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Ashes of Creation Previews the Node War System, With Goals, Open World PvP, and Challenges | MMORPG.

SystemSystem Member UncommonPosts: 12,599

imageAshes of Creation Previews the Node War System, With Goals, Open World PvP, and Challenges | MMORPG.com

Ashes of Creation showcased the Node War system on the most recent development stream, showing the massive open world PvP event, advantages, the process of declaring war, and victories.

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Babuinix

Comments

  • WargfootWargfoot Member EpicPosts: 1,458
    Good luck with the PvP/PvE thing.
    Anfere31Kyleranemperorhades1cheyane
  • DattelisDattelis Member EpicPosts: 1,675
    MMORPG of the decade once it releases in 2035
    Kyleranemperorhades1anthony20
  • WargfootWargfoot Member EpicPosts: 1,458
    Dattelis said:
    MMORPG of the decade once it releases in 2035
    I could play AoC for 10 years and then jump into Star Citizen two weeks before release.
    SovrathZutch
  • Anfere31Anfere31 Member UncommonPosts: 64
    Man MMO's take a long ass time to develope, hope it releases one day.
    Kyleran
  • BabuinixBabuinix Member EpicPosts: 4,463
    these bot's are getting out of hand  :D
    emperorhades1WargfootNanfoodle
  • emperorhades1emperorhades1 Member RarePosts: 421
    All pvp focused MMO.... Snooze.... This is DWA. Dead when it arrives in 10 years.
  • WargfootWargfoot Member EpicPosts: 1,458
    jyh4w said:

    redacted

    I hope your death involves being pinned under a burning sofa.
    SovrathSamhaelSarla
  • sabrefoxxsabrefoxx Member UncommonPosts: 246
    Somehow, Star Citizen has a greater chance of releasing 1.0 sooner than ashes of creation. At least RSI is transparent and has something affordably open and in a playable sandbox work, although small (relatively).

    AoC, I can't play it unless I dish out hundreds of dollars, I can only play it during a certain time, and when I do play it 1) it will be for a short while, 2) it won't have much to play, 3) most of it will be buggy as hell.
    gastovski1
  • SamhaelSamhael Member RarePosts: 1,534
    Does the AoC info cover how gimped PvE players will be if they are completely uninterested in competing for node ownership in PvP?
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901

    Samhael said:

    Does the AoC info cover how gimped PvE players will be if they are completely uninterested in competing for node ownership in PvP?



    This is not a PvE game. It's 100% designed for people who like PvP to show up while they PvE. Randomlly or by the events design. If you watch the video, you will also see that PvP needs to be hulted to do PvE or they will lose the PvP Node War. Steven has said many times. Ashes is not for everyone. It's for people who enjoy PvX.

    As for people that like the design of the PvE content in Ashes. Will have to learn to make friends for support or get skilled at defending them selves. Why? Because everyone is open to PvP at all times.
  • WargfootWargfoot Member EpicPosts: 1,458
    Nanfoodle said:

    Samhael said:

    Does the AoC info cover how gimped PvE players will be if they are completely uninterested in competing for node ownership in PvP?



    This is not a PvE game. It's 100% designed for people who like PvP to show up while they PvE. Randomlly or by the events design. If you watch the video, you will also see that PvP needs to be hulted to do PvE or they will lose the PvP Node War. Steven has said many times. Ashes is not for everyone. It's for people who enjoy PvX.
    This title is DOA.


    Kimo
  • PonziniPonzini Member UncommonPosts: 534
    edited June 6
    I think random pvp attacks should be very rare. The punishments for attacking a non combatant randomly is insane.

    If you have corruption you accrue stat/skill penalties, you have a higher chance to drop carried/equipped gear, and you suffer 4x the death penalty while corrupted which includes longer stat penalties, xp loss, and durability loss (equipment in this game can break). You gain even more corruption for attacking lower level players.

    Plus, if you are a node resident nearby you risk even more consequences.

    95% of pvp should be events like guild wars, node wars, or caravans. You dont have to join in any of these if you dont want to.
    cheyaneScot
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901

    Ponzini said:

    I think random pvp attacks should be very rare. The punishments for attacking a non combatant randomly is insane.



    If you have corruption you accrue stat/skill penalties, you have a higher chance to drop carried/equipped gear, and you suffer 4x the death penalty while corrupted which includes longer stat penalties, xp loss, and durability loss (equipment in this game can break). You gain even more corruption for attacking lower level players.



    Plus, if you are a node resident nearby you risk even more consequences.



    95% of pvp should be events like guild wars, node wars, or caravans. You dont have to join in any of these if you dont want to.



    The flagging system in Ashes is awesome. Attacking someone has some real negitve effects if PvP is not consensual. I loved in Linage going after PKers that did just that.
  • WargfootWargfoot Member EpicPosts: 1,458
    Nanfoodle said:

    Ponzini said:

    I think random pvp attacks should be very rare. The punishments for attacking a non combatant randomly is insane.



    If you have corruption you accrue stat/skill penalties, you have a higher chance to drop carried/equipped gear, and you suffer 4x the death penalty while corrupted which includes longer stat penalties, xp loss, and durability loss (equipment in this game can break). You gain even more corruption for attacking lower level players.



    Plus, if you are a node resident nearby you risk even more consequences.



    95% of pvp should be events like guild wars, node wars, or caravans. You dont have to join in any of these if you dont want to.



    The flagging system in Ashes is awesome. Attacking someone has some real negitve effects if PvP is not consensual. I loved in Linage going after PKers that did just that.
    Well, in FO the system drove a majority of the PKs from the game.

    I wonder about these complex systems (more complex = more exploitation) being engineered to service so few players.  Dealing with random PKs seems to be a huge expense when you could write them out entirely and just have guild/node wars.
  • darkwolfjaydarkwolfjay Member UncommonPosts: 17
    AoC is doomed to fail. I doubt that there will be a release prior to 2026 and until then the hype for this game died out. I don´t see any chance in a sub model nowadays. Waste of Time
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