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How New World's Loot Biasing System is Tailoring Loot Drops Better and Reducing 'Bad Feeling' Scenar

SystemSystem Member UncommonPosts: 12,599
edited January 27 in News & Features Discussion

imageHow New World's Loot Biasing System is Tailoring Loot Drops Better and Reducing 'Bad Feeling' Scenarios | MMORPG.com

The New World team has shared a new devblog on the subject of Loot Biasing, what it is, how it works in Aeternum, and how this enhances the player experience with improved loot.

Read the full story here


Comments

  • AlexanderVendiAlexanderVendi Member UncommonPosts: 378
    Devblog... yeah yeah we will do this do that, they still have yet to optimize the game which is crucial if you plan on doing anything other then party play.
    Apridise
  • AngrakhanAngrakhan Member EpicPosts: 1,839
    edited January 27
    So a whole news article to announce someone at AGS logged a research spike in Jira and someone is looking into it. Whee!
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