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Embers Adrift is setting up its free trial with the latest update, which also adds a number of technical and quality of life improvements, and adds a new Ember Vein loop option, itemization system overhaul, and new behavioral stat indicators.
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Every review on this game is a desaster...
Godz of War I call Thee
Some play it but it is a game of niche appeal so the population isn't large. It has also been mainly focused on group play.
With adding a solo loop it appears the want to expand that focus, or at least experimenting to see if adding such can boost their population.
I'll be giving it another go come March 1st to check out the changes. Perhaps a bit more solo focus can maintain my interest in it.
My assumption is he had a difference of opinion with the other principals as the game's design changed significantly after the announcement.
Besides dumping it's original lore which Ren had created they removed most of the magic system which other users have stated was in the early backer only alpha tests.
Ren also seemed to be a bit more hardcore in terms of not adding QOL features preferring to stay true to early EQ1 designs such as no maps or markers.
I recall telling him once I would likely never try the game because he said it would never have an in game compass.
It still doesn't, but I'm told the moon is always visible and in the North so does provide a defacto compass which I am actually fine with.
Another issue was world maps, I don't need quest markers or mini maps, but I do insist on higher level world map which I can view where I and my party members are in relationship to the world.
Extra bonus if there is a pinning / marker system a la 7D2D.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It hasn't gone wrong yet. When the game must be shut down it has gone wrong. So long as it can endure it is successful, albeit modestly so.
That's not quite completely true. While the moon is visible on the overland a fair amount of play happens underground and it does nothing to aid navigation then.
As a long term player of Embers Adrift I think there are multiple issues that Stormhaven have had to face over the last year. The key issue they face is the fact that they're a small indie studio composed of people who work on this game as a passion project. For those of us that support their efforts, this is a good thing as it means that the game will most likely continue to be improved despite not being a profound financial success.
The first major issue is with the foundational game design of "old-school" MMOs and their tendency to focus on the journey to max level. EverQuest and games like it benefit from being part of the cultural zeigeist similar to WoW in the mid 2000s or games like FortNite or Minecraft today. Due to the sheer quantity of people progressing at different rates and stages of the game you could reliably find someone to party with an explore difficult, group based content. Fast forward a few years and the lower level zones are completely barren and any hopes of finding parties for level appropriate group content are pointless.
Most modern MMOs solve today this in numerous ways such as shortcutting level progression through the ingame marketplace, or by building on rails leveling via soloable quest progression. This essentially removes the social barrier for the bulk majority of the leveling experience and limits the scope of game design to the latest max 10 levels. While Embers provides more and more options for leveling up independently or without a full party today than ever, it still shines the most when you're able to get a full party of players working together.
The 2nd biggest issue facing Embers Adrift is the same issue that table top games such as DND experience: scheduling conflicts. Everyone plays at different times, in different time zones, at different levels with different classes. If you log in from 7PM EST to 11 PM EST and have a level 30, you're going to need to find 3-5 other players from levels 26~ to 34~ that play during a similar time on a regular basis. From 7PM to 11PM that's often achieveable. During 7PM to 11PM during Euro time zones, not so much. During 7PM to 11PM oceanic time zones it's virtually impossible. It only take a few negative experiences with trying to find a group to cause someone to jump ship and move on in a gaming landscape FULL of alternative options.
The last issue Stormhaven has that I want to mention is that their target audience is primarily composed of EverQuest 1 veterans. This same community has been promised a successor in the form of Pantheon for years and have constantly been let down while being milked for their hard earned dollars. These same people are also most interested in the idea of replaying a wizard, necro or enchanter so EA's low fantasy approach doesn't help either. Finally most EQ1 players are at least in their 40s and are in the prime working and child raising years of their life and simply don't have the time to invest in this type of game anymore. For those that do, they can simply boot up P99 or whatever flavor of EQ1 and relive their childhood whenever they want. As an EQOA player with zero interest in playing EQ1, I'm unfortunately forced to be an MMO nomad and don't have this option.
I personally think that Embers Adrift will need well over 100+ players on at any given time before the negative feedback loop that is population can be overcome. I also believe that providing a free to play option could change the math in way that the nooby areas are consistently populated enough to allow players that are genuinely interested in experiencing group content can reliably, organically do so. If you're thinking about trying Embers, please try to at least clear Central Veins with a party before writing the game off. Grouping is where this game shines and the first few levels don't properly communicate that unless you're a social butterfly.
Hopefully see you in game.
Zig
Look at this combat and ask again what went wrong?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I can't imagine that went down well with anyone who has a business frame of mind, the idea that the product might not be released for five, ten, fifteen years, who knows? So that was what created a fracture which led to him leaving. Subsequent to that the game fully released in what looks like a late alpha stage and here we are.
So since I dropped DD2 I can squeeze in a game and am seriously thinking of this one. I have got to go back and try this because when I last tried it during the free weekend I was not impressed. I am however a huge Everquest fanatic. I need solo content because I suspect the population isn't that great.
I am going to check on getting the game now. I wrote that and in the process convinced myself. How scary is that?
RenFAILure lost any and all respect I could possibly muster when his answer to every criticism, no matter how slight, was "Fuck you, our game, our way"
Presumably they didn't permit that and there's no way I enjoy rerunning the same content to overcome random chance.
I play games with a Chess mindset, where everything is within my control, random chance interfering with my progression is just not my idea of fun nor do I get any satisfaction from succeeding mostly by good luck.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon