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Wuthering Waves Review | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageWuthering Waves Review | MMORPG.com

Wuthering Waves is the next gacha RPG on the market, and Nick spent the last two weeks running through its sci-fi world to make heads or tails of it. Here's our review.

Read the full story here


Comments

  • DattelisDattelis Member EpicPosts: 1,675
    edited June 5
    Respectable review. Although, it should say "my wallet is safe......for now."
    DekahnScot
  • kitaradkitarad Member LegendaryPosts: 8,177
    Pity the story is poor. Combat alone cannot sustain my interest. I hear though that this game is quite dependent on quick fingers. Genshin is easier for old fuddy-duddies like me.

  • ohreconohrecon Member UncommonPosts: 32
    spot on review on everything. I had to uninstall. Wanted to get ahead of the curve starting one of these games when everyone else did but man the story was dreadful. I was playing on my Legion Go and it worked perfectly but kept falling asleep when they talked about dumb stuff.
  • Morfo2Morfo2 Member UncommonPosts: 136
    Combat is truly amazing! Much better than Genshin! But the story is so boring...
    The game will drag you to much for to long. Just add the damn skip button and let me play!
  • KalafaxKalafax Member UncommonPosts: 601
    Combat is fantastic, the world exploration is great, but your right the story is just mediocre which is exactly on par with Genshin' and all the others, on the plus side you can hit the skip button for almost all side quests and extra scenes ( its in the top left ) but the main storyline stuff you have to slough through, which is still an improvement over Genshin where you don't get to skip ANY of the painful stuff.

    Mess with the best, Die like the rest

  • saikoabesusaikoabesu Newbie CommonPosts: 1
    edited June 6
    This review is completely an L take XD Mint Picking in Genshin Impact and reviewing some RTS games doesn't make one qualified to review a game like this. And your comment on how unfair the gacha banner rates are, they are identical to the system and rates used by Hoyoverse in all of their games. Kuro literally pours premium currency down your throat, and you are guaranteed a 5 star weapon in 80 pulls with no 50/50 or 75/25, which by gacha standards is insane. The "end-game" for a version 1.0 RPG with a drip-fed, seasonal story isn't really an end-game, you just engage in activities there until the next version with the new main story quests drops. Other games like Star Rail, Genshin, Honkai Impact 3rd, Final Fantasy 14, this is a common thing and saying 'there's nothing to do' is completely unfair. I've sunk like 200 hours into the game so far, haven't spent a dime, have gotten 7 5-star entities, and have only scratched the surface of all the game modes so far. The combat in this game is top-tier, and exploring the over world is exciting, there's literally hundreds of hours of content packed into this free-2-play package that literally showers you with freemium banners and currency. So the beginning story is a bit mid, the EN voice acting is meh, but the story picks up considerably during Act 6, and the new quests from the Yinlin banner are leagues better in terms of stakes/writing/et al. I can't help but feel that game reviewers should actually be fans of a genre before dragging it through the mud.
    RoinohreconKyleran
  • Nick_ShivelyNick_Shively Member UncommonPosts: 130
    edited June 7


    This review is completely an L take XD Mint Picking in Genshin Impact and reviewing some RTS games doesn't make one qualified to review a game like this. And your comment on how unfair the gacha banner rates are, they are identical to the system and rates used by Hoyoverse in all of their games. Kuro literally pours premium currency down your throat, and you are guaranteed a 5 star weapon in 80 pulls with no 50/50 or 75/25, which by gacha standards is insane. The "end-game" for a version 1.0 RPG with a drip-fed, seasonal story isn't really an end-game, you just engage in activities there until the next version with the new main story quests drops. Other games like Star Rail, Genshin, Honkai Impact 3rd, Final Fantasy 14, this is a common thing and saying 'there's nothing to do' is completely unfair. I've sunk like 200 hours into the game so far, haven't spent a dime, have gotten 7 5-star entities, and have only scratched the surface of all the game modes so far. The combat in this game is top-tier, and exploring the over world is exciting, there's literally hundreds of hours of content packed into this free-2-play package that literally showers you with freemium banners and currency. So the beginning story is a bit mid, the EN voice acting is meh, but the story picks up considerably during Act 6, and the new quests from the Yinlin banner are leagues better in terms of stakes/writing/et al. I can't help but feel that game reviewers should actually be fans of a genre before dragging it through the mud.



    That's certainly a spicy take coming from someone with a single post. It's a good thing you did some research on me before attacking my character, but if you did a better job you'd have realized I've been writing and reviewing about MMOs, MMORPGs, and mobile games for more than a decade, and was the editor-in-chief of a successful MMO website for 5 years.

    First off, being a fan of a genre is a terrible criteria for reviewing a particular game and it automatically creates bias. I enjoy nearly every genre, but mobile games (and/or those built on mobile game mechanics) are objectively more flawed than most others. That doesn't mean amazing mobile games don't exist, but they're few and far between with most being bad and the rest mediocre.

    The gacha rates in Wuthering Waves are some of the lowest in all mobile gaming, but you are correct that the pity system is at least on par, if not a little more forgiving than most. The game does throw a lot of currency at you in the start, but I guarantee that will dry up and it's not something you can rely on just like similar games. You don't even need to pull a 5* character/weapon to progress, but that doesn't make it not a predatory mechanic.

    FF14 and most other true MMORPGs usually contain so many quests that the average player won't get through them all. Those that do are met with a fleshed-out endgame consisting of dungeons, raids, pvp, and open world means of progression, not to mention crafting and exploration systems.

    I mentioned that the combat is good, but it's still only good for a mobile game. It's worse than true 3rd person action games like Devil May Cry, less challenging than Souls-like games, and not as interesting as action RPGs (Witcher 3, Tales of Arise, Dragon's Dogma). There is a lot to do and explore in the world, but it's still pretty shallow. Go here, kill this TD, absorb it, collect a couple items to cook or craft with. It's a far cry from something like Zelda: Breath of the Wild.

    The story is absolutely garbage and shouldn't take dozens of hours to start getting good, and it also shouldn't rely on supplements from new gacha characters. I stand that a 6.5 is a very reasonable score for a relatively boring game with a few good aspects.
    cheyaneuriel_mafesskitaradKyleran
  • requium13requium13 Member UncommonPosts: 1
    Spot on review, my thoughts exactly, the combat seems to take what genshin and ToF did good and made it better, but I have walked away from my PC so many times when the story droned on and on and on
    maskedweasel
  • LenferLenfer Newbie CommonPosts: 1






    This review is completely an L take XD Mint Picking in Genshin Impact and reviewing some RTS games doesn't make one qualified to review a game like this. And your comment on how unfair the gacha banner rates are, they are identical to the system and rates used by Hoyoverse in all of their games. Kuro literally pours premium currency down your throat, and you are guaranteed a 5 star weapon in 80 pulls with no 50/50 or 75/25, which by gacha standards is insane. The "end-game" for a version 1.0 RPG with a drip-fed, seasonal story isn't really an end-game, you just engage in activities there until the next version with the new main story quests drops. Other games like Star Rail, Genshin, Honkai Impact 3rd, Final Fantasy 14, this is a common thing and saying 'there's nothing to do' is completely unfair. I've sunk like 200 hours into the game so far, haven't spent a dime, have gotten 7 5-star entities, and have only scratched the surface of all the game modes so far. The combat in this game is top-tier, and exploring the over world is exciting, there's literally hundreds of hours of content packed into this free-2-play package that literally showers you with freemium banners and currency. So the beginning story is a bit mid, the EN voice acting is meh, but the story picks up considerably during Act 6, and the new quests from the Yinlin banner are leagues better in terms of stakes/writing/et al. I can't help but feel that game reviewers should actually be fans of a genre before dragging it through the mud.






    That's certainly a spicy take coming from someone with a single post. It's a good thing you did some research on me before attacking my character, but if you did a better job you'd have realized I've been writing and reviewing about MMOs, MMORPGs, and mobile games for more than a decade, and was the editor-in-chief of a successful MMO website for 5 years.



    First off, being a fan of a genre is a terrible criteria for reviewing a particular game and it automatically creates bias. I enjoy nearly every genre, but mobile games (and/or those built on mobile game mechanics) are objectively more flawed than most others. That doesn't mean amazing mobile games don't exist, but they're few and far between with most being bad and the rest mediocre.



    The gacha rates in Wuthering Waves are some of the lowest in all mobile gaming, but you are correct that the pity system is at least on par, if not a little more forgiving than most. The game does throw a lot of currency at you in the start, but I guarantee that will dry up and it's not something you can rely on just like similar games. You don't even need to pull a 5* character/weapon to progress, but that doesn't make it not a predatory mechanic.



    FF14 and most other true MMORPGs usually contain so many quests that the average player won't get through them all. Those that do are met with a fleshed-out endgame consisting of dungeons, raids, pvp, and open world means of progression, not to mention crafting and exploration systems.



    I mentioned that the combat is good, but it's still only good for a mobile game. It's worse than true 3rd person action games like Devil May Cry, less challenging than Souls-like games, and not as interesting as action RPGs (Witcher 3, Tales of Arise, Dragon's Dogma). There is a lot to do and explore in the world, but it's still pretty shallow. Go here, kill this TD, absorb it, collect a couple items to cook or craft with. It's a far cry from something like Zelda: Breath of the Wild.



    The story is absolutely garbage and shouldn't take dozens of hours to start getting good, and it also shouldn't rely on supplements from new gacha characters. I stand that a 6.5 is a very reasonable score for a relatively boring game with a few good aspects.



    Then you won't like this spicy take coming from another person with a single post.

    I have no issue with a reviewer finding a game boring or giving it a mediocre review if it isn't their cup of tea. What I don't like to see is a reviewer talk about aspects like endgame and story without having experienced either to what I'd consider to be a reasonable extent. Again, I'd like to reiterate - if you haven't experienced these things, please don't mislead readers into thinking that you have taken those into account. Maybe I'm misunderstanding (and if so, I'd appreciate some clarification) but based on this response it really sounds like you haven't, and if you haven't, that's not an issue, but I really wish you would have mentioned that during the review.

    In addition to the story (which substantially improves after the first three acts, as that one individual put it) one of the points here that does seem a bit strange to me is the "less challenging than Souls-like" piece. One of the endgame modes you'd mentioned earlier (Tactical Hologram) have even early bosses that can and will tear you apart with the ease of a Souls boss if you don't understand their moveset (and yes, I have played and beaten normal and modded Soulsborne games, so I speak from experience here).

    And I'd add that if you're using Breath of the Wild, Devil May Cry, Dark Souls, Witcher 3, Dragon's Dogma, Tales of Arise, and MMORPGs as your measuring stick, you are no longer reviewing a mobile game and are not making a good comparison. You'd be better served using something like Genshin, Tower of Fantasy, Punishing Gray Raven, or Warframe as a reference point.

    I'm sure you're plenty qualified, and I'm sure you have plenty of decent reviews. This review, in my opinion, did not feel like one of them.
    Kyleran
  • ohreconohrecon Member UncommonPosts: 32
    I'll be honest I didnt expect Wuthering Waves stans to come flooding in, creating accounts, to defend their game
    maskedweaseluriel_mafesskitaradKyleran
  • Nick_ShivelyNick_Shively Member UncommonPosts: 130

    Lenfer said:




    Then you won't like this spicy take coming from another person with a single post.



    I have no issue with a reviewer finding a game boring or giving it a mediocre review if it isn't their cup of tea. What I don't like to see is a reviewer talk about aspects like endgame and story without having experienced either to what I'd consider to be a reasonable extent. Again, I'd like to reiterate - if you haven't experienced these things, please don't mislead readers into thinking that you have taken those into account. Maybe I'm misunderstanding (and if so, I'd appreciate some clarification) but based on this response it really sounds like you haven't, and if you haven't, that's not an issue, but I really wish you would have mentioned that during the review.



    In addition to the story (which substantially improves after the first three acts, as that one individual put it) one of the points here that does seem a bit strange to me is the "less challenging than Souls-like" piece. One of the endgame modes you'd mentioned earlier (Tactical Hologram) have even early bosses that can and will tear you apart with the ease of a Souls boss if you don't understand their moveset (and yes, I have played and beaten normal and modded Soulsborne games, so I speak from experience here).



    And I'd add that if you're using Breath of the Wild, Devil May Cry, Dark Souls, Witcher 3, Dragon's Dogma, Tales of Arise, and MMORPGs as your measuring stick, you are no longer reviewing a mobile game and are not making a good comparison. You'd be better served using something like Genshin, Tower of Fantasy, Punishing Gray Raven, or Warframe as a reference point.



    I'm sure you're plenty qualified, and I'm sure you have plenty of decent reviews. This review, in my opinion, did not feel like one of them.



    Those are some fair questions, and I believe I played enough of the story and endgame to make a proper assessment. Did I 100% what's currently available? No, but I experienced enough to get a reasonable idea of how everything works and the quality of the writing.

    I did play the endgame, and other than the Tactical Hologram I didn't really enjoy any of it. Most of it exists to create more grind, and I'm sure TH will eventually feel like this once you hit a certain difficulty wall. This mostly meaningless grind is less tolerated in what is essentially a single-player game compared with true MMORPGs.

    For each game, I review it in a vacuum. I didn't measure it against the aforementioned games, but I did use them as a reference when considering how other types of games work. I didn't mark down points simply because this game is made for mobile first and thus has limitations. In fact, it got extra points for finally bringing a good combat system to the platform.

    However, most mobile games do inherently come with intentional flaws that can't be overlooked. Gacha systems as a mechanic are almost always predatory, and WW's is one of the worst up there (along with Genshin's). Not all mobile games need a gacha and there are others with much better rates. Other true mobile MMORPGs, like Albion Online don't include a gacha system at all.

    I've played all the games you've mentioned and significantly more mobile games. Warframe is incredibly F2P friendly (unless it has changed recently), while Genshin has an awful gacha system, and I feel like PGR and Tower of Fantasy had middling gachas, but I found the latter 2 games to be very mediocre. For example, I play Nikke and most banners have a 4% rate, the pity system is 200 draws but it carries over from each banner, and the game throws loads of draw tickets at you; I've never even come close to needing to pay for any of the characters I've wanted.

    I simply didn't find any long or short-term redeeming qualities in WW other than the combat system, which I've mentioned multiple times. I honestly can't think of another game where I've been so bored for such long periods of time, and I play a lot of JRPGs which can have hours of straight dialogue.
    Kyleran
  • jdawg15jdawg15 Member UncommonPosts: 3
    The combat system is initially what got me hooked on Wuthering Waves. I understand that we all have different experiences with new games, but I do not share the view that the world and character design were not interesting enough to pull me into the game.

    Personally, I have enjoyed every minute in Wuthering Waves. I can't wait to see what else they add to the game. Jinzhou is beautiful, and the characters are all captivating.

    The game won't be for everyone, so I understand the negative reviews. For myself, it has been a great experience so far.
  • uriel_mafessuriel_mafess Member UncommonPosts: 258
    This game is quite bad. Not even combat is that good. It's good compared to Genshin but thats saying its good compared to cancer.

    I understand the need to give it a "good" note but this game its a 4.
    Otakun
  • ScotScot Member LegendaryPosts: 24,429
    This review is completely an L take XD Mint Picking in Genshin Impact and reviewing some RTS games doesn't make one qualified to review a game like this. And your comment on how unfair the gacha banner rates are, they are identical to the system and rates used by Hoyoverse in all of their games. Kuro literally pours premium currency down your throat, and you are guaranteed a 5 star weapon in 80 pulls with no 50/50 or 75/25, which by gacha standards is insane. The "end-game" for a version 1.0 RPG with a drip-fed, seasonal story isn't really an end-game, you just engage in activities there until the next version with the new main story quests drops. Other games like Star Rail, Genshin, Honkai Impact 3rd, Final Fantasy 14, this is a common thing and saying 'there's nothing to do' is completely unfair. I've sunk like 200 hours into the game so far, haven't spent a dime, have gotten 7 5-star entities, and have only scratched the surface of all the game modes so far. The combat in this game is top-tier, and exploring the over world is exciting, there's literally hundreds of hours of content packed into this free-2-play package that literally showers you with freemium banners and currency. So the beginning story is a bit mid, the EN voice acting is meh, but the story picks up considerably during Act 6, and the new quests from the Yinlin banner are leagues better in terms of stakes/writing/et al. I can't help but feel that game reviewers should actually be fans of a genre before dragging it through the mud.
    Lenfer said:
    Then you won't like this spicy take coming from another person with a single post.

    I have no issue with a reviewer finding a game boring or giving it a mediocre review if it isn't their cup of tea. What I don't like to see is a reviewer talk about aspects like endgame and story without having experienced either to what I'd consider to be a reasonable extent. Again, I'd like to reiterate - if you haven't experienced these things, please don't mislead readers into thinking that you have taken those into account. Maybe I'm misunderstanding (and if so, I'd appreciate some clarification) but based on this response it really sounds like you haven't, and if you haven't, that's not an issue, but I really wish you would have mentioned that during the review.

    In addition to the story (which substantially improves after the first three acts, as that one individual put it) one of the points here that does seem a bit strange to me is the "less challenging than Souls-like" piece. One of the endgame modes you'd mentioned earlier (Tactical Hologram) have even early bosses that can and will tear you apart with the ease of a Souls boss if you don't understand their moveset (and yes, I have played and beaten normal and modded Soulsborne games, so I speak from experience here).

    And I'd add that if you're using Breath of the Wild, Devil May Cry, Dark Souls, Witcher 3, Dragon's Dogma, Tales of Arise, and MMORPGs as your measuring stick, you are no longer reviewing a mobile game and are not making a good comparison. You'd be better served using something like Genshin, Tower of Fantasy, Punishing Gray Raven, or Warframe as a reference point.

    I'm sure you're plenty qualified, and I'm sure you have plenty of decent reviews. This review, in my opinion, did not feel like one of them.
    No matter how "spicy" you are you still get a...

    Welcome to the forums! :)

    (This post is sponsored by Two for the Price of One Spices at you local Mall.) 
  • HerseeptHerseept Newbie CommonPosts: 1

    geometry dash meltdown said:
    This game is quite bad. Not even combat is that good. It's good compared to Genshin but thats saying its good compared to cancer.



    I understand the need to give it a "good" note but this game its a 4.


    I'm thinking of trying this game.
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