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Choose a more straightforward trade path or a limited one with the potential for better items (and more of them)? Last Epoch has unveiled its Item Factions system with a deep dive ahead of 1.0 launch next month.
Comments
Do you want a Auction House style economy where your personal chances of getting a key drop are miniscule and you're mostly focused on farming currency to purchase the items you need for your build from hardcore players and (let's be honest) bots.
Or do you want to basically play "solo self found" but with dramatically increased loot percentages and more direct control of what actually drops but you can't trade with other players.
Personally I'll be going Circle of Fortune. My only dilemma is what class to play because I like so many of them.
I'm curious if they will make end game improvements and add more leaderboards for people to chase.
I've honestly had more fun doing the seasonal journey in Torchlight:Infinite and prefer that trades there, and in POE, are based around very useful crafting mats. Trading with gold is just kind of meh and will likely be worse due to inflation.
LE has massive potential and I hope their launch numbers are huge.
I have to applaud their attempt to square this circle, so few studios dare to try something innovative to solve age old MMO problems. Good luck to them and just trying to be innovative like this has made me put the game straight on my wishlist.
You don't like the story or campaign? not a problem, you can do endgame as low as lvl 12... get to 60 in about a hour, finish the campaign 1shooting everything after.
You can finish a build in a day easily if you know what your doing and this is from a solo perspective.
POE added all those currency types for no other reason than to force you into the cash shop to purchase currency tabs. They did the same with the ridiculous number of types of crafting mats. They could just as easily had gold as the currency and let the market dictate how much gold each of those crafting mats was worth, but then suddenly they can't fill your inventory up with currency and crafting mats because gold doesn't take up space in the typical ARPG design. There's nothing clever about the design. It's painfully obvious it's there so they can get paid. It's engineered overcomplexity to produce revenue. It's one of my problems with POE.
I'm not against developers getting paid, I just prefer them to be transparent about it and charge a box price for the minimum they think they need to be profitable per copy sold. For those that want more I have no problem with a cosmetic cash shop. Between LE and POE, the LE team is more honest and ethical in my opinion. It's why I support their game and not POE.
I always want to "have it all" in any game I play, making choices is for the rubes
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'm so happy I waited. I'm absolutely in love with every aspect of this trade faction system, and I would not want to play Last Epoch without it. I already know I'm a Circle of Fortune player at heart, but the way the Merchant's Guild works is so innovative that I'll be tempted to give it a try. (And the amazing news is that I can do that with ease!)
I've been extremely impressed with everything this dev team has done, but the way they've crafted this excellent solution to a hugely divisive issue really seals the deal. February 21 cannot come fast enough!
I don't get it.
Option A let's you trade.
Option B also let's you trade but with better drops?
I just want a SSF mode.
Just look at what happened with WoW classic - Age of Discovery. It took no time for the servers to be completely overrun by bots.
So I fear with this game too, it will just be a matter of time until the bots overrun the game and flood the market with rare items.
When a huge company like Blizzard is struggling to combat bots for years in an endless Cat & Mouse game, I don't see how these devs are going to manage either.
Did you see the part where, in the auction house, once an item has been sold, it can never be auctioned again? At the very least, that will keep people from "playing the market." You can't buy low and sell high if reselling is impossible.