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Daybreak Games Has Acquired Palia Developer Singularity 6 | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageDaybreak Games Has Acquired Palia Developer Singularity 6 | MMORPG.com

Daybreak Games has acquired Singularity 6, the developer of the cozy MMO Palia, according to a press release from its parent company, Enad Global 7.

Read the full story here


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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    The age old question of whether it's better to live on is zombie-mode or take the quick clean end.
    RobokappCalavryCogohiRaagnarz

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • TokkenTokken Member EpicPosts: 3,649
    Oh boy! What is Daybreak up to?

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • GreatnessGreatness Member UncommonPosts: 2,188
    I cannot wait for the end of the year 2024’s top News stories/surprises list. 

    ~Greatness~

    Currently Playing:
    Nothing

  • TillerTiller Member LegendaryPosts: 11,485
    *Throws papers into the air*

    Welp this game is dead!
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • slowz2secretslowz2secret Member RarePosts: 449
    rip
  • ValdemarJValdemarJ Member RarePosts: 1,419
    Tokken said:
    Oh boy! What is Daybreak up to?

    The new GameForge.
    harken33Tokken
    Bring back the Naked Chicken Chalupa!
  • ScotScot Member LegendaryPosts: 24,427
    I guess being "cozy" is not a sure fire route to success, who would have thunk it?
  • rhodeszarhodesza Member UncommonPosts: 14
    When this was announced I was really hoping it'd be something the wife and I could play together. Sadly, the co-op features weren't implemented very well and she quickly lost interest. If the formula was tweaked, I'm sure it would be/could've been a good escape for some people. As it stands now though, I doubt any milquetoast update could get her to reinstall and try it again.
    Slapshot1188CogohiRaagnarz
  • WargfootWargfoot Member EpicPosts: 1,458
    For me the fatal flaw with this game was instanced housing.
    That could be wrong, I only messed with it for a couple of hours.

    It would have been more engaging if people could be neighbors and build a town together.  
    TokkenAsturios
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    rhodesza said:
    When this was announced I was really hoping it'd be something the wife and I could play together. Sadly, the co-op features weren't implemented very well and she quickly lost interest. If the formula was tweaked, I'm sure it would be/could've been a good escape for some people. As it stands now though, I doubt any milquetoast update could get her to reinstall and try it again.
    This was pretty much my experience as well.   I couldn't even give her stuff and build a home together.  Maybe they fixed that now, but I guess it's too little too late.


    Elidien_gaRaagnarzCogohi

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • YoshihitoBLMYoshihitoBLM Member UncommonPosts: 5
    Well, I did enjoy the game somewhat but now I won't be touching it again. I will not touch anything Daybreak owns with a 100-foot pole, they are such a scummy and predatory business. Can't believe Singularity sold to these clowns. This is the company that kills games. I guess they got to make a quick buck instead of a decent game though...
  • harken33harken33 Member UncommonPosts: 305
    "Palia has not had a banner year so far, with multiple rounds of layoffs, including one that happened just weeks after its rough Steam Launch. Most recently, Singularity 6 laid off around 40% of its staff in May, so it'll be interesting if this acquisition by Daybreak allows the company to scale up and potentially re-hire many of those affected by the previous moves by the studio. "

    Daybreak had some layoffs as well this year (at least 45 reduced headcount according to its interim 2024 report) and lets face it, they are not exactly known for increasing the size of studios they acquire, generally the opposite with scaling down the staff, reorganizing whatever term they use.

    Daybreak's goal is to be a middle market / manager publisher in games so this acquisition is right up their alley. I would be more surprised by them re-hiring many laid off folks than with the actual merger / acquisition itself.
  • Elidien_gaElidien_ga Member UncommonPosts: 408



    rhodesza said:

    When this was announced I was really hoping it'd be something the wife and I could play together. Sadly, the co-op features weren't implemented very well and she quickly lost interest. If the formula was tweaked, I'm sure it would be/could've been a good escape for some people. As it stands now though, I doubt any milquetoast update could get her to reinstall and try it again.


    This was pretty much my experience as well.   I couldn't even give her stuff and build a home together.  Maybe they fixed that now, but I guess it's too little too late.





    Same. I felt like the game was lost between being a casual, social MMO but at the same time, not being social. People were just there and you just ran around and did stuff and went back to your instanced home. Everything else the game offered, other games did either better or with other gaming systems that I enjoyed. I just had little reason (or desire) to play.
    Slapshot1188Cogohi
  • TillerTiller Member LegendaryPosts: 11,485








    rhodesza said:


    When this was announced I was really hoping it'd be something the wife and I could play together. Sadly, the co-op features weren't implemented very well and she quickly lost interest. If the formula was tweaked, I'm sure it would be/could've been a good escape for some people. As it stands now though, I doubt any milquetoast update could get her to reinstall and try it again.




    This was pretty much my experience as well.   I couldn't even give her stuff and build a home together.  Maybe they fixed that now, but I guess it's too little too late.








    Same. I felt like the game was lost between being a casual, social MMO but at the same time, not being social. People were just there and you just ran around and did stuff and went back to your instanced home. Everything else the game offered, other games did either better or with other gaming systems that I enjoyed. I just had little reason (or desire) to play.



    That and it felt like you were playing it in a giant tub, far from open world.
    Elidien_ga
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • WargfootWargfoot Member EpicPosts: 1,458
    They should relaunch it as an open world full loot PVP game with zombies.
    I'd load it up again and give it a shot if they did.
    Kyleran
  • TillerTiller Member LegendaryPosts: 11,485
    Wargfoot said:
    They should relaunch it as an open world full loot PVP game with zombies.
    I'd load it up again and give it a shot if they did.

    with perma death
    Wargfoot
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • WarzodWarzod Member RarePosts: 508
    edited July 2
    They launched a super cash shop heavy, two zone, browser game with almost zero content and were surprised it didn't take the world by storm? Their problem wasn't that it was cozy, lots of cozy games are very popular. The problem was that it wasn't anywhere near finished. It had a lot of promise but when your open world social MMO has less 'world' than most indie games made with RPG Maker you might want to reconsider.
    Cogohi
  • AeanderAeander Member LegendaryPosts: 8,061
    Isn't Daybreak also struggling? This is like getting hired by a homeless guy.
    Tokken
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Aeander said:
    Isn't Daybreak also struggling? This is like getting hired by a homeless guy.

    I think the two EQs keep them alive with all their expansions and TLP servers.
    Raagnarzcheyane
  • GrimDogGamingGrimDogGaming Member UncommonPosts: 178
    How to kill your game, and company, in one stroke.
  • ValentinaValentina Member RarePosts: 2,108
    IDK, this game reportedly has over 100,000 active players across all platforms, certainly a decent percentage of those players are spending money, which makes this a worthwhile and profitable acquisition for Daybreak, and obviously for Singularity 6 who was at one point not long ago working on a second game, not just Palia. The layoffs have been industry wide, and not always a sign of a company doing that poorly, as development costs are currently very high across the board and this is a small studio.

    Daybreak also has multiple games in active development, and I think acquiring smaller studios with promising titles is a smart move for them.
    cheyaneScot
  • JDexterJDexter Member UncommonPosts: 130

    Valentina said:

    IDK, this game reportedly has over 100,000 active players across all platforms, certainly a decent percentage of those players are spending money, which makes this a worthwhile and profitable acquisition for Daybreak, and obviously for Singularity 6 who was at one point not long ago working on a second game, not just Palia. The layoffs have been industry wide, and not always a sign of a company doing that poorly, as development costs are currently very high across the board and this is a small studio.



    Daybreak also has multiple games in active development, and I think acquiring smaller studios with promising titles is a smart move for them.



    I agree with this, they still develop the games they have.

    I just with they'd buy Rift!
  • KyleranKyleran Member LegendaryPosts: 44,057
    edited July 3
    ValdemarJ said:
    Tokken said:
    Oh boy! What is Daybreak up to?

    The new GameForge.
    As long as they don't become Gamigo.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KyleranKyleran Member LegendaryPosts: 44,057
    edited July 3
    Tiller said:
    Wargfoot said:
    They should relaunch it as an open world full loot PVP game with zombies.
    I'd load it up again and give it a shot if they did.

    with perma death
    So, basically if 7D2D was made into a MMO.  I'll let The Fun Pimps know what their next big money maker should be.

    Should be out in about...15 to 20 years.

    (But still before Star Citizen) ;)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ScotScot Member LegendaryPosts: 24,427
    Kyleran said

    Should be out in about...15 to 20 years.

    (But still before Star Citizen) ;)
    I am not even going to put a simile on the end of that line anymore, SC is beyond parody in that regard.
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