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I've been playing DAoC on and off for 4 yrs. It is the only game that I know of that features RvR type PvP, which allows for large scale sieges and strategic battles. A lot of people thing that it's all about zerging, when actually it's about following a leader who knows which keeps and towers to take when and how to best accomplish the end goal, which could be to take back your relic or to steal anothers. There is a lot of strategy involved that your average player doesn't understand is going on. Usually the Battlegroup Leader, who is the alliance leader is the only one who has to worry about the strategy.
Anyways, WAR is supposed to be Mythics next RvR game, but with the hype and the huge crowd it is attracting, I have been turned off from it. Not to mention, I am not a big fan of the art work. Recently AoC has caught my eye. I've ignored the game for the better part of 6 months. I've learned that this game will offer new things, while still keeping some of the older mmo things that vets are used to. They are offering us seige warfare, with player rance cities and the like.
So the question is; which game do you think will be better? I like a mature community that works together and thinks of their faction over themselves (like most DAoC community members used to do). The crowd that WAR is attracting is accustomed to the I in team. They are coming from WoW mostly (the vocal majority is) and we all know that WoW is self oriented. Your only goal in WoW is to make yourself better.
So do you all think that AoC will be the next mature gamers RvR or strategic pvp game like DAoC was or that WAR will be?
Comments
Let's just hope and pray WAR isn't as easy as WoW...
Anyways...AoC is definately on my radar. I hope it lives up to the hype I've given it.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
I played DAOC for 3 years and got into WOW Beta then played it for a year after release. I left when ToA introduced a whole bunch of pve raiding, which is just as self serving as WOW's current end game (I also left before the classic server was offered, had it been offered earlier I probably would have come back at the end of beta).
Everyone I know that is leaving WoW or is thinking of leaving WoW for war has played or tried DAOC and liked it (a lot of them didn't like the control scheme at all).
So if wow is self oriented, why would self oriented players leave it in droves for another game, I'm sorry but that statement is baffling.
As for Conan, the reading I have done is promising if they can deliver on it. Especially the combat, no more /stick auto attack ... go get a drink.
I think all the self serving people will stay in WoW and EQ since they can call each other noobs and then point to their leet items. And everyone that was disgusted with their take on the PvE endgame (massive guilds), and the lack of PvP will head to Conan and WAR both.
At that point it comes down to the IP's and how well known they are. And I would say that WAR will probably have a bigger draw thanks to their popularity in europe with the table top games. Both look like they are going to be gritty worlds which i like.
However after playing SWG and WoW, and their associated total lack of prescence within the community, I am looking forward to WAR personally, not because theres anything wrong with Conan, but because I know more about Warhammer and it is more comfortable of a setting. I haven't read into Conan a lot, but I have been reading a lot of developer posts by Mythic, and watching their developer short videos (Paul Barnett has a ton of enthusiasm lol).
Anyway, I don't think we should be looking at which MMO will kill WOW, or which one will be the best, or sell the most units. I think it's about finding the right one for you.
Currently I'm researching both and trying to get into Beta for both, so I might have something to do this summer. In the fall I plan to be getting the warhammer RTS from namco and Spore to hold me over until we get closer to AoC and WAR releases.
I would come back to DAOC but the controls are just too obtuse after playing other games (it was my first serious mmo). I recently used the 14 day trial and I could barely attack things, I had to modify most of the keys, so it was aggravating me. But I loved the low level changes they have made.
Rallithon Oakthornn
(Retired Heirophant of the 60th season)
No other MMORPG has even come close to DAoC for me.
They all have thier good point's ( yes ... even WoW ) but none have struck such a well working balance of PvE and PvP as far as I'm concerned.
I'm expecting Warhammer to be an upgraded DAoC and that will suit me fine for a while.
Mythic have never been scared to pinch ideas from other games so hopefully Warhammer will be a gathering of all the best bits of todays games, based on the foundations of DAoC's RvR system
I doubt if it will be overly Mature though.
The Warhammer world of Games Workshop has allways had its tounge firmly in its cheek and I hope that humour will be present in Warhammer Online.
If by mature you mean realistically harsh and brutal then AoC should be the one to go for I think.
I'm going to try both, no two ways about it they are both going to be worth looking at.