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Last Epoch Unveils Trade Factions, Choices to Make to Pursue Your Loot Hunt When 1.0 Launches in Feb

SystemSystem Member UncommonPosts: 12,599
edited January 11 in News & Features Discussion

imageLast Epoch Unveils Trade Factions, Choices to Make to Pursue Your Loot Hunt When 1.0 Launches in February | MMORPG.com

Choose a more straightforward trade path or a limited one with the potential for better items (and more of them)? Last Epoch has unveiled its Item Factions system with a deep dive ahead of 1.0 launch next month.

Read the full story here


Comments

  • RaagnarzRaagnarz Member RarePosts: 647
    You have to give them credit especially over what Diablo 3 and 4 did. The community was fairly split about whether trading should be allowed. Most wanted trading but it wasn't an overwhelmingly huge majority. The devs implemented a half system where you could "gift" items to each other but it was sorely lacking. The people who loved to trade wanted the bazaar/market they has promised originally. The people who didn't want trading didn't want it because they figured the loot drop chances would have to be cut to the bone so there wasn't and over supply for the market. So the devs went silent for a bit and listened to both sides. They came up with this extremely well thought out plan. That instantly went from both sides being pissed to both sides applauding them in the blink of an eye. And it also likely became the best system in any of these games. LE is a truly great game, with the best crafting system of any ARPG, and a dev teams that listens and acts upon feedback. They have my business and happily so. I've taken a break from the game until full launch but itching to get back in it thats for sure.
    shetlandslarsencheyaneKyleranShinyFlygon
  • AngrakhanAngrakhan Member EpicPosts: 1,839
    Can't wait for launch. Been playing this game for years and it's one of my go to ARPGs. To dumb the choice down a little more it boils down to this:

    Do you want a Auction House style economy where your personal chances of getting a key drop are miniscule and you're mostly focused on farming currency to purchase the items you need for your build from hardcore players and (let's be honest) bots.

    Or do you want to basically play "solo self found" but with dramatically increased loot percentages and more direct control of what actually drops but you can't trade with other players.

    Personally I'll be going Circle of Fortune. My only dilemma is what class to play because I like so many of them.
    Kyleran
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    The faction systems are certainly innovative and clever.  My guess is the trade faction will always be easier to get the hardest to find items.  But I'm definitely curious at how well they end up being balanced.

    I'm curious if they will make end game improvements and add more leaderboards for people to chase. 

    I've honestly had more fun doing the seasonal journey in Torchlight:Infinite and prefer that trades there, and in POE, are based around very useful crafting mats.  Trading with gold is just kind of meh and will likely be worse due to inflation.

    LE has massive potential and I hope their launch numbers are huge.
  • ValdemarJValdemarJ Member RarePosts: 1,419
    Sounds like a pretty good solution and the best the game and players could probably hope for. I'm happy with it and I hope others are as well.
    Bring back the Naked Chicken Chalupa!
  • ScotScot Member LegendaryPosts: 24,423
    Has it actually been tested by players yet though? This would need to be carefully balanced and as we have (unless you want to correct me) never seen anything like this before it is likely going to need a lot of tweaking.

    I have to applaud their attempt to square this circle, so few studios dare to try something innovative to solve age old MMO problems. Good luck to them and just trying to be innovative like this has made me put the game straight on my wishlist.
  • AlexanderVendiAlexanderVendi Member UncommonPosts: 378
    From a theorycrafting pov LE is by far the best arpg on the market, the fact that you can find a lvl 1-10 unique with 4 lp and turn that item into a godly carry weapon is really satisfying.
    You don't like the story or campaign? not a problem, you can do endgame as low as lvl 12... get to 60 in about a hour, finish the campaign 1shooting everything after.
    You can finish a build in a day easily if you know what your doing and this is from a solo perspective.
    KyleranValdemarJ
  • cheyanecheyane Member LegendaryPosts: 9,404
    I am really looking forward to this game. I bought this a few years ago when it went on Steam and tried it for a bit. Been waiting for it to finish and then may be a few months more before I dive in.
    Garrus Signature
  • AngrakhanAngrakhan Member EpicPosts: 1,839


    The faction systems are certainly innovative and clever.  My guess is the trade faction will always be easier to get the hardest to find items.  But I'm definitely curious at how well they end up being balanced.

    I'm curious if they will make end game improvements and add more leaderboards for people to chase. 

    I've honestly had more fun doing the seasonal journey in Torchlight:Infinite and prefer that trades there, and in POE, are based around very useful crafting mats.  Trading with gold is just kind of meh and will likely be worse due to inflation.

    LE has massive potential and I hope their launch numbers are huge.



    POE added all those currency types for no other reason than to force you into the cash shop to purchase currency tabs. They did the same with the ridiculous number of types of crafting mats. They could just as easily had gold as the currency and let the market dictate how much gold each of those crafting mats was worth, but then suddenly they can't fill your inventory up with currency and crafting mats because gold doesn't take up space in the typical ARPG design. There's nothing clever about the design. It's painfully obvious it's there so they can get paid. It's engineered overcomplexity to produce revenue. It's one of my problems with POE.

    I'm not against developers getting paid, I just prefer them to be transparent about it and charge a box price for the minimum they think they need to be profitable per copy sold. For those that want more I have no problem with a cosmetic cash shop. Between LE and POE, the LE team is more honest and ethical in my opinion. It's why I support their game and not POE.
    Kyleran
  • KyleranKyleran Member LegendaryPosts: 44,057
    My first thought as a life long multiboxer is that I would purchase two accounts and have a character focused on each path.

    I always want to "have it all" in any game I play, making choices is for the rubes  ;)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ShinyFlygonShinyFlygon Member RarePosts: 611
    This ... this is exactly why I've stopped wasting time with Early Access. I really, really wanted to play Last Epoch after I finished the D4 campaign and realized how unpleasant the seasonal content was going to be. But I stuck to my guns, unwilling to pay for a beta test.

    I'm so happy I waited. I'm absolutely in love with every aspect of this trade faction system, and I would not want to play Last Epoch without it. I already know I'm a Circle of Fortune player at heart, but the way the Merchant's Guild works is so innovative that I'll be tempted to give it a try. (And the amazing news is that I can do that with ease!)

    I've been extremely impressed with everything this dev team has done, but the way they've crafted this excellent solution to a hugely divisive issue really seals the deal. February 21 cannot come fast enough!
    Raagnarz
  • GreatswordGreatsword Member RarePosts: 428
    edited January 15
    The Merchant’s Guild is the more straightforward of the two, for a wider and familiar access system. It serves as a way to directly trade or use the Bazaar. Meanwhile, choosing to align with the Circle of Fortune still lets you trade directly with individuals, but choosing this route will enhance some of the item drops and you will be able to learn to use Prophecies to assist you in finding, and obtaining better items, and more of them.


    I don't get it.

    Option A let's you trade.

    Option B also let's you trade but with better drops?

    I just want a SSF mode.
  • ValdemarJValdemarJ Member RarePosts: 1,419
    The Merchant’s Guild is the more straightforward of the two, for a wider and familiar access system. It serves as a way to directly trade or use the Bazaar. Meanwhile, choosing to align with the Circle of Fortune still lets you trade directly with individuals, but choosing this route will enhance some of the item drops and you will be able to learn to use Prophecies to assist you in finding, and obtaining better items, and more of them.


    I don't get it.

    Option A let's you trade.

    Option B also let's you trade but with better drops?

    I just want a SSF mode.

    The Merchant's Guild lets you use a broker/auction house unattended like lots of MMOs. Circle of Fortune increases the potential for better loot drops.

    In either case you can go into multiplayer and trade with a player directly.

    What is SSF?
    Bring back the Naked Chicken Chalupa!
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    edited January 16
    I just want a SSF mode.
    CoF is the only one suited for SSF (solo self found).  Which is likely what I'll do.  If you make a SSF character you are unable to group.
  • JeroKaneJeroKane Member EpicPosts: 7,098
    edited January 16
    Scot said:
    Has it actually been tested by players yet though? This would need to be carefully balanced and as we have (unless you want to correct me) never seen anything like this before it is likely going to need a lot of tweaking.

    I have to applaud their attempt to square this circle, so few studios dare to try something innovative to solve age old MMO problems. Good luck to them and just trying to be innovative like this has made me put the game straight on my wishlist.
    Bot programs have become so sophisticated, I don't see how they can prevent typical MMO market inflation.

    Just look at what happened with WoW classic - Age of Discovery.  It took no time for the servers to be completely overrun by bots.

    So I fear with this game too, it will just be a matter of time until the bots overrun the game and flood the market with rare items.

    When a huge company like Blizzard is struggling to combat bots for years in an endless Cat & Mouse game, I don't see how these devs are going to manage either.
    ScotKyleranGreatsword
  • ShinyFlygonShinyFlygon Member RarePosts: 611
    JeroKane said:
    Scot said:
    Has it actually been tested by players yet though? This would need to be carefully balanced and as we have (unless you want to correct me) never seen anything like this before it is likely going to need a lot of tweaking.

    I have to applaud their attempt to square this circle, so few studios dare to try something innovative to solve age old MMO problems. Good luck to them and just trying to be innovative like this has made me put the game straight on my wishlist.
    Bot programs have become so sophisticated, I don't see how they can prevent typical MMO market inflation.

    Just look at what happened with WoW classic - Age of Discovery.  It took no time for the servers to be completely overrun by bots.

    So I fear with this game too, it will just be a matter of time until the bots overrun the game and flood the market with rare items.

    When a huge company like Blizzard is struggling to combat bots for years in an endless Cat & Mouse game, I don't see how these devs are going to manage either.

    Did you see the part where, in the auction house, once an item has been sold, it can never be auctioned again? At the very least, that will keep people from "playing the market." You can't buy low and sell high if reselling is impossible.
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