It looks like you're new here. If you want to get involved, click one of these buttons!
Final Fantasy 14 will implement new visual and audio indicators for certain boss fight mechanics, starting with Dawntrail bosses and with more prior ones in the future.
Comments
It's not the first time we've had onscreen text indicators like that, but it's the usage with the flashing red background behind the text is what seems to be new, also i do wonder how often this will be used throughout the duration of fight phases, because if it's used really often, i hope there will be an option to switch it off.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
Having larger text indicators is fine, but I think what we need is a in game school, where you pay gil to learn and practice methods of mitigation of what bosses might throw at you. That way you learn hands on, so when you go into a hard fight, you are prepared.
Another idea is to make memorizing boss mechanics irrelevant, and put more effort into class skills capable of mitigating them.
Also, what's the point of a visual indicator if it's only going to be shown less than a couple of seconds? Again this is where you need to know what the boss is going to do ahead of time.
Frankly, I have no idea how to improve this and keep things challenging; but requiring memorization of hundreds of mechanics is just bad design IMO.
That said, here's a tip for PC users who struggle with these things: Try using a controller. I find that I spend a lot more time staring at my hotbar when I'm on mouse + keyboard. When I'm on a controller, I have my crossbar pretty much committed to muscle memory (after some practice), so it's easier to watch the fight.
I still feel more comfortable using m+k in noncombat situations (especially if I'm chatting), but it's easy enough to switch between the two.