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ARPG fans have a lot to look forward to on February 21, 2024, as Last Epoch has that marked as their launch date, and Eleventh Hour Games is celebrating with their latest cinematic trailer.
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In my opinion, seasonal/ladder ARPG's should focus on getting players into the action right away and not require the same questline 1000+ times. An example of what I mean would be Path of Exile allowing players to start mapping at level 1. Even Diablo 3/4 removed the campaign. Campaigns are SINGLEPLAYER minded. Season/ladder ARPGs need to focus on the action and loot, NOT a storyline/quest chain.
You don't need to finish the campaign to jump into end game, just unlock the zone where it lies. That doesn't alleviate having to do some of it at the start of each season, but dungeons provide ways to skip to the next chapter.
Although they tie a lot of progression to various tasks in the story as well so even if you jumped into endgame early, you'd need to go back to the story for full benefits.