    I don't see how they could make much money out of licensing stuff for Lumberyard since Amazon stopped its development back in 2021. Afaik Star Citizen is the only project still in development that is using Lumberyard, and it looks like there won't be any more Lumberyard projects ever.
    At this point the SC is very different from its predecessors or 'forks' like the Lumberyard. I don't think that they technically have ever used Lumberyard. Originally, they licensed the Cryengine 3.0 or 3.5 (don't remember which) way before AGS bought their CE license and turned it into Lumberyard, but by then CIG had already re-developed most of the engine for their needs. Lumberyard is more of a parallel branch of the original CE, it's not what CIG use.

    By now, CIG have re-written most of the code, especially networking (which now is a completely different beast compared to their 2012-2014 CE engine), rendering, audio, AI, assets streaming, etc. and by now I wouldn't be surprised if 80%-90% of the engine was purely CIG stuff.

    It could be an interesting question to the CIG devs, much of their Frankfurt team is the original Crytek team (also one of their main tech guy, Paul Reindell was an engine programmer at Crytek back in 2011-2012 and pretty much helped CR kick off this whole thing), but I doubt they would ever discuss it, for legal reasons.

    ChampieErillion
  • VrikaVrika Member LegendaryPosts: 7,989
    Vrika said:
    To me this one has been one of the best CCs. Even CR was unusually restrained in his speech and promises, although the video seemed a bit like a mix of a public defense piece and a sales pitch for the engine (I wouldn't be surprised if they announced the first licensing deals soon). But so far they have shown some nice features they're working on, so let's see if they will stick to their 'within a year' plan. The engine panel was good...
    Aren't they still using Lumberyard engine from Amazon?

    I don't see how they could make much money out of licensing stuff for Lumberyard since Amazon stopped its development back in 2021. Afaik Star Citizen is the only project still in development that is using Lumberyard, and it looks like there won't be any more Lumberyard projects ever.
    At this point the SC is very different from its predecessors or 'forks' like the Lumberyard. I don't think that they technically have ever used Lumberyard. Originally, they licensed the Cryengine 3.0 or 3.5 (don't remember which) way before AGS bought their CE license and turned it into Lumberyard, but by then CIG had already re-developed most of the engine for their needs. Lumberyard is more of a parallel branch of the original CE, it's not what CIG use.

    By now, CIG have re-written most of the code, especially networking (which now is a completely different beast compared to their 2012-2014 CE engine), rendering, audio, AI, assets streaming, etc. and by now I wouldn't be surprised if 80%-90% of the engine was purely CIG stuff.

    It could be an interesting question to the CIG devs, much of their Frankfurt team is the original Crytek team (also one of their main tech guy, Paul Reindell was an engine programmer at Crytek back in 2011-2012 and pretty much helped CR kick off this whole thing), but I doubt they would ever discuss it, for legal reasons.
    I meant my post more from legal perspective: Anyone who wanted to use CIG's versions would at the moment need Lumberyard license, which Amazon doesn't even offer any more.

    A big enough actor might be able to buy a license if they contacted Amazon directly, but having to do that (and presumably pay Amazon some millions before they'd be bothered to sell) would make purchasing CIG's engine modifications to Lumberyard unappealing.

    CIG could possibly buy the right to sell Lumberyard licenses from Amazon and start selling it as their own engine, but that would be expensive. CIG could alternatively start porting their stuff to Open 3D Engine that was developed from Lumberyard, but that would mean having to maintain one version of their stuff for their own game and a separate version that works with Open 3D Engine for other buyers, which would be expensive and on top of it require extra skilled engine programmers which aren't easy to hire.

    CIG isn't in a position where it would be easy to license their Lumberyard modifications.
     
  • TillerTiller Member LegendaryPosts: 11,485
    I'm sure they will switch engines again when something better comes along then claim they are going to need another billion$ and 10 more years to finish the game.
    Champievonryan123
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
Sign In or Register to comment.