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Indie MMO: $DREAD Is #DEAD | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageIndie MMO: $DREAD Is #DEAD | MMORPG.com

This week, Britaria becomes the next indie MMO project to die on the vine in 2024 while Ember Sword tries to keep the crypto game concept alive. Plenty of other stuff is also going on, so let's quit wasting time and get started with this week's Indie MMO Spotlight.

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Comments

  • ShinyFlygonShinyFlygon Member RarePosts: 616
    Condolences to anyone stupid enough to Kickstart an MMO. I hope you've learned a lesson here.

    Also, f*** cryptocurrency. May the game burn in hell.
    Splattrtyllyn
  • ScotScot Member LegendaryPosts: 24,478
    Almost like players are getting fed up of supporting Crowd funding, early access, live service and crypto or something? ;)
  • SplattrSplattr Member RarePosts: 580

    Scot said:

    Almost like players are getting fed up of supporting Crowd funding, early access, live service and crypto or something? ;)



    You might be right about live service and crypto, but I'm not so sure about crowd funding or early access. For every failed kickstarter, there seems to be three more that hit their initial goal within hours.
  • ValdemarJValdemarJ Member RarePosts: 1,441
    Splattr said:

    Scot said:

    Almost like players are getting fed up of supporting Crowd funding, early access, live service and crypto or something? ;)



    You might be right about live service and crypto, but I'm not so sure about crowd funding or early access. For every failed kickstarter, there seems to be three more that hit their initial goal within hours.
    It depends on the situation for me.

    I'm still open to buying Early Access games, especially from AA and indie studios. It depends on how much they ask and what they're offering. Generally, I have a $25 cap on what I'll spend for an EA title.

    No more crowd funding period for me, and especially not for live service games. As a thumb rule, no EA for live service games either. It's just too risky and not worth it. Studios quickly forget about their earliest supporters in their mad pursuit to get into the wallets of newbies.
    Kyleran
    Bring back the Naked Chicken Chalupa!
  • ScotScot Member LegendaryPosts: 24,478
    edited June 2024
    ValdemarJ said:
    Splattr said:

    Scot said:

    Almost like players are getting fed up of supporting Crowd funding, early access, live service and crypto or something? ;)



    You might be right about live service and crypto, but I'm not so sure about crowd funding or early access. For every failed kickstarter, there seems to be three more that hit their initial goal within hours.
    It depends on the situation for me.

    I'm still open to buying Early Access games, especially from AA and indie studios. It depends on how much they ask and what they're offering. Generally, I have a $25 cap on what I'll spend for an EA title.

    No more crowd funding period for me, and especially not for live service games. As a thumb rule, no EA for live service games either. It's just too risky and not worth it. Studios quickly forget about their earliest supporters in their mad pursuit to get into the wallets of newbies.
    Players attitudes are changing, but I agree crowdfunding and early access have had the least problems here. It's interesting to see you changing Valdemar, you are one of our level headed posters, so it puzzles me when I see you jump in at what I think is a too early stage.

    I think one of the things that has caught players out is how much gaming has changed over the last five years. It caught me out and here I am talking of my appraisal of "should I buy" and I never buy before a couple of months after reviews. I have put extra checks in for indie games (still not failsafe), but not AA as yet.

    We all have our own way of making a purchase, but no matter how cautious you are you can get it wrong now, that was a wake up call for me and shows the industry is changing. But indie has given us some amazing games, we would be far worse of without it. The levels and types of monetization though, that is down to the AA+ titles, they are taking the cake and eating the bread too; that's why players are cautious about live service and crypto. Though as mentioned before it tends to be sticking to their current live service and not looking for new ones.
    ValdemarJ
  • ValdemarJValdemarJ Member RarePosts: 1,441
    I tried crowd funding and gave it a fair shot. It doesn't work for me. I like to get my hands on something I can actually chew on and crowd funding doesn't deliver that.

    For Early Access, my thought has always been about getting my hands on and playing something, so I've never been drawn to deals where the game isn't very playable. Baldur's Gate 3 was EA, but I never bought in because it was too expensive and not enough done to be enjoyable. 7Days2Die I picked up for $13 on some Steam sale (around A17 I think?) and could dive right in.

    There is a mixed bag, for me, regarding Early Access. On one hand I get something I can enjoy now. On the other, things tend to change a lot over the development cycle and not always how I would hope or like.

    Early Access can be important for indie and AA studios that don't have mega corporation budgets funding them. So, if I think a studio has a good idea, and there is something to play, and it's within my budget, then I'll take the risk. I ask myself, if the studio were to fold today and this is what I got to play, would I still be happy with that. For most of the indie and AA Early Access games I've played, this has been true.
    Scot
    Bring back the Naked Chicken Chalupa!
  • ShinyFlygonShinyFlygon Member RarePosts: 616
    There are many, many indie studios that did not need Early Access funding to get their first games launched. Why? Because they did not fly directly for the sun like Icarus. They started small with a simple-but-fun game to earn a name for themselves. Then they either improved upon that initial formula with DLC and sequels or moved on to more complicated projects.

    Jumping in with both feet to try your hand at something as insanely complex as an MMO is hubristic and foolhardy, and it's criminal that vehicles like Kickstarter and Early Access allow these people to drag optimistic "investors" (read "marks") down with them.
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