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Pax Dei Devs Suggest Deleting Corrupted Graphics Settings Files After This Morning's Server Crash |

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  • KyleranKyleran Member LegendaryPosts: 44,093
    tzervo said:
    cheyane said:

    <~~>

    There is no guarantee a fully released game is going to be less buggy or more fun. You only assume it is. I think the most important thing is to research the game you're buying and decide if it is worth it. I also don't think early access games are not worth it. In fact many are better than the released games. There is always a risk in both released and early access, just an artificial tag isn't going to change the condition of the game.

    How bad was Fallout 76 or Cyberpunk 2077 when they 'released' were they better than an early access title?
    Or NMS. Or New World with all its bugs. Or any of the "released" titles of the recent article in this site:

    https://forums.mmorpg.com/discussion/505496/mmo-launch-spotlight-tons-of-mmos-launched-this-week-and-are-ready-to-play-mmorpg-com#latest

    And compare those to early access Valheim or V Rising.

    Those labels have no value, especially since it's the devs assigning them in both cases, and the criteria ("complete" game, whatever that means) are fuzzy. 
    All of those titles were arguably better a year or 3 post release which is what I often wait for, playing at Day 1 is usually an inferior experience.

    I was there for the release of ESO, FO76 and both were much better when I went back 7 / 2 years respectively. I didn't last more than a few months the first time around.

    Glad I waited to buy NMS a few years post launch, probably didn't wait long enough for New World first playing at year 2 but I got 9 months out of it, do not too bad.

    For me waiting is always better because most games I will never go back for, life's too short to replay old games.




    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,717
    Scot said:
    Scot said:
    Scot said:
    For me having to delete graphics settings files is not fun, its a chore, no thanks!. Each to their own, I have said before games would not be as good as they are when I play them without the early adopters. ;)
    It took exactly 30 seconds to delete.. for the 1 person in my clan affected.  Some hills are actually anthills.

    These guys have, by FAR, been the best at communicating pro-actively that I have ever experienced.  My Discord is pinged 5-7 times a day since launch that outlines any issues, what they think could be the cause, and how they are fixing it.  

    I think their biggest issue is simply going to be that the game itself needs more "game".  There is no economy to speak of because there is no vendor, no auction house, and no currency.   All that is likely to come in the near/middle future.  Probably accompanied by a wipe (or two),

    Let me ask you, what was the last MMORPG that you actually played that was bug free (and well populated) when you played it after waiting for a few years?  And how long did you stick with that MMORPG?   Just trying to see what game you visualize as the standard to hold the other MMORPGs against.
    Nothing is bug free, its all down to what each of us is used to. I don't play games until at least a couple of months after launch (increasingly that's even multiplayer now) to give them time to iron out the wrinkles. Someone like you would be saying "what wrinkles, you don't have to delete any files you know"?

    What puzzles me is that you don't have anything that is properly launched to play, have you and your gang gone thorough that many games?

    I am not yet a cult's Supreme Leader like Kyleran, but I have loads of bought and unplayed games, I can see myself passing unplayed ones on in my will. :)
    Again, what was the last mmorpg that you waited a few months to play and how long did you eventually play it?
    We have a different mindset here, when it comes to proper MMORPGs (which is what I think you are talking about) that would be BDO. I went in years after it came out in the west, playing fewer games gives you that time frame. I was there for about four months, I found a guild which was decent but not the sort of guild I normally join. If I had found one more to my liking I would have stayed longer no doubt. But the weapon and armour upgrade system really put me off, so I left.

    If we are talking MMO-like (very lite) the most recent would be War Thunder, but I returned to that game this year because it the best of its genre in my eyes. I think the fact you find yourself with a "guild" of gamers to "feed" may account for a lot of the differences between us here, I can remember talking with guild officers about "the next MMO" but we sort of spread ourselves over a handful of MMORPG's rather than jumping ship. There was a push for "the new" though and I would guess that those who found us too slow in that regard moved on. Any guild reflects its members, we were quite happy playing it that way, you are reflecting yours and keeping them happy.


    I do think you touched on something there.  The reason I log in to online games is to get on Discord and play with my buddies.  If there’s no game, then we don’t log in and sometimes we don’t talk to a member for months. We still post stuff.. but usually don’t jump into voice unless gaming.

    Games like PaxDei are ideal for us.  It doesn’t require parallel leveling. I can login alone and go harvest ores, smelt them, craft…. Someone else can login and hunt some wolves and cook up food.  We can all contribute something.  And when we get a few on we can go on an Adventure. 
    There are 5-6 of us on all the time, then another 5-6 that may disappear for a few month (or even years) but eventually pop back in.

    So my issue with PaxDei has nothing to do with any bugs (which honestly are fairly few all things considered) but more to do with depth of the game.  I can easily see us having fully built out a massive 10 plot base and leveled all crafting to max by the end of next month. Hopefully by then they can add the merchants and create an economy.  Otherwise it might be time for Tarisland for a month or two until a big PaxDei patch.
    Kyleran

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,717
    Kyleran said:
    tzervo said:
    cheyane said:

    <~~>

    There is no guarantee a fully released game is going to be less buggy or more fun. You only assume it is. I think the most important thing is to research the game you're buying and decide if it is worth it. I also don't think early access games are not worth it. In fact many are better than the released games. There is always a risk in both released and early access, just an artificial tag isn't going to change the condition of the game.

    How bad was Fallout 76 or Cyberpunk 2077 when they 'released' were they better than an early access title?
    Or NMS. Or New World with all its bugs. Or any of the "released" titles of the recent article in this site:

    https://forums.mmorpg.com/discussion/505496/mmo-launch-spotlight-tons-of-mmos-launched-this-week-and-are-ready-to-play-mmorpg-com#latest

    And compare those to early access Valheim or V Rising.

    Those labels have no value, especially since it's the devs assigning them in both cases, and the criteria ("complete" game, whatever that means) are fuzzy. 
    All of those titles were arguably better a year or 3 post release which is what I often wait for, playing at Day 1 is usually an inferior experience.

    I was there for the release of ESO, FO76 and both were much better when I went back 7 / 2 years respectively. I didn't last more than a few months the first time around.

    Glad I waited to buy NMS a few years post launch, probably didn't wait long enough for New World first playing at year 2 but I got 9 months out of it, do not too bad.

    For me waiting is always better because most games I will never go back for, life's too short to replay old games.




    I will go back and play DAoC any chance I get.  Just the loading screen music gets me in the mood
    GermzypiekitaradElidien_gaScotharken33

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Elidien_gaElidien_ga Member RarePosts: 421
    Kyleran said:
    tzervo said:
    cheyane said:

    <~~>

    There is no guarantee a fully released game is going to be less buggy or more fun. You only assume it is. I think the most important thing is to research the game you're buying and decide if it is worth it. I also don't think early access games are not worth it. In fact many are better than the released games. There is always a risk in both released and early access, just an artificial tag isn't going to change the condition of the game.

    How bad was Fallout 76 or Cyberpunk 2077 when they 'released' were they better than an early access title?
    Or NMS. Or New World with all its bugs. Or any of the "released" titles of the recent article in this site:

    https://forums.mmorpg.com/discussion/505496/mmo-launch-spotlight-tons-of-mmos-launched-this-week-and-are-ready-to-play-mmorpg-com#latest

    And compare those to early access Valheim or V Rising.

    Those labels have no value, especially since it's the devs assigning them in both cases, and the criteria ("complete" game, whatever that means) are fuzzy. 
    All of those titles were arguably better a year or 3 post release which is what I often wait for, playing at Day 1 is usually an inferior experience.

    I was there for the release of ESO, FO76 and both were much better when I went back 7 / 2 years respectively. I didn't last more than a few months the first time around.

    Glad I waited to buy NMS a few years post launch, probably didn't wait long enough for New World first playing at year 2 but I got 9 months out of it, do not too bad.

    For me waiting is always better because most games I will never go back for, life's too short to replay old games.




    I will go back and play DAoC any chance I get.  Just the loading screen music gets me in the mood
    My one wish is to remaster DAOC and I will be there with a lifetime sub, epic edition purchased, and I will buy everything in the store and the BP too! :) I joke but I would be there in a heartbeat. The nostalgia kicks in from time to time and I even try freeshards but most suck and then I start to run and fight and I feel like I am stuck in molasses. But a remastered 2025 edition would be the greatest thing since someone sliced bread for the first time.
    Slapshot1188Kyleran
  • kitaradkitarad Member LegendaryPosts: 8,178
    Why doesn't EA just remaster DAoC. They would have an absolute winner. Stupid suits.
    Elidien_gaSlapshot1188ScotKyleran

  • WargfootWargfoot Member EpicPosts: 1,501
    kitarad said:
    Why doesn't EA just remaster DAoC. They would have an absolute winner. Stupid suits.
    The executives are too busy sitting on the potty grunting out the next NFT title?
    I'm only guessing there.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,717
    edited June 2024
    @Wargfoot ; I didn't want to hijack the Playable Worlds thread but here are some pictures of my nearby neighbors in Pax:








    And here is a cool one (not my neighborhood):




    Sovrathharken33ScotBabuinixKyleran

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ScotScot Member LegendaryPosts: 24,481
    Scot said:
    Scot said:
    Scot said:
    For me having to delete graphics settings files is not fun, its a chore, no thanks!. Each to their own, I have said before games would not be as good as they are when I play them without the early adopters. ;)
    It took exactly 30 seconds to delete.. for the 1 person in my clan affected.  Some hills are actually anthills.

    These guys have, by FAR, been the best at communicating pro-actively that I have ever experienced.  My Discord is pinged 5-7 times a day since launch that outlines any issues, what they think could be the cause, and how they are fixing it.  

    I think their biggest issue is simply going to be that the game itself needs more "game".  There is no economy to speak of because there is no vendor, no auction house, and no currency.   All that is likely to come in the near/middle future.  Probably accompanied by a wipe (or two),

    Let me ask you, what was the last MMORPG that you actually played that was bug free (and well populated) when you played it after waiting for a few years?  And how long did you stick with that MMORPG?   Just trying to see what game you visualize as the standard to hold the other MMORPGs against.
    Nothing is bug free, its all down to what each of us is used to. I don't play games until at least a couple of months after launch (increasingly that's even multiplayer now) to give them time to iron out the wrinkles. Someone like you would be saying "what wrinkles, you don't have to delete any files you know"?

    What puzzles me is that you don't have anything that is properly launched to play, have you and your gang gone thorough that many games?

    I am not yet a cult's Supreme Leader like Kyleran, but I have loads of bought and unplayed games, I can see myself passing unplayed ones on in my will. :)
    Again, what was the last mmorpg that you waited a few months to play and how long did you eventually play it?
    We have a different mindset here, when it comes to proper MMORPGs (which is what I think you are talking about) that would be BDO. I went in years after it came out in the west, playing fewer games gives you that time frame. I was there for about four months, I found a guild which was decent but not the sort of guild I normally join. If I had found one more to my liking I would have stayed longer no doubt. But the weapon and armour upgrade system really put me off, so I left.

    If we are talking MMO-like (very lite) the most recent would be War Thunder, but I returned to that game this year because it the best of its genre in my eyes. I think the fact you find yourself with a "guild" of gamers to "feed" may account for a lot of the differences between us here, I can remember talking with guild officers about "the next MMO" but we sort of spread ourselves over a handful of MMORPG's rather than jumping ship. There was a push for "the new" though and I would guess that those who found us too slow in that regard moved on. Any guild reflects its members, we were quite happy playing it that way, you are reflecting yours and keeping them happy.


    I do think you touched on something there.  The reason I log in to online games is to get on Discord and play with my buddies.  If there’s no game, then we don’t log in and sometimes we don’t talk to a member for months. We still post stuff.. but usually don’t jump into voice unless gaming.

    Games like PaxDei are ideal for us.  It doesn’t require parallel leveling. I can login alone and go harvest ores, smelt them, craft…. Someone else can login and hunt some wolves and cook up food.  We can all contribute something.  And when we get a few on we can go on an Adventure. 
    There are 5-6 of us on all the time, then another 5-6 that may disappear for a few month (or even years) but eventually pop back in.

    So my issue with PaxDei has nothing to do with any bugs (which honestly are fairly few all things considered) but more to do with depth of the game.  I can easily see us having fully built out a massive 10 plot base and leveled all crafting to max by the end of next month. Hopefully by then they can add the merchants and create an economy.  Otherwise it might be time for Tarisland for a month or two until a big PaxDei patch.
    You are reminding me of the way we poured resources into the guild for one reason or another, from building one guild HQ and a second for battle in AoC to getting the forges up to top level crafting in AC2. So yes, I have been there, I guess we were just more settled in the MMOs we were playing, so with my earliest guild it was DAOC, WoW and AoC. Could we do that again today, I am not sure, I know one old guild uses a steam group and plays more like you are suggesting, but they stick to launched games as far as I know, but I could be wrong there.
  • harken33harken33 Member UncommonPosts: 309
    And here is a cool one (not my neighborhood):



    Those are some very nice screenshots you put up. 

    Games like this that give freedom and allow those artistically talented types to create something amazing is always a plus in my opinion.

    ScotElidien_gaKyleran
  • Elidien_gaElidien_ga Member RarePosts: 421
    Scot said:
    Scot said:
    Scot said:
    Scot said:
    For me having to delete graphics settings files is not fun, its a chore, no thanks!. Each to their own, I have said before games would not be as good as they are when I play them without the early adopters. ;)
    It took exactly 30 seconds to delete.. for the 1 person in my clan affected.  Some hills are actually anthills.

    These guys have, by FAR, been the best at communicating pro-actively that I have ever experienced.  My Discord is pinged 5-7 times a day since launch that outlines any issues, what they think could be the cause, and how they are fixing it.  

    I think their biggest issue is simply going to be that the game itself needs more "game".  There is no economy to speak of because there is no vendor, no auction house, and no currency.   All that is likely to come in the near/middle future.  Probably accompanied by a wipe (or two),

    Let me ask you, what was the last MMORPG that you actually played that was bug free (and well populated) when you played it after waiting for a few years?  And how long did you stick with that MMORPG?   Just trying to see what game you visualize as the standard to hold the other MMORPGs against.
    Nothing is bug free, its all down to what each of us is used to. I don't play games until at least a couple of months after launch (increasingly that's even multiplayer now) to give them time to iron out the wrinkles. Someone like you would be saying "what wrinkles, you don't have to delete any files you know"?

    What puzzles me is that you don't have anything that is properly launched to play, have you and your gang gone thorough that many games?

    I am not yet a cult's Supreme Leader like Kyleran, but I have loads of bought and unplayed games, I can see myself passing unplayed ones on in my will. :)
    Again, what was the last mmorpg that you waited a few months to play and how long did you eventually play it?
    We have a different mindset here, when it comes to proper MMORPGs (which is what I think you are talking about) that would be BDO. I went in years after it came out in the west, playing fewer games gives you that time frame. I was there for about four months, I found a guild which was decent but not the sort of guild I normally join. If I had found one more to my liking I would have stayed longer no doubt. But the weapon and armour upgrade system really put me off, so I left.

    If we are talking MMO-like (very lite) the most recent would be War Thunder, but I returned to that game this year because it the best of its genre in my eyes. I think the fact you find yourself with a "guild" of gamers to "feed" may account for a lot of the differences between us here, I can remember talking with guild officers about "the next MMO" but we sort of spread ourselves over a handful of MMORPG's rather than jumping ship. There was a push for "the new" though and I would guess that those who found us too slow in that regard moved on. Any guild reflects its members, we were quite happy playing it that way, you are reflecting yours and keeping them happy.


    I do think you touched on something there.  The reason I log in to online games is to get on Discord and play with my buddies.  If there’s no game, then we don’t log in and sometimes we don’t talk to a member for months. We still post stuff.. but usually don’t jump into voice unless gaming.

    Games like PaxDei are ideal for us.  It doesn’t require parallel leveling. I can login alone and go harvest ores, smelt them, craft…. Someone else can login and hunt some wolves and cook up food.  We can all contribute something.  And when we get a few on we can go on an Adventure. 
    There are 5-6 of us on all the time, then another 5-6 that may disappear for a few month (or even years) but eventually pop back in.

    So my issue with PaxDei has nothing to do with any bugs (which honestly are fairly few all things considered) but more to do with depth of the game.  I can easily see us having fully built out a massive 10 plot base and leveled all crafting to max by the end of next month. Hopefully by then they can add the merchants and create an economy.  Otherwise it might be time for Tarisland for a month or two until a big PaxDei patch.
    You are reminding me of the way we poured resources into the guild for one reason or another, from building one guild HQ and a second for battle in AoC to getting the forges up to top level crafting in AC2. So yes, I have been there, I guess we were just more settled in the MMOs we were playing, so with my earliest guild it was DAOC, WoW and AoC. Could we do that again today, I am not sure, I know one old guild uses a steam group and plays more like you are suggesting, but they stick to launched games as far as I know, but I could be wrong there.
    I would love to play a game like this and have what I use to have in MMOs ( a dedicated guild group that moved from game to game like EQ to SWG to COH to EQ2 to WOW). However so many gamers seem to having gaming attention issues and jump back and forth from game to game weekly and even daily sometimes. And I do not mean playing many different games but jumping so quickly  you cannot even learn or get comfortable). I on the other hand play one game for months to years (with side adventures in a limited fashion) but have one main game. I think Pax Dei could be that but I worry that people will just play it and move on quickly like they have from others of the same genre.
    Kyleran
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,717
    Scot said:
    Scot said:
    Scot said:
    Scot said:
    For me having to delete graphics settings files is not fun, its a chore, no thanks!. Each to their own, I have said before games would not be as good as they are when I play them without the early adopters. ;)
    It took exactly 30 seconds to delete.. for the 1 person in my clan affected.  Some hills are actually anthills.

    These guys have, by FAR, been the best at communicating pro-actively that I have ever experienced.  My Discord is pinged 5-7 times a day since launch that outlines any issues, what they think could be the cause, and how they are fixing it.  

    I think their biggest issue is simply going to be that the game itself needs more "game".  There is no economy to speak of because there is no vendor, no auction house, and no currency.   All that is likely to come in the near/middle future.  Probably accompanied by a wipe (or two),

    Let me ask you, what was the last MMORPG that you actually played that was bug free (and well populated) when you played it after waiting for a few years?  And how long did you stick with that MMORPG?   Just trying to see what game you visualize as the standard to hold the other MMORPGs against.
    Nothing is bug free, its all down to what each of us is used to. I don't play games until at least a couple of months after launch (increasingly that's even multiplayer now) to give them time to iron out the wrinkles. Someone like you would be saying "what wrinkles, you don't have to delete any files you know"?

    What puzzles me is that you don't have anything that is properly launched to play, have you and your gang gone thorough that many games?

    I am not yet a cult's Supreme Leader like Kyleran, but I have loads of bought and unplayed games, I can see myself passing unplayed ones on in my will. :)
    Again, what was the last mmorpg that you waited a few months to play and how long did you eventually play it?
    We have a different mindset here, when it comes to proper MMORPGs (which is what I think you are talking about) that would be BDO. I went in years after it came out in the west, playing fewer games gives you that time frame. I was there for about four months, I found a guild which was decent but not the sort of guild I normally join. If I had found one more to my liking I would have stayed longer no doubt. But the weapon and armour upgrade system really put me off, so I left.

    If we are talking MMO-like (very lite) the most recent would be War Thunder, but I returned to that game this year because it the best of its genre in my eyes. I think the fact you find yourself with a "guild" of gamers to "feed" may account for a lot of the differences between us here, I can remember talking with guild officers about "the next MMO" but we sort of spread ourselves over a handful of MMORPG's rather than jumping ship. There was a push for "the new" though and I would guess that those who found us too slow in that regard moved on. Any guild reflects its members, we were quite happy playing it that way, you are reflecting yours and keeping them happy.


    I do think you touched on something there.  The reason I log in to online games is to get on Discord and play with my buddies.  If there’s no game, then we don’t log in and sometimes we don’t talk to a member for months. We still post stuff.. but usually don’t jump into voice unless gaming.

    Games like PaxDei are ideal for us.  It doesn’t require parallel leveling. I can login alone and go harvest ores, smelt them, craft…. Someone else can login and hunt some wolves and cook up food.  We can all contribute something.  And when we get a few on we can go on an Adventure. 
    There are 5-6 of us on all the time, then another 5-6 that may disappear for a few month (or even years) but eventually pop back in.

    So my issue with PaxDei has nothing to do with any bugs (which honestly are fairly few all things considered) but more to do with depth of the game.  I can easily see us having fully built out a massive 10 plot base and leveled all crafting to max by the end of next month. Hopefully by then they can add the merchants and create an economy.  Otherwise it might be time for Tarisland for a month or two until a big PaxDei patch.
    You are reminding me of the way we poured resources into the guild for one reason or another, from building one guild HQ and a second for battle in AoC to getting the forges up to top level crafting in AC2. So yes, I have been there, I guess we were just more settled in the MMOs we were playing, so with my earliest guild it was DAOC, WoW and AoC. Could we do that again today, I am not sure, I know one old guild uses a steam group and plays more like you are suggesting, but they stick to launched games as far as I know, but I could be wrong there.
    I would love to play a game like this and have what I use to have in MMOs ( a dedicated guild group that moved from game to game like EQ to SWG to COH to EQ2 to WOW). However so many gamers seem to having gaming attention issues and jump back and forth from game to game weekly and even daily sometimes. And I do not mean playing many different games but jumping so quickly  you cannot even learn or get comfortable). I on the other hand play one game for months to years (with side adventures in a limited fashion) but have one main game. I think Pax Dei could be that but I worry that people will just play it and move on quickly like they have from others of the same genre.
    Yeah it's a different perspective.   Mine is more like a boardgame group. I have a group of people that regularly get together and we find something to play.   For others its a particular game they focus on and then try to find people to enjoy that experience while their purposes are aligned.


    Mine started with the second one, but we just stayed together forever.  We had one drama split 20 years ago because some folks wanted to play more hardcore in EQ2.  But since then it's been amazing.  No trust issues.  All for one and one for all kind of stuff. No man left behind.


    Kyleran

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ScotScot Member LegendaryPosts: 24,481
    edited June 2024
    I would love to play a game like this and have what I use to have in MMOs ( a dedicated guild group that moved from game to game like EQ to SWG to COH to EQ2 to WOW). However so many gamers seem to having gaming attention issues and jump back and forth from game to game weekly and even daily sometimes. And I do not mean playing many different games but jumping so quickly  you cannot even learn or get comfortable). I on the other hand play one game for months to years (with side adventures in a limited fashion) but have one main game. I think Pax Dei could be that but I worry that people will just play it and move on quickly like they have from others of the same genre.
    It's a lot harder to find a guild like that these days, look for them talking about maturity and giving you an idea of what they do that matches your own. If they go on about super casual and the like you know to steer clear.

    But that's not the only problem, the means by which you can find a guild have changed, I used to just do a goggle with the games name and "guild", these days guilds rarely have a webpage and even if they do it seems less likely to come up in a search. Something like Discord or Steam groups may tell you enough but I doubt it.
    Post edited by Scot on
    Elidien_gaKyleran
  • BabuinixBabuinix Member EpicPosts: 4,484
    @Wargfoot ; I didn't want to hijack the Playable Worlds thread but here are some pictures of my nearby neighbors in Pax:








    And here is a cool one (not my neighborhood):




    Looks great, reminds me of New World style.
    How's the PvP like? 
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,717
    Babuinix said:
    @Wargfoot ; I didn't want to hijack the Playable Worlds thread but here are some pictures of my nearby neighbors in Pax:








    And here is a cool one (not my neighborhood):




    Looks great, reminds me of New World style.
    How's the PvP like? 
    Dunno.  Have not done any PvP at all other than 1 fight in the Alpha Test.  We setup our base pretty far from the portal to the PvP zone so it would probably be a 30 minute  run to get there.  Maybe 45 based on whether we find passage through mountains and across rivers.
    Kyleran

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