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With Ghost, Fantastic Pixel Castle is looking to offer more than just repetition. In new comments, Greg Street talks some of their goals, including player choice and offering more than just a repetitive grind track.
Comments
If you lean too hard on the "game respects your time" narrative, you usually end up with a product that lacks the sufficient reward structures that want you to log in.
I think Ion said it best in one of his WoW interviews. You still want to give players a reason to log into the game.
In contrast, FFXIV's Endwalker made everything so grind-free, there isn't a whole lot to do for non-raiders once you max every job. The MSQ updates comes once every 4~ months, and they can usually be done in 1-2 days.
These guys really need someone in the room to tell them to 'shut up and go make a video game' and 'please don't come back until it's created.'
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
Reminds me of OG Everquest. You had all these racial cities and starter zones. Hell that was one of the first MMORPG's and it was doing it. Yet after WOW all that went bye bye. Multiple races, with racial flavors/skills/benefits/hindrance is a good thing that lazy ass (or penny pinching) devs and companies completely ignore nowadays and I hate it.
Vanguard had multiple races/racial and starting zone/cities. That game came out after Wow, 2007.