Originally posted by Amathe Originally posted by SIMU-SKIPPY Originally posted by Amathe I think the UI looks pretty good. Anything can be improved upon (the map is a bit too big, for example), but all in all it looks better than most.
The minimap scales up and down by hovering the pointer over it and rolling the mouse wheel. It'll be as big or as small as you want it to be.
Also, you can just turn it off if that's your preference.
Skippy
You see, this is why HJ rocks. This seems like an obvious, simple thing, but 90% of gamemakers fail to do it. Maps you can make big or small. Maps you can turn on or off. Huzzah, HJ!
Oops, my bad. Got that a tad wrong.
The mouse wheel alone zooms it in and out (duplicated with the "+" and "-" buttons by the compass. CTRL+Mouse wheel makes it bigger or smaller (scale). Clicking the little compass icon toggles the minimap visibility.
Originally posted by Morneblade Great...... Now, since I use a trackball (and not a mouse, so no mouse wheel), am I going ot be stuck not being able to do anything with the map?
As with most games, you will be able to "remap" nearly every hotkey and control to suit your own tastes and strange input devices.
And yes, I personally consider trackballs "strange". <g>
I like this GUI poo-poo session. It feels great that we designers have actually thought out and addressed the "big" concerns.
why are there two compass'? isn't that a little redundant? btw, im reffering to the compass on the mini-map and then the lone compass right *next* to it with the controls for the mini-map 'attached' to it.
Originally posted by herofips why are there two compass'? isn't that a little redundant? btw, im reffering to the compass on the mini-map and then the lone compass right *next* to it with the controls for the mini-map 'attached' to it.
For this, at least, I think it was just the way the concept art came down to us. I don't think anyone actually thought we needed two compasses.
This will probably be the target of future cleanup.
The most honest answer is that our GUI is still in its infancy. We'll straighten it out.
As with most games, you will be able to "remap" nearly every hotkey and control to suit your own tastes and strange input devices.
And yes, I personally consider trackballs "strange". <g>
I like this GUI poo-poo session. It feels great that we designers have actually thought out and addressed the "big" concerns.
Skippy
This is good to hear, as you would be very surprized at how many games do NOT allow for this. And yean trackballs may be strange to some. I find them easier to work with though,and less stress than a old-fasioned mouse, hehe.
Ill stick with my 9 year old touch alps mouse. It has the added plus of being set so sensitive that no one can ever use it when they get on my computer. Funny as heck seeing someone trying to get the mouse cursos to hold still. Its a must tho for mmorpgs i find being able to react so fast.
Originally posted by Techleo Ill stick with my 9 year old touch alps mouse. It has the added plus of being set so sensitive that no one can ever use it when they get on my computer. Funny as heck seeing someone trying to get the mouse cursos to hold still. Its a must tho for mmorpgs i find being able to react so fast.
I learnt very early on - mainly due to Horizon's very crap.. everything - that mouse clicking is extremely unreliable in any laggish situation. This won't be a problem in HJ I presume/hope, but I'm a total numberkeys = teammates, 1-9 = hotkeys player; hardly touch the mouse when healing. Will be interesting to see how HJ plays out in this regard. Will we need quick mouse control? Can we keyboard most if not all of it? (Doubt we can 'draw' spells without the mouse). Or will it be an essential combination of both?
Time'll tell!
"(The) Iraqi people owe the American people a huge debt of gratitude." - George W Bush. Oh. My. God.
Comments
The minimap scales up and down by hovering the pointer over it and rolling the mouse wheel. It'll be as big or as small as you want it to be.
Also, you can just turn it off if that's your preference.
Skippy
You see, this is why HJ rocks. This seems like an obvious, simple thing, but 90% of gamemakers fail to do it. Maps you can make big or small. Maps you can turn on or off. Huzzah, HJ!
Oops, my bad. Got that a tad wrong.
The mouse wheel alone zooms it in and out (duplicated with the "+" and "-" buttons by the compass. CTRL+Mouse wheel makes it bigger or smaller (scale). Clicking the little compass icon toggles the minimap visibility.
Skippy
Great......
Now, since I use a trackball (and not a mouse, so no mouse wheel), am I going ot be stuck not being able to do anything with the map?
As with most games, you will be able to "remap" nearly every hotkey and control to suit your own tastes and strange input devices.
And yes, I personally consider trackballs "strange". <g>
I like this GUI poo-poo session. It feels great that we designers have actually thought out and addressed the "big" concerns.
Skippy
For this, at least, I think it was just the way the concept art came down to us. I don't think anyone actually thought we needed two compasses.
This will probably be the target of future cleanup.
The most honest answer is that our GUI is still in its infancy. We'll straighten it out.
Skippy
As with most games, you will be able to "remap" nearly every hotkey and control to suit your own tastes and strange input devices.
And yes, I personally consider trackballs "strange". <g>
I like this GUI poo-poo session. It feels great that we designers have actually thought out and addressed the "big" concerns.
Skippy
This is good to hear, as you would be very surprized at how many games do NOT allow for this. And yean trackballs may be strange to some. I find them easier to work with though,and less stress than a old-fasioned mouse, hehe.
Will be interesting to see how HJ plays out in this regard. Will we need quick mouse control? Can we keyboard most if not all of it? (Doubt we can 'draw' spells without the mouse). Or will it be an essential combination of both?
Time'll tell!
"(The) Iraqi people owe the American people a huge debt of gratitude." - George W Bush.
Oh. My. God.