I had not seen it but you got me curious. So, I went to the official site. They had them tatas.... Which made me read more. Then, I read
"Tired of MMOs where the fun begins 80 hours after you’ve started playing? In Fractured Online, you’re free to join your friends in the most epic adventures right off the bat. "
That was an automatic no. Stop doing the Blizzard thing. It kills all games. Adventure games are about the journey. If you make a game casual, only casual people will play it, and they will never aspire to be anything more.
I had not seen it but you got me curious. So, I went to the official site. They had them tatas.... Which made me read more. Then, I read
"Tired of MMOs where the fun begins 80 hours after you’ve started playing? In Fractured Online, you’re free to join your friends in the most epic adventures right off the bat. "
That was an automatic no. Stop doing the Blizzard thing. It kills all games. Adventure games are about the journey. If you make a game casual, only casual people will play it, and they will never aspire to be anything more.
The inference is that one not need plod through 80 hours of play to get to that meaningful. Instead it is so from the onset, essentially making the game all about the journey.
It is in games where all the meaningful play is confined to the endgame that there is a focus in rushing to it.
They are doing the opposite of the Blizzard thing.
Comments
Not sure if you've seen this. Looks good!
PS: I am definitely going straight to hell.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I had not seen it but you got me curious. So, I went to the official site. They had them tatas.... Which made me read more. Then, I read
"Tired of MMOs where the fun begins 80 hours after you’ve started playing? In Fractured Online, you’re free to join your friends in the most epic adventures right off the bat. "
That was an automatic no. Stop doing the Blizzard thing. It kills all games. Adventure games are about the journey. If you make a game casual, only casual people will play it, and they will never aspire to be anything more.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
The inference is that one not need plod through 80 hours of play to get to that meaningful. Instead it is so from the onset, essentially making the game all about the journey.
It is in games where all the meaningful play is confined to the endgame that there is a focus in rushing to it.
They are doing the opposite of the Blizzard thing.