The sequel to the highly successful Lineage, Lineage II launched first in South Korea in November of 2003 and then the United States in April of 2004. After reaching a peak of over 2.1 million monthly access subscribers worldwide in March 2005, the game has fallen sharply since the arrival of World of Warcraft. As of March 2006, Lineage II had approximately 1.3 million monthly access subscribers worldwide, with 89,337 of those in the US and Europe combined. http://www.mmogchart.com/Analysis.html
Only 7% of the people play are from the US and Europe. In comparsion to people in asia, its fairly small. 90,000 is pretty moderate for a MMO population in the west.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Sr bruce on mmorpgchart says he only counts normal subscriptions
"Some press reports will say Lineage has over 4 million “subscribers”. Lineage actually has a variety of different pricing schemes, and many players access the game via Internet cybercafes rather than a more traditional monthly subscription. The numbers I have chosen to use are the “monthly access” numbers, which I feel are the most directly comparable to other monthly subscription MMOGs"
Looks like Lineage II population is at almost half of what it's peak population was and dropping.
That's not saying anything bad about it, because a lot of the games populations are dropping. I think people are getting sucked into the WoW black hole.
Actually I believe the Korean and Chinese subscriptions of Lineage 2 are dropping dramatically but the US/European Version is actually increasing (20k+ in the last four months!).
the Lineage II population fluxuates, but it may seem low at lower levels because the games communities gravitate, they need to make content in the lower level areas to keep a steady flow going.
More and more players are leaving the game every day. It is a shame, but the Lineage II game has become unbearable to play. NCSoft has repeatedly ignored the plea of its L2 players to do something about the bot infestation that has taken over the game. On the most popular and populated servers, bots and farmers have not only overtaken hunting grounds, but now have reached the point of camping raid bosses and main bosses.
NCSoft has ruined this aspect of the game for its players. Players needing to assist in killing a raid boss for a high level class change quest are now being prevented from doing so because of farmer groups up at a moments notice of the spawn to kill it.
Many of the players of Lineage II have now joined forces to contact various media venues in hopes to get the message out that the legit players and not happy and want something done. Contacting NCSoft has proven time and time again to be useless. We are now hoping that pressure from the gaming community will make NCSoft realize that they need to do something about this. Posting any sort of message such as this on their official Lineage II boards will only get you banned.
I suggest that no one start this game until its makers decide that its real players are more important than its farmers.
When I started back up I reported a bunch of bots and the GM's took care of all of them...so their doing somthing about it...I also read a article from an E3 thing that they are going to be doing a new thing to get rid of bots in L2. Also they are working on Lineage III, so...lol
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The sequel to the highly successful Lineage, Lineage II launched first in South Korea in November of 2003 and then the United States in April of 2004. After reaching a peak of over 2.1 million monthly access subscribers worldwide in March 2005, the game has fallen sharply since the arrival of World of Warcraft. As of March 2006, Lineage II had approximately 1.3 million monthly access subscribers worldwide, with 89,337 of those in the US and Europe combined. http://www.mmogchart.com/Analysis.html
Only 7% of the people play are from the US and Europe. In comparsion to people in asia, its fairly small. 90,000 is pretty moderate for a MMO population in the west.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Sr bruce on mmorpgchart says he only counts normal subscriptions
"Some press reports will say Lineage has over 4 million “subscribers”. Lineage actually has a variety of different pricing schemes, and many players access the game via Internet cybercafes rather than a more traditional monthly subscription. The numbers I have chosen to use are the “monthly access” numbers, which I feel are the most directly comparable to other monthly subscription MMOGs"
That's not saying anything bad about it, because a lot of the games populations are dropping. I think people are getting sucked into the WoW black hole.
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http://www.simulatedsports.com
http://www.hattrick.org
More and more players are leaving the game every day. It is a shame, but the Lineage II game has become unbearable to play. NCSoft has repeatedly ignored the plea of its L2 players to do something about the bot infestation that has taken over the game. On the most popular and populated servers, bots and farmers have not only overtaken hunting grounds, but now have reached the point of camping raid bosses and main bosses.
NCSoft has ruined this aspect of the game for its players. Players needing to assist in killing a raid boss for a high level class change quest are now being prevented from doing so because of farmer groups up at a moments notice of the spawn to kill it.
Many of the players of Lineage II have now joined forces to contact various media venues in hopes to get the message out that the legit players and not happy and want something done. Contacting NCSoft has proven time and time again to be useless. We are now hoping that pressure from the gaming community will make NCSoft realize that they need to do something about this. Posting any sort of message such as this on their official Lineage II boards will only get you banned.
I suggest that no one start this game until its makers decide that its real players are more important than its farmers.
http://www.l2guru.com/forum/showthread.php?t=33758