Maybe a regular review of "the game" but then a mention of whether or not the monetization drastically affects game play?
Yeah, they actually did slag on the various ways the monetization impacted the game.
How much said monetization ruins one's overall enjoyment is entirely a personal prefererence so it's up to the customer to downgrade the score appropriately.
For me it's an automatic -5 leaving overall score at a "3".
yeah, the article seems to say that without paying you progress slowly. Now, if you want to keep up with others, that's an issue. If you are solo then "meh," whatever. Unless of course the game play becomes exceptionally stale because of some sort of game play "slog" unless you pay.
This would bother me in particular as I don't enjoy pointlessly rerunning the same content until I eventually overcome it.
My time left on this earth is too short to waste any of it on such.
"For example, if you’re throwing some teams at a difficult AFK Rank battle and you keep failing, eventually they start to charge you for excessive attempts. Initially this didn’t bother me, but after level 700 when you have double battles to beat, you may win the first battle, but get stuck on the second, and it sucks having to do both battles all over again if you don’t want to spend gold to continue your repeated attempts at the second level."
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Maybe a regular review of "the game" but then a mention of whether or not the monetization drastically affects game play?
Yeah, they actually did slag on the various ways the monetization impacted the game.
How much said monetization ruins one's overall enjoyment is entirely a personal prefererence so it's up to the customer to downgrade the score appropriately.
For me it's an automatic -5 leaving overall score at a "3".
yeah, the article seems to say that without paying you progress slowly. Now, if you want to keep up with others, that's an issue. If you are solo then "meh," whatever. Unless of course the game play becomes exceptionally stale because of some sort of game play "slog" unless you pay.
This would bother me in particular as I don't enjoy pointlessly rerunning the same content until I eventually overcome it.
My time left on this earth is too short to waste any of it on such.
"For example, if you’re throwing some teams at a difficult AFK Rank battle and you keep failing, eventually they start to charge you for excessive attempts. Initially this didn’t bother me, but after level 700 when you have double battles to beat, you may win the first battle, but get stuck on the second, and it sucks having to do both battles all over again if you don’t want to spend gold to continue your repeated attempts at the second level."
When you get stuck in a fight, you normally just have to come back the next day until you passively get enough resources to level up your characters. There's little repetition involved, unless you feel like experimenting with different formations/characters, or waiting until you get a particularly good roll with critical hits.
In other words, you have the option to rerun the same content until you eventually overcome it, as you put it, or you can just try again the next day and clear it on the first try.
Maybe a regular review of "the game" but then a mention of whether or not the monetization drastically affects game play?
Yeah, they actually did slag on the various ways the monetization impacted the game.
How much said monetization ruins one's overall enjoyment is entirely a personal prefererence so it's up to the customer to downgrade the score appropriately.
For me it's an automatic -5 leaving overall score at a "3".
yeah, the article seems to say that without paying you progress slowly. Now, if you want to keep up with others, that's an issue. If you are solo then "meh," whatever. Unless of course the game play becomes exceptionally stale because of some sort of game play "slog" unless you pay.
This would bother me in particular as I don't enjoy pointlessly rerunning the same content until I eventually overcome it.
My time left on this earth is too short to waste any of it on such.
Wait, you just describe virtually every MMO's endgame.
Maybe a regular review of "the game" but then a mention of whether or not the monetization drastically affects game play?
Yeah, they actually did slag on the various ways the monetization impacted the game.
How much said monetization ruins one's overall enjoyment is entirely a personal prefererence so it's up to the customer to downgrade the score appropriately.
For me it's an automatic -5 leaving overall score at a "3".
yeah, the article seems to say that without paying you progress slowly. Now, if you want to keep up with others, that's an issue. If you are solo then "meh," whatever. Unless of course the game play becomes exceptionally stale because of some sort of game play "slog" unless you pay.
This would bother me in particular as I don't enjoy pointlessly rerunning the same content until I eventually overcome it.
My time left on this earth is too short to waste any of it on such.
Wait, you just describe virtually every MMO's endgame.
Wait, did we just come full circle? You just described life in general??
Maybe a regular review of "the game" but then a mention of whether or not the monetization drastically affects game play?
Yeah, they actually did slag on the various ways the monetization impacted the game.
How much said monetization ruins one's overall enjoyment is entirely a personal prefererence so it's up to the customer to downgrade the score appropriately.
For me it's an automatic -5 leaving overall score at a "3".
yeah, the article seems to say that without paying you progress slowly. Now, if you want to keep up with others, that's an issue. If you are solo then "meh," whatever. Unless of course the game play becomes exceptionally stale because of some sort of game play "slog" unless you pay.
This would bother me in particular as I don't enjoy pointlessly rerunning the same content until I eventually overcome it.
My time left on this earth is too short to waste any of it on such.
Wait, you just describe virtually every MMO's endgame.
Yeah, which is why I don't really play most modern MMO's anymore, their pointless repetition just isn't for me.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The same sh*theads that drone on about specific concepts being "a choice" are the same sh*theads that denounce others for becoming victims of anything/everything. Sexually abused? It's your fault! Anyone can become a victim of anything. And guess what, folks? We're all victims of being terminally online.
If people are easily manipulated and one has the power to control those manipulated, one can always make "good" choices just as much as they can make "bad" choices. It's called "responsibility", which the gacha gaming world has none of, especially since gacha rates themselves used to be hidden before the supposed 'whiners' demanded some semblance of change.
This is simply an idle game with a pretty coat of paint. The underlying systems are identical to just about every other idle game. China's as bad as Korea when it comes to predatory, especially with these types of games.
It should also be noted this is a Chinese game, because design principles and underlying monetization systems are, well, just that. 'Chinese phone game' monetization.
The main gates of progression are time and luck. Your character's stats and rarity tier always matter more than levels up to a certain point. You'll always be screwed over out of one aspect, be it a character for a team build, EXP for levels, gold for items, or character dupes for rarity increasing. Once you get it, a few clicks and minutes later, you're now lacking again.
Don't forget that they have tons of servers, hundreds. Like every CN/KR, and occasional JP, gacha, they rely on servers. Once yours ends up empty, it'll either be merged or be a lonely experience. A new player will never join an older server. Your server's playerbase is set in stone within two weeks.
The only plus is that eventually you'll be in the top 200 or whatever.
It's a horrible hamster wheel that needs to die a horrible death, and in this case, should be more like a 6 or a 7. Strategy goes out the window once you start needing to hit CP baselines.
Everything will boil down to wait and hope RNG gives you something you can actually use, or throw money at China.
It gets old to know that some people defend these trash games with their internet-lives. All those times with Dislyte, just for the powercreep and decisions that killed it. And guess who was involved in that in some form or way? Lilith Games. AFK Arena was laughable as is, with so many insane min-maxing monetization "options". The same idiots that laughed when it was pointed out that a developer creating their own tierlist is BAD didn't understand how bad powercreep could get. The community for that game dried up, unsurprisingly. That's what you get when you're gacha sheep.
Also, Gigantic was revived without monetization; folks who are into it and even some new to the game are enjoying it. It's not a rare case or example, but rather a highlights the fact that it rarely ever happens because monetization is what it is, a money printer. So many Chinese games prey on people who want low quality rinse-repeat entertainment because they have nothing better in their lives.
People think one-time purchases are monetization and still treat Dragon's Dogma 2 as if it was the bane of evil have no idea what accursed shite exists. Addiction can creep up anywhere in any possible way.
A stupid one-time warp point purchase is nothing on $10 gem packs for $25 limited guaranteed SSR banners.
Funny since some of those people would be happier in even Nexon MMORPGs. It ends up quite confusing since the popular gachas are the MMO-lite experience when you consider the community and the "multiplayer modes" that they tend to have.
Though, unlike other games, at least this has something to look at that isn't hyper-sexualized... I suppose that's where some of the current "popularity" for it comes from.
I hate gacha and if the game can be played without it good then otherwise pass.
Usually gacha games can't be played without as it is a defining element of them. There are usually ways to avoid spending money on that aspect though, but at the cost of slower and perhaps more difficult progression.
I hate gacha and if the game can be played without it good then otherwise pass.
Usually gacha games can't be played without as it is a defining element of them. There are usually ways to avoid spending money on that aspect though, but at the cost of slower and perhaps more difficult progression.
I am willing to accept that as long as it is not that punishing in my opinion.
the game is pretty fun and has nice art to go with it.
are you going to get high rankings in arena? probaby not and that's ok
there is a ranked mode that is kinda like backpack battles style of game and the monetisation doesn't affect that so it's not as if it affects everything.
at its core, it's an idle game. Can't progress? well... idle some more and wait?
Yes there is some extreme monetisation but i would argue if you feel like you need to be #1 or extremely competitive on a gacha then you're probably delusional anyway.
the game is pretty fun and has nice art to go with it.
are you going to get high rankings in arena? probaby not and that's ok
there is a ranked mode that is kinda like backpack battles style of game and the monetisation doesn't affect that so it's not as if it affects everything.
at its core, it's an idle game. Can't progress? well... idle some more and wait?
Yes there is some extreme monetisation but i would argue if you feel like you need to be #1 or extremely competitive on a gacha then you're probably delusional anyway.
Considering these games only exist because many players are prepaid to put enormous amounts into them, that's an awful lot of delusional people out there. To me this just shows how addictive the gambling and P2W can be.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I hate gacha and if the game can be played without it good then otherwise pass.
Usually gacha games can't be played without as it is a defining element of them. There are usually ways to avoid spending money on that aspect though, but at the cost of slower and perhaps more difficult progression.
I am willing to accept that as long as it is not that punishing in my opinion.
Did I actually write that? Must be out of my head!!!
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I hate gacha and if the game can be played without it good then otherwise pass.
Usually gacha games can't be played without as it is a defining element of them. There are usually ways to avoid spending money on that aspect though, but at the cost of slower and perhaps more difficult progression.
I am willing to accept that as long as it is not that punishing in my opinion.
Did I actually write that? Must be out of my head!!!
Heh. That found punishing is pretty variable.
You could probably find something similar that is b2p on PC anyway and bypass the limiting factors f2p games of this type often have.
The article suggests progress is slow without payment. Staying competitive may be an issue, but if you're playing solo, it's less of a concern—unless the gameplay becomes stale due to pay-to-progress mechanics.
Comments
My time left on this earth is too short to waste any of it on such.
"For example, if you’re throwing some teams at a difficult AFK Rank battle and you keep failing, eventually they start to charge you for excessive attempts. Initially this didn’t bother me, but after level 700 when you have double battles to beat, you may win the first battle, but get stuck on the second, and it sucks having to do both battles all over again if you don’t want to spend gold to continue your repeated attempts at the second level."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Wait, did we just come full circle? You just described life in general??
------------
2024: 47 years on the Net.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If people are easily manipulated and one has the power to control those manipulated, one can always make "good" choices just as much as they can make "bad" choices. It's called "responsibility", which the gacha gaming world has none of, especially since gacha rates themselves used to be hidden before the supposed 'whiners' demanded some semblance of change.
This is simply an idle game with a pretty coat of paint. The underlying systems are identical to just about every other idle game. China's as bad as Korea when it comes to predatory, especially with these types of games.
It should also be noted this is a Chinese game, because design principles and underlying monetization systems are, well, just that. 'Chinese phone game' monetization.
The main gates of progression are time and luck. Your character's stats and rarity tier always matter more than levels up to a certain point. You'll always be screwed over out of one aspect, be it a character for a team build, EXP for levels, gold for items, or character dupes for rarity increasing. Once you get it, a few clicks and minutes later, you're now lacking again.
Don't forget that they have tons of servers, hundreds. Like every CN/KR, and occasional JP, gacha, they rely on servers. Once yours ends up empty, it'll either be merged or be a lonely experience. A new player will never join an older server. Your server's playerbase is set in stone within two weeks.
The only plus is that eventually you'll be in the top 200 or whatever.
It's a horrible hamster wheel that needs to die a horrible death, and in this case, should be more like a 6 or a 7. Strategy goes out the window once you start needing to hit CP baselines.
Everything will boil down to wait and hope RNG gives you something you can actually use, or throw money at China.
It gets old to know that some people defend these trash games with their internet-lives. All those times with Dislyte, just for the powercreep and decisions that killed it. And guess who was involved in that in some form or way? Lilith Games. AFK Arena was laughable as is, with so many insane min-maxing monetization "options". The same idiots that laughed when it was pointed out that a developer creating their own tierlist is BAD didn't understand how bad powercreep could get. The community for that game dried up, unsurprisingly. That's what you get when you're gacha sheep.
Also, Gigantic was revived without monetization; folks who are into it and even some new to the game are enjoying it. It's not a rare case or example, but rather a highlights the fact that it rarely ever happens because monetization is what it is, a money printer. So many Chinese games prey on people who want low quality rinse-repeat entertainment because they have nothing better in their lives.
People think one-time purchases are monetization and still treat Dragon's Dogma 2 as if it was the bane of evil have no idea what accursed shite exists. Addiction can creep up anywhere in any possible way.
A stupid one-time warp point purchase is nothing on $10 gem packs for $25 limited guaranteed SSR banners.
Funny since some of those people would be happier in even Nexon MMORPGs. It ends up quite confusing since the popular gachas are the MMO-lite experience when you consider the community and the "multiplayer modes" that they tend to have.
Though, unlike other games, at least this has something to look at that isn't hyper-sexualized... I suppose that's where some of the current "popularity" for it comes from.
Usually gacha games can't be played without as it is a defining element of them. There are usually ways to avoid spending money on that aspect though, but at the cost of slower and perhaps more difficult progression.
are you going to get high rankings in arena? probaby not and that's ok
there is a ranked mode that is kinda like backpack battles style of game and the monetisation doesn't affect that so it's not as if it affects everything.
at its core, it's an idle game. Can't progress? well... idle some more and wait?
Yes there is some extreme monetisation but i would argue if you feel like you need to be #1 or extremely competitive on a gacha then you're probably delusional anyway.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Products should be made in a way that encourage consumers to pay money for them, assuming of course they provide reasonable value.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Heh. That found punishing is pretty variable.
You could probably find something similar that is b2p on PC anyway and bypass the limiting factors f2p games of this type often have.