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Fallout 76 Quest Designer Says The Studio's 'Hubris Caught Up' With Them When Discussing Troubled La

SystemSystem Member UncommonPosts: 12,599
edited October 2023 in News & Features Discussion

imageFallout 76 Quest Designer Says The Studio's 'Hubris Caught Up' With Them When Discussing Troubled Launch | MMORPG.com

In a recent interview with YouTube channel MinnMax, Bethesda veteran Bruce Nesmith touched on Fallout 76's disastrous launch, stating that the team's "hubris caught up" with them. He goes on to say that the studio was starting to talk itself into thinking it was "infallible," thanks to all the critical acclaim.

Read the full story here


Comments

  • BeyornBeyorn Member UncommonPosts: 372
    I started playing when the expansion came out that added all the npcs (I forget the name). I really liked it and played through the brotherhood of steel mini expansions. Once I got done with all that it was just boring. I didn't want to level a new character and mindless grinding for materials and gear got old really quick.

    I truly wish they would give us a proper expansion or Fallout 5. I know it will probably never happen but I can wish ;).
    Kyleran
  • RienniRienni Member UncommonPosts: 43
    I'm surprised they never made a paid DLC for Fallout 76. I bought it on sale a few years ago and they keep adding free content patches. The next one is Atlantic City in December. Also, the Fallout TV series is coming out next year on Amazon Prime so I think they will continue to support this game for some time.

    I have had a lot of fun playing this game, it's on sale right now for Fallout Day.
  • JeroKaneJeroKane Member EpicPosts: 7,098
    Well it clearly did not catch up with them, since the same bugs (some going back 20 years already) still exist today in Starfield.

    So please...... lol.
  • TalraekkTalraekk Member UncommonPosts: 297
    Their internal dialogue, and the article itself read as if they didn't know their own fanbase. "We had" so we'll just do things this way........ The game itself has always been good. It's mmo trappings are what keep it from greatness. I come back, time to time (and subscribe for my own world experience). But I've said, in multiple posts, that the lack of text communication was it's greatest downfall. It always fealt like Fallout 4.5, and really I think it would have been better if it was.
    ValdemarJ
  • DeskMonkey13DeskMonkey13 Member UncommonPosts: 162
    edited October 2023
    The gamers themselves are what make FO76 so bad and shameful.

    Any single train station there and you see the 2 or 3 couch potatoes and their water farms and you completely register those names of those gamers as lazy and useless.

    There's so much about the game, such as all the folks using the tesla rifles, all the folks jumping around like birds, all the folks doing all the folks same stuff.

    People on the outside who aren't in the feels, desperate for community, see how they act and game.

    I tried to stick with it for 3 months but going into the 4th month it was the same shameful content from the gamers around you that you just can't put up with it. So I left. :(
    Sensai
  • richrem1richrem1 Member UncommonPosts: 198
    I tried FO76. After @#!? around with the technical issues you have to configure in a separate INI file to fix, I found the game boring. I really didn't have an issue with the community as it was scarce as hell. Hmmm, I wonder why.
  • KyleranKyleran Member LegendaryPosts: 44,057
    richrem1 said:
    I tried FO76. After @#!? around with the technical issues you have to configure in a separate INI file to fix, I found the game boring. I really didn't have an issue with the community as it was scarce as hell. Hmmm, I wonder why.
    Err, 35 and usually less players per map?

    Makes the world feel pretty empty at times.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • hackedthackedt Member UncommonPosts: 5
    edited October 2023
    The world is supposed to feel empty. They put a player limit per world to give it the Fallout feel.

    My issues with the game are:
    1) why is my power armor in my scrap menu?
    2) the Gauss rifle jams
    3) the controls are worthless and the most obnoxious are not mappable.
    4) why is my power armor in my scrap menu?
    5) why is my power armor in my scrap menu?
    6) why the hell is my power armor in my scrap menu
    7) the error reporting system takes a lot of time, so people don't report errors
    8) get my equipped power armor out of my scrap menu

    Once you finish the quest line, the world gets pretty boring. A randomly procedurally generated mine and/or dungeon like building complex would have fixed this.

    The questline should be restartable once completed.

    I'm guessing here, but about 90% of the buildings are boarded up.

    Mobs don't attack towns much (if at all). Defending towns from onslaughts and massive bosses would have given this game a community feel.

    Make all of the keyboard commands use separate keys and make all of them remappable.

    Add some fear of the unknown. Ex. I should not feel safe walking next to a lake or other deep water. There should be random ambushes.

    There are a few super mutant patrols but we need a lot more. Random encounters break monotony.
    Post edited by hackedt on
  • KyleranKyleran Member LegendaryPosts: 44,057
    The gamers themselves are what make FO76 so bad and shameful.

    Any single train station there and you see the 2 or 3 couch potatoes and their water farms and you completely register those names of those gamers as lazy and useless.

    There's so much about the game, such as all the folks using the tesla rifles, all the folks jumping around like birds, all the folks doing all the folks same stuff.

    People on the outside who aren't in the feels, desperate for community, see how they act and game.

    I tried to stick with it for 3 months but going into the 4th month it was the same shameful content from the gamers around you that you just can't put up with it. So I left. :(
    When players annoyed me too much I would step out to a private instance once they were made available via the monthly sub.

    What was great was any materials or gear you earned in them transfered back to the public servers with you.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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  • GreatswordGreatsword Member RarePosts: 428
    Bethesda games have always been hit & miss for me.

    Morrowind, Skyrim and Starfield are amazing.

    Oblivion, Fallout 3, Fallout 4 and Fallout 76 are crap (big Fallout 1+2 fan here though, so I am biased).
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