I love ARPG's and try most all of them. I never got around to this one because my friends, who bought it before me, told me to stay far away from it. I listened and as time went on how right they were. It's good people who have it won't lose access entirely, but why they just don't allow invites to local hosted for multiplayer I don't know. Hell Grim dawn has that and it released LONG before Wolcen and their game was built of the Titan Quest engine which was 10 years earlier and you could do the same multiplayer then. At some point on going content ends for an ARPG but it doesn't mean the game is gone. Look at D2 or Titan Quest for example, still being played decades later. As I said at least people will still have access to what they paid for.
I think translation of their statement is in order, they seem to be speaking some strange form of corpodialect:
Out of nostalgia, let's take a trip down the memory lane and then steer away from any future Kickstarter by the Wolcen Studio and associated developers.
The game is OK. The studio is complete garbage. They went radio silent all the time and took years to fix the launch issues with the game. They finally added the promised next chapter in the story and it was complete trash that they rushed to release.
Apparently they lost a ton of senior people right after launch, possibly due to not getting paid well enough for a successful launch. But who knows. I hope they go under.
I played this game a lot during the early access and then release. It was okay and I sort of liked it but I also played Path of Exile and Grim Dawn so it could never match up to that although the graphics were good. Pity really that the classes weren't more exciting. I played all the content that was available then but I haven't gone back. This is not how I would say how I play POE and Grim Dawn, games I have gone back to many, many times and racked up a mildly disconcerting number of hours in by these repeated visits. Games like these are meant to be played multiple times using different builds. The game is about trying builds and if you are not doing that you might not be getting the full enjoyment out of the game.
I would say there is little excitement over the builds or the prospect of theory crafting after you have played the initial builds. I may be mistaken about the state of the game because 2 months into release having played what I had and grown a tad bored...never a good sign for an ARPG.
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Honestly I don't really avail myself of online multiplayer in these games anyway. I played a lot of Marvel Heroes and had fun with surrounding players because that's how it was designed. I played a fair amount of co op with a RL friend in Diablo 3 and PoE. And that's about it.
So like, if they want to sell this as a single player game for a few bucks on PS5, I'm up for it.
I will say LAst Epoch is better that Wolcen but not by much. It (LE) has no soul and just is not fun to me. I was very disappointed in both and still to this day, Titan Quest and Diablo rule the genre. I have always said - why play lesser games when you have the best still available?
Last Epochs issues are different than Wolcen. Wolcen is a buggy half baked mess. LE just has a boring end game. Still looking at steam charts LE has thousands of players while Wolcen hasn't been over 300 since July 2023. Little bit of difference there. Plus LE just had their 1.0 launch and that brought in a big infusion of cash. I think they'll be around for a while. If they can figure out something more interesting to do than monolith grinding for end game they'll be fine. Gameplay is solid.
I don't do leagues in POE. I still only play the main game but even then I have racked up almost 1400 hours give or take a hundred but Wolcen does not have the attraction I get from other ARPGs. There is a magic formula that if you do not create like Diablo 2 and POE you simply cannot keep people playing. They just lose interest and leave. You must have that ingredient that makes players want to try out different skills and combinations like in Grim Dawn when they released that Necromancer class suddenly you had all these combinations with other classes you could experiment and spend time perfecting. Without this magic sauce the game simply will not keep the interest of players.
The fact is that ARPG are repetitive to a very high degree and without the impetus to try out builds your game is doomed. They are not that easy to balance and create, contrary to people's perception of the simplicity of ARPGs. Players of this genre get it.
I feel bad this game didn't do better. I really was hoping a lot from it and even bought it at early access. I don't regret it but I regret that it failed to live up to my expectations. Pity really.
Comments
Out of nostalgia, let's take a trip down the memory lane and then steer away from any future Kickstarter by the Wolcen Studio and associated developers.
Apparently they lost a ton of senior people right after launch, possibly due to not getting paid well enough for a successful launch. But who knows. I hope they go under.
I would say there is little excitement over the builds or the prospect of theory crafting after you have played the initial builds. I may be mistaken about the state of the game because 2 months into release having played what I had and grown a tad bored...never a good sign for an ARPG.
It has the same users as before the release.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
So like, if they want to sell this as a single player game for a few bucks on PS5, I'm up for it.
The fact is that ARPG are repetitive to a very high degree and without the impetus to try out builds your game is doomed. They are not that easy to balance and create, contrary to people's perception of the simplicity of ARPGs. Players of this genre get it.