Bit strange that as adult, you not allowed to make any decision to turn off the Profanity filter? I have to look more into this on my XBOX Series X console.
That people got banned on XBOX Live chat, for spamming Guild ads, that's entirely justified and people should know better. As its' not meant for that.
But forced overzealous Profanity filters seems a bit over the top and as an adult, you should have the ability to turn it off at least.
I know Nintendo has always been like this, pushing a kid friendly platform image since it's early days.
But both XBOX and PS were always platforms that targeted an "older" audience, so a bit surprising move by Microsoft to suddenly start pushing that Nintendo-like kid friendly image all the sudden.
I mean, I could care less myself, as I hate public ingame chats and tried to avoid it when I can and NPC chat talks can be seen on screen.
I played FFXIV on and off on my PS4 and PS5 and quite frankly, I never look at the chat much, as on my large 4K OLED screen the chat is so small and unreadable anyway due to distance I am sitting from the TV and refuse to inflate the size and lose precious real estate on-screen. I mostly solo'd on Console and switch to my PC for group activities.
I know Nintendo has always been like this, pushing a kid friendly platform image since it's early days.
But both XBOX and PS were always platforms that targeted an "older" audience, so a bit surprising move by Microsoft to suddenly start pushing that Nintendo-like kid friendly image all the sudden.
Except the Switch actually has 'NSFW" games now. Certain weeb games have more censorship on PS4 ports, but that'd be beside the point. The point of Nintendo is less about "kid friendly" and more about the fact that as the Famicom, it was focused on family. The Switch itself focused more on the family friendly/accessibility side of games. Considering the GBA and GC were effectively for multiplayer and parties, they target a blatantly different audience. The GBA itself was essentially a portable SNES.
"kid friendly" is a view born from bias, especially if you consider NoA VS NoJ and localizations, and what got lost in translation and actual censorship. It was always a family-first, but the views of Western families was quite different, especially if you consider religious zealots and conservatism at the time. Some things had to look more appealing to kids for American reasons. How else do you sell a game to parents so that they may buy a product for their child?
I mean... don't you remember the chaos?
Pikachu is the devil.
People judged Windwaker based off of graphics rather than the in-depth lore where Ganondorf was more a hero while Link was more of a villain, aside what a cataclysmic flood did to a world, while reducing the population to likely thousands, if not, hundreds. Tales of Symphonia was a series first for more than a million people. The lead there was a perpetually racist teenager who thought everything bad is either a result of, or is, a Desian.
Graphics also get mixed up with aesthetics. We had an entire generation of dumb teens not understanding that, and as a result, to this day, people still mix the two concepts up.
Continue down the timeline. The Wii was blatantly a family entertainment system. The Wii U, however, was a messy mixed bag with no one really wanting a part of it.
The "older" audience of today had to start from somewhere, too. Such as the Jr. High to College demographic for the PS2/XBOX. The edgy teens and young adults. The college kids that stayed up playing Halo for hours, where sequels were far less guaranteed in both as a concept and as a good game. The PS3 being for "older", only likely because the same users had aged up, but gaming as a concept also proliferated. More people wanting to try more things, etc.
It's also not as if developers don't have choices. Nudity in games, for example, is up to a developer and generally, their game's label/age ratings. Some devs and publishers would want to maintain age ratings because they want to have their game available to a certain demographic, even though that no longer means anything given how digital games work. One could make a SF6 with naked girls, but the reason that hasn't happened yet is because no one actually wants to.
I'm under the impression the profanity and censorship filters are there because there is some deal where Xbox and the game publisher/studio can use any screen captures, clips, etc without permission, if public sharing is enabled. I wonder if this is related to what's happening in FF14.
This could be total urban legend and all the searching I've done hasn't come up with definitive answers either way, or have clearly laid out how that works.
Posts of censorship and account bans pop up all the time in Xbox sub reddits. Trying to name dino tames in ARK can be a real exercise in patience.
This whole deal has been a lot more trouble than it's worth. SE should have known better. If you're dying to play FFXIV on console, you already bought a PS4 or 5 anyway.
Comments
Nice to know Xbox doesn't discriminate on what it choses to turn into complete dogshit.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
That people got banned on XBOX Live chat, for spamming Guild ads, that's entirely justified and people should know better. As its' not meant for that.
But forced overzealous Profanity filters seems a bit over the top and as an adult, you should have the ability to turn it off at least.
I know Nintendo has always been like this, pushing a kid friendly platform image since it's early days.
But both XBOX and PS were always platforms that targeted an "older" audience, so a bit surprising move by Microsoft to suddenly start pushing that Nintendo-like kid friendly image all the sudden.
I mean, I could care less myself, as I hate public ingame chats and tried to avoid it when I can and NPC chat talks can be seen on screen.
I played FFXIV on and off on my PS4 and PS5 and quite frankly, I never look at the chat much, as on my large 4K OLED screen the chat is so small and unreadable anyway due to distance I am sitting from the TV and refuse to inflate the size and lose precious real estate on-screen. I mostly solo'd on Console and switch to my PC for group activities.
Except the Switch actually has 'NSFW" games now. Certain weeb games have more censorship on PS4 ports, but that'd be beside the point. The point of Nintendo is less about "kid friendly" and more about the fact that as the Famicom, it was focused on family. The Switch itself focused more on the family friendly/accessibility side of games. Considering the GBA and GC were effectively for multiplayer and parties, they target a blatantly different audience. The GBA itself was essentially a portable SNES.
"kid friendly" is a view born from bias, especially if you consider NoA VS NoJ and localizations, and what got lost in translation and actual censorship. It was always a family-first, but the views of Western families was quite different, especially if you consider religious zealots and conservatism at the time. Some things had to look more appealing to kids for American reasons. How else do you sell a game to parents so that they may buy a product for their child?
I mean... don't you remember the chaos?
Pikachu is the devil.
People judged Windwaker based off of graphics rather than the in-depth lore where Ganondorf was more a hero while Link was more of a villain, aside what a cataclysmic flood did to a world, while reducing the population to likely thousands, if not, hundreds. Tales of Symphonia was a series first for more than a million people. The lead there was a perpetually racist teenager who thought everything bad is either a result of, or is, a Desian.
Graphics also get mixed up with aesthetics. We had an entire generation of dumb teens not understanding that, and as a result, to this day, people still mix the two concepts up.
Continue down the timeline. The Wii was blatantly a family entertainment system. The Wii U, however, was a messy mixed bag with no one really wanting a part of it.
The "older" audience of today had to start from somewhere, too. Such as the Jr. High to College demographic for the PS2/XBOX. The edgy teens and young adults. The college kids that stayed up playing Halo for hours, where sequels were far less guaranteed in both as a concept and as a good game. The PS3 being for "older", only likely because the same users had aged up, but gaming as a concept also proliferated. More people wanting to try more things, etc.
It's also not as if developers don't have choices. Nudity in games, for example, is up to a developer and generally, their game's label/age ratings. Some devs and publishers would want to maintain age ratings because they want to have their game available to a certain demographic, even though that no longer means anything given how digital games work. One could make a SF6 with naked girls, but the reason that hasn't happened yet is because no one actually wants to.
They were advertising in-game through the game's own chat system. Being banned for that is absolutely absurd.