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Despite Turning 19, World of Warcraft Is Surprisingly Accessible To New Players | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited November 2023 in News & Features Discussion

imageDespite Turning 19, World of Warcraft Is Surprisingly Accessible To New Players | MMORPG.com

Despite having almost two decades of lore in World of Warcraft, let alone the lore of the whole Warcraft Universe, Kazuma had a surprisingly easy time jumping back into the MMO nearly 20 years after they first tried it out.

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Comments

  • Pher0ciousPher0cious Member RarePosts: 529
    A little too accessible. They've completely dumped their OG hardcore crowd for the endless stream of casuals with fat wallets.
    MMOgamerdad666unfilteredJWCelciusRoinPuReDusTgastovski1
    ('''\( ',.:.,' )/''')
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    A little too accessible. They've completely dumped their OG hardcore crowd for the endless stream of casuals with fat wallets.
    If anything they've pushed the loot hunt to the VERY hardcore.  Try getting into pug mythic plus as dps.  It's a literal nightmare on par with the gatekeeping of Lost Ark.

    They've also pushed the game to try and keep people subbed 12 months a year, rather than letting them come and go and not get burned out.

    At least they've fixed things for people that want to play alts.
    CelciusValdemarJJeroKaneRexxarTheViking
  • SensaiSensai Member UncommonPosts: 222
    A little too accessible. They've completely dumped their OG hardcore crowd for the endless stream of casuals with fat wallets.
    If anything they've pushed the loot hunt to the VERY hardcore.  Try getting into pug mythic plus as dps.  It's a literal nightmare on par with the gatekeeping of Lost Ark.

    They've also pushed the game to try and keep people subbed 12 months a year, rather than letting them come and go and not get burned out.

    At least they've fixed things for people that want to play alts.
    While I agree with your overall point, pug and mythic don't really go together.  You can probably be reasonably successful at 1-3, but I can't imagine pugging anything higher. 

    image

  • NeoyoshiNeoyoshi Member RarePosts: 1,489
    edited November 2023
    Yeah the accessibility aspect could use a bit more context.

    More recent expansions (Shadowlands) completely overhauled the new player experience by adding a tutorial zones. They may have expanded on this as this is when i left WoW for good.
    image

    https://www.reddit.com/r/wownoob/comments/z390bd/new_player_confused_about_starting_zone_quest/

    And back in the Legion pre-patch ( someone please correct me if i'm wrong), the old quest system was revamped and streamlined a bit, some quests were removed and new quest hubs were added. I remember this quite well because i was still trying to complete my 'all zone quests' meta-achievement on my horde main (also this was around the time when the achievement system was being overhauled as well)- and i remember the quest overhaul screwed up players progress with this achievement if they hadn't finished before the change.

    Even before Legion, past pre-expansion patches were screwing around with the talent trees, streamlining stuff, ect, basically making stuff more 'player-friendly'; which at the time, kinda felt like a slap in the face of everyone playing as we'd spent years learning how to play our characters the best we could.

    The game to me never felt like it was hard to learn; even in the days of Classic; punishing sometimes yes(due mostly to bugs), difficult? ...eeeeeehhhh... that depended on how reckless and impatient a player choose to be.

    But the game difficulty was never cruel on purpose; and it rewarded patience and teamwork.

    These days i think the only way people can/will actually get the full WoW experience it was meant to be is by playing on a Classic/Balanced private server, because Retail just gives the player too much for doing nothing. :( EDIT: The whole Hardecore server did slip my mind when typing this and with that newest addition, Hardcore may actually be the closest thing to the old traditional WoW experience; maybe? I only know about Hardecore in passing.
    unfilteredJW


    Fishing on Gilgamesh since 2013
    Fishing on Bronzebeard since 2005
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    Born with a fishing rod in my hand in 1979
  • CelciusCelcius Member RarePosts: 1,878
    edited November 2023


    A little too accessible. They've completely dumped their OG hardcore crowd for the endless stream of casuals with fat wallets.



    They have made the game more accessible until you get to anything remotely challenging. The game beyond LFR / Heroic dungeons is incredibly toxic,gatekeepy, and unwelcoming to the average player. This is not a great game for people who just want to dabble in it for a little while unless you have a guild. The gear is far less accessible, if anything. You can get to about normal mode raid gear level without much friction, but if you want to get anything beyond that you have to deal with a pretty unforgiving and toxic group of players.
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    It's been a few years since I tried to play WoW, but at the time, I found it very painful to try to get into it.  It's not that you got stuck.  Quite the opposite.  Everything outside of the endgame was tuned to be so easy that it was nearly impossible to fail, unless perhaps you try to solo group content or some such.  It scales to your level, so you can't even work around this by going after higher level content.

    So basically, Blizzard took all of the old content, made it trivially easy, and then said that you had to slog through it anyway.  A game that goes out of its way to be as boring as possible is pointless to actually play.
  • DattelisDattelis Member EpicPosts: 1,675
    A little too accessible. They've completely dumped their OG hardcore crowd for the endless stream of casuals with fat wallets.

    I think people forget who exactly the lead developer is. Ion has always been an anti-hardcore person. He has publicly admitted multiple times that he's hated the idea of needing to clear previous raid tiers to make it to current, saying that it 'breeds' toxicity etc. Same guy trying to champion personal loot across the board at all tiers, not just the casual tier and even going further to make it untradeable if you didn't have an ilvl higher in that slot (to prevent pressuring people to give up loot, his words). This is a 'seasonal' guy, not someone trying to create lasting systems. So the only way things are going to change is if he's not steering the ship.
  • KalafaxKalafax Member UncommonPosts: 601
    Having to download 5+ Addons, an Addon manager, watch videos on how to do fights before you ever get to them, and then not getting invited because you do not have a certain Achievement or the right Gear Score begs the question, is it really accessible to new players? Retail WoW is really not.
    ACommonMuggervonryan123

    Mess with the best, Die like the rest

  • CelciusCelcius Member RarePosts: 1,878

    Dattelis said:



    A little too accessible. They've completely dumped their OG hardcore crowd for the endless stream of casuals with fat wallets.



    I think people forget who exactly the lead developer is. Ion has always been an anti-hardcore person. He has publicly admitted multiple times that he's hated the idea of needing to clear previous raid tiers to make it to current, saying that it 'breeds' toxicity etc. Same guy trying to champion personal loot across the board at all tiers, not just the casual tier and even going further to make it untradeable if you didn't have an ilvl higher in that slot (to prevent pressuring people to give up loot, his words). This is a 'seasonal' guy, not someone trying to create lasting systems. So the only way things are going to change is if he's not steering the ship.



    I think your hatred of WoW is showing here. He changed his mind about personal loot. Personal loot is only in heroic/ normal dungeon groups now. You roll even in RF and Master Looter is back for people who want to enable it. They also changed the way trading works with gear to make it more lenient. They also are creating lasting systems now. That started with Dragonflight. Dragon Riding is staying in the next expansion. I get it; you hate Blizzard. The least you could do is move your arguments out of 2021.
    RexxarTheViking
  • DattelisDattelis Member EpicPosts: 1,675
    edited November 2023
    Celcius said:

    Dattelis said:



    A little too accessible. They've completely dumped their OG hardcore crowd for the endless stream of casuals with fat wallets.



    I think people forget who exactly the lead developer is. Ion has always been an anti-hardcore person. He has publicly admitted multiple times that he's hated the idea of needing to clear previous raid tiers to make it to current, saying that it 'breeds' toxicity etc. Same guy trying to champion personal loot across the board at all tiers, not just the casual tier and even going further to make it untradeable if you didn't have an ilvl higher in that slot (to prevent pressuring people to give up loot, his words). This is a 'seasonal' guy, not someone trying to create lasting systems. So the only way things are going to change is if he's not steering the ship.



    I think your hatred of WoW is showing here. He changed his mind about personal loot. Personal loot is only in heroic/ normal dungeon groups now. You roll even in RF and Master Looter is back for people who want to enable it. They also changed the way trading works with gear to make it more lenient. They also are creating lasting systems now. That started with Dragonflight. Dragon Riding is staying in the next expansion. I get it; you hate Blizzard. The least you could do is move your arguments out of 2021.

    You obviously didn't read what I said. I said Ion's view on this stuff and his reasoning. WoW devs have walked back on a lot of design choices over the years but it doesn't change how people in charge thing. You're listing a 'lasting system' that just recently got added in this very expansion. Does that mean the mission table was a 'lasting system' that was in the game for 4 expansions and now is magically gone from Dragonflight? Also not likely the leadership of one individual does not mean I 'hate' an entire company or franchise (please point me to a negative comment I've said about wow classic for instance since I hate all of Blizzard, I did admittedly hate DI but I dont think I'm alone in that). The things I criticize about WoW are because of one Individual, Ion, who has put himself on the record for trying to do the changes that either have happened and stuck (seasonal gameplay, I'm sure some people remember the days when they had to clear previous raid tiers in order to work their way up) or tried to change and walked back on (master loot and titanforging, yeah because that was a feel good system that they wanted to change but got too much backlash for). But keep trying to tie a dislike for one person's leadership equaling the 'hatred' of an entire company.
  • MensurMensur Member EpicPosts: 1,531
    The game fees like a slot machine. I have a hard time believing its accessible for new players. I have played the game on and off from expac to expac and stil feel overwhelmed by the different choices.
    RexxarTheViking

    mmorpg junkie since 1999



  • JomoasisJomoasis Newbie CommonPosts: 4

    Kalafax said:

    Having to download 5+ Addons, an Addon manager, watch videos on how to do fights before you ever get to them, and then not getting invited because you do not have a certain Achievement or the right Gear Score begs the question, is it really accessible to new players? Retail WoW is really not.



    Pretty mucho this
  • JeroKaneJeroKane Member EpicPosts: 7,098
    edited November 2023
    The level squish has definitely helped to retain an influx of new players.
    And for once, Blizzard did it right with the level squish and making it possible to level in any previous expansion.
    Which was also a huge boost for players leveling up ALT's, as it's way more fun now taking a different leveling path with each character.

    It's a problem with many MMO's, when after many years and expansions that increased the level cap, that having the majority of your playerbase sit at say level 120. It's a really daunting aspect for a player looking at having to level 120 levels practically alone to catch up.

    Most developers often go the easymode route by just heavily increasing the XP leveling curve and that is in my opinion the worst fix for this, as it just turns leveling even more of a chore (even though it goes faster), as you quickly outlevel content/quests all the time, with rewards and gear becoming meaningless and thus killing the fun of leveling a character very quickly.
    This approach pretty much only benefits a minority that likes to powerlevel an ALT to use at endgame, not new players and players who enjoy normally leveling new ALT's.

    That is why most MMO's fail over time to get and retain new players.
  • XiaokiXiaoki Member EpicPosts: 4,045
    And being accessible to new players is why WoW is still relevant after 19 years.

    Much to the absolute gall of some (see above).
  • ScotScot Member LegendaryPosts: 24,427

    Jomoasis said:



    Kalafax said:


    Having to download 5+ Addons, an Addon manager, watch videos on how to do fights before you ever get to them, and then not getting invited because you do not have a certain Achievement or the right Gear Score begs the question, is it really accessible to new players? Retail WoW is really not.






    Pretty mucho this



    Welcome to the forums! :)
  • ScotScot Member LegendaryPosts: 24,427
    edited November 2023




    A little too accessible. They've completely dumped their OG hardcore crowd for the endless stream of casuals with fat wallets.


    If anything they've pushed the loot hunt to the VERY hardcore.  Try getting into pug mythic plus as dps.  It's a literal nightmare on par with the gatekeeping of Lost Ark.

    They've also pushed the game to try and keep people subbed 12 months a year, rather than letting them come and go and not get burned out.

    At least they've fixed things for people that want to play alts.



    This may be indicative of a wider issue, are all MMOs now moving to a modern end game that is turning so many of? Gameplay devised to keep you playing every month, never ending grind? To me this goes beyond hardcore, we used to put the time in to make sure we were good to group with our mates or look good in a quest won outfit etc, now it seems to me the game is more like an employer who has a list of tasks for you to do every day when you log in.

    This is the psychological addiction that is the foundation of The Tamagotchi, you have to log in every day. Nothing is going to cause burn out more quickly than finding your game is like having a MMORPG baby. I wonder, do the studios feel forced to go along this route? If others are doing it and they don't, it would be the equivalent of being the only MMO that does not offer the most addictive drug to play you can. Long term though this must backfire and it does make me wonder if this is a reason, a good one, for our more casual players just to bail.
  • WordsworthWordsworth Member UncommonPosts: 173
    Games fine, but suffers from the same problem almost all modern online games suffer from - no actual social interaction. Everything from first person shooters to MMOs seem to involve little to no player communication for casual play.

    At release, WoW felt like a cool bar that you were going into for the first time. You were a little nervous because you didn't know anyone, but it would be weird to not at least talk to a few people. The past few years, I've levels many toon in WoW without saying anything other than "TY" at the end of LFG dungeon.

    It's the social ties that keep people coming back. I don't remember C'Thun's strat, but I remember my first kill and the jokes we made.
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    edited November 2023
    Sensai said:
    A little too accessible. They've completely dumped their OG hardcore crowd for the endless stream of casuals with fat wallets.
    If anything they've pushed the loot hunt to the VERY hardcore.  Try getting into pug mythic plus as dps.  It's a literal nightmare on par with the gatekeeping of Lost Ark.

    They've also pushed the game to try and keep people subbed 12 months a year, rather than letting them come and go and not get burned out.

    At least they've fixed things for people that want to play alts.
    While I agree with your overall point, pug and mythic don't really go together.  You can probably be reasonably successful at 1-3, but I can't imagine pugging anything higher. 
    The biggest issue is getting into a group in the first place.  

    They've completely catered to the most dedicated raiders while ignoring everyone else.
    vonryan123
  • vonryan123vonryan123 Member UncommonPosts: 516




    A little too accessible. They've completely dumped their OG hardcore crowd for the endless stream of casuals with fat wallets.


    If anything they've pushed the loot hunt to the VERY hardcore.  Try getting into pug mythic plus as dps.  It's a literal nightmare on par with the gatekeeping of Lost Ark.

    They've also pushed the game to try and keep people subbed 12 months a year, rather than letting them come and go and not get burned out.

    At least they've fixed things for people that want to play alts.



    Yea I was going to say something similar. As someone who came in late to the wow train it's actually a total mess for new bros. Not many people are willing to teach and your left googling all the 3 letter crap they say when you ask a question. Wow imo is far from accessible unless you want to just dip a toe in. If you are new and want to play raids or end game good luck. Not saying you can't do it but it's gated pretty hard.

    image
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    I think alloy of game developers has lost contact with gamers. Over just making good games, we are spread sheets and looking for the best way to make the most money.

    I don't get upset they need to make money but if they would dial it back a bit on profit and focus on how to make it mutually beneficial. They may end up making more money with more people playing. 
  • GermzypieGermzypie Member UncommonPosts: 177
    IDK, i think the game has a good balance for all.  Your "average" player should have no problem doing heroic dungeons and LFR.  Mythic 1 thru 5ish and normal raids would probably be their ceiling.  My opinion might be biased though since i have been running with the same folks for 10+ years now.  Occasionally we pick up a pugger or two and most of the time they do ok.  The game does get stagnant for me though and i find myself only playing to do the new raids and then moving on to another game until new content.
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