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Ethyrial: Echoes of Yore Rights Fully Bought By Lead Dev, Studio is Now Oath Games | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageEthyrial: Echoes of Yore Rights Fully Bought By Lead Dev, Studio is Now Oath Games | MMORPG.com

Ethyrial: Echoes of Yore is now owned by its lead dev under a new company, Oath Games, which will continue the massive overhaul with a few more team members.

Read the full story here


Comments

  • TokkenTokken Member EpicPosts: 3,649
    We'll see if the game gets better, for me, it's tough to get past the graphics.

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • Super73Super73 Member UncommonPosts: 44
    make some crappy unfinished games, sell them, then change the name of the studio.

    Rinse and Repeat.
  • OathGamesOathGames Newbie CommonPosts: 4
    Thanks for covering the story! I’d like to point out an important fact: I wasn’t part of the original dev team. I was just a player who saw a lot of potential in the game. Thanks for giving the game a second(3rd) chance!

    - Ryan
    QuizzicalSlapshot1188
  • KyleranKyleran Member LegendaryPosts: 44,059
    Now there's a gamer fan putting his money where his mouth is, well done sir.
    ScotQuizzical

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  • inmysightsinmysights Member UncommonPosts: 450
    I couldnt get past the 1/2 second movement stutter, was terrible

    I am so good, I backstabbed your face!

  • OathGamesOathGames Newbie CommonPosts: 4


    I couldnt get past the 1/2 second movement stutter, was terrible



    Did it feel like hitching / a client-side graphical issue?
    or was it the tile based movement where you have to wait for the character to arrive on the next tile?

    We're definitely working to improve movement fluidity, our initial step is diagonal movement support.
  • KnightFalzKnightFalz Member EpicPosts: 4,583

    OathGames said:





    I couldnt get past the 1/2 second movement stutter, was terrible






    Did it feel like hitching / a client-side graphical issue?

    or was it the tile based movement where you have to wait for the character to arrive on the next tile?



    We're definitely working to improve movement fluidity, our initial step is diagonal movement support.



    I've been trying it out today and found it pretty decent.

    I had some crashing issues for a while, but I set compatibility to Disable fullscreen optimizations and that seemed to sort it out for the most part.
  • OathGamesOathGames Newbie CommonPosts: 4




    OathGames said:








    I couldnt get past the 1/2 second movement stutter, was terrible









    Did it feel like hitching / a client-side graphical issue?


    or was it the tile based movement where you have to wait for the character to arrive on the next tile?





    We're definitely working to improve movement fluidity, our initial step is diagonal movement support.






    I've been trying it out today and found it pretty decent.



    I had some crashing issues for a while, but I set compatibility to Disable fullscreen optimizations and that seemed to sort it out for the most part.



    Glad you're enjoying it! Let me know if I can help improve the experience in any way. We'll look into the compatibility issues more.
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