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Playable Worlds Releases A Deep Dive Video into Its Innovative Living World Features | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imagePlayable Worlds Releases A Deep Dive Video into Its Innovative Living World Features | MMORPG.com

Playable Worlds exciting upcoming MMORPG Stars Reach just dropped a new video detailing some of the revolutionary features that the game intends to employ.

Read the full story here


Comments

  • TokkenTokken Member EpicPosts: 3,648
    edited July 3
    I'm looking forward to this game... if his vision comes true!
    AlleineDragonfyremaskedweaselachesoma

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Maybe he's answered this already, but my worry in games like this is that you'll have people who just wanna do stupid stuff like cut down all the trees or kill all the mobs, or ruin something someone else worked on. 

    Is there land ownership? Or something to prevent someone making an enormous crater and stuff like that? Does stuff eventually return to "normal" in time? 
    ScotCogohi



  • KyleranKyleran Member LegendaryPosts: 44,057
    edited July 3
    I can't help but wonder why all this recent deluge of information at this time.

    Sounds like they might be getting to start ask for money.....

    Crowdfunding, early access or are planning to release too soon ....

    Or they need to convince the investors to kick in some more dough with a POC market test of sorts to confirm gamers interest.



    GrimDogGaming

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • olepiolepi Member EpicPosts: 3,053
    Maybe he's answered this already, but my worry in games like this is that you'll have people who just wanna do stupid stuff like cut down all the trees or kill all the mobs, or ruin something someone else worked on. 

    Is there land ownership? Or something to prevent someone making an enormous crater and stuff like that? Does stuff eventually return to "normal" in time? 
    I was in a game where this happened, Xyson. The griefers would camp the respawn point to kill ppl over and over.

    And even if you avoided PvP, they came and cut down all the trees in the area, so we could harvest nothing.

    If griefers can ruin the game in any way, they will.
    maskedweaselKyleranScotCogohiAmaranthardragonlee66

    ------------
    2024: 47 years on the Net.


  • ForgrimmForgrimm Member EpicPosts: 3,069
    edited July 3

    Kyleran said:

    I can't help but wonder why all this recent deluge of information at this time.

    Sounds like they might be getting to start ask for money.....

    Crowdfunding, early access or are planning to release too soon ....

    Or they need to convince the investors to kick in some more dough with a POC market test of sorts to confirm gamers interest.






    The last one seems to be correct based on one of Raph's responses to comments in this article: https://massivelyop.com/2024/06/21/raph-kosters-playable-worlds-nine-teasers-so-far-hint-at-the-mmorpg-sandbox-you-always-wanted/

    "As far as what the value of hype without a product is — yeah, investors DO look at things like the size of Discord communities, the number of Steam wishlists, how much chatter there is on community websites and Reddit, all of that. Most studios today cannot afford to allocate half the total game budget to marketing, which is what AAA games do. Getting a 90sec trailer into one of those festival things can be like 6 figures by itself *not counting the cost of making the video*.

    Elden Ring was a massive massive budget game with a massive marketing budget. Baldur’s Gate 3 was in Early Access for literal years, and then ALSO had a big marketing budget. We aren’t WoTC, most studios aren’t.

    So yeah, we reached the point where funding cannot be secured beyond a certain point without a community *years ago*."
    KyleranCogohi
  • LobotomistLobotomist Member EpicPosts: 5,981
    Interesting idea. But how exactly does this make an interesting game?

    AmarantharChampie



  • KyleranKyleran Member LegendaryPosts: 44,057
    Forgrimm said:

    Kyleran said:

    I can't help but wonder why all this recent deluge of information at this time.

    Sounds like they might be getting to start ask for money.....

    Crowdfunding, early access or are planning to release too soon ....

    Or they need to convince the investors to kick in some more dough with a POC market test of sorts to confirm gamers interest.






    The last one seems to be correct based on one of Raph's responses to comments in this article: https://massivelyop.com/2024/06/21/raph-kosters-playable-worlds-nine-teasers-so-far-hint-at-the-mmorpg-sandbox-you-always-wanted/

    "As far as what the value of hype without a product is — yeah, investors DO look at things like the size of Discord communities, the number of Steam wishlists, how much chatter there is on community websites and Reddit, all of that. Most studios today cannot afford to allocate half the total game budget to marketing, which is what AAA games do. Getting a 90sec trailer into one of those festival things can be like 6 figures by itself *not counting the cost of making the video*.

    Elden Ring was a massive massive budget game with a massive marketing budget. Baldur’s Gate 3 was in Early Access for literal years, and then ALSO had a big marketing budget. We aren’t WoTC, most studios aren’t.

    So yeah, we reached the point where funding cannot be secured beyond a certain point without a community *years ago*."
    Someonr should tell Raph to sell conceptual space ships, seems to be a pretty good fund raider.  ;)
    Champie

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ScotScot Member LegendaryPosts: 24,423
    I am more concerned about gameplay, but at least survival has been put to bed from what I have gathered so far.
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    I really like the idea of cellular automata, and of fully simulated worlds.


    In my opinion, that sort of background simulation is a great platform for a sandbox RPG. It makes the actions of the players more important, and gives a constantly changing world that can keep providing opportunties for gameplay. However, you have to make sure that players can interact with that background simulation in meaningful ways, something I always felt that Elite: Dangerous failed to do with their BGS.


    When I was playing Enshrouded earlier this year (which billed itself as a sandbox rpg), the static world became boring pretty quickly. I spent a long time building an awesome base and the voxel tech gave me a lot of creativity...... but what I built was basically meaningless beyond storage and crafting benches.


    Fears about griefing, even in PvE (e.g. cutting down all the trees or daming a river that others use for irrigation) are valid.


    Such a complex background simulation is subject to the rules of chaos theory, and without care the whole system can either collapse (even without player intervention) or trend towards stable staleness (simulations of earth's climate often trend towards "white death" for example, where the entire planet gets covered in ice and never recovers). Such systems need self-balancing mechanisms (called "strange attractors" in chaos theory) to pull them back towards "normal".

    In his book "postmortems", Raph talks about how this happened in the early days of UO, with players wiping out entire species, or deliberately over-leveling mobs so they became overpowered. So, he's already aware of such issues and has already had to solve them years ago. I have to assume he's aware of the possibility in Stars Reach and is working to prevent such things happening again.
    AmarantharChampie
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • AngrakhanAngrakhan Member EpicPosts: 1,837


    Maybe he's answered this already, but my worry in games like this is that you'll have people who just wanna do stupid stuff like cut down all the trees or kill all the mobs, or ruin something someone else worked on. 

    Is there land ownership? Or something to prevent someone making an enormous crater and stuff like that? Does stuff eventually return to "normal" in time? 



    I think this is going to get answered in the planetary government discussion that he teased at the end of this video.
  • KyleranKyleran Member LegendaryPosts: 44,057
    Angrakhan said:


    Maybe he's answered this already, but my worry in games like this is that you'll have people who just wanna do stupid stuff like cut down all the trees or kill all the mobs, or ruin something someone else worked on. 

    Is there land ownership? Or something to prevent someone making an enormous crater and stuff like that? Does stuff eventually return to "normal" in time? 



    I think this is going to get answered in the planetary government discussion that he teased at the end of this video.
    Probably should have lead with that early on. My guess is they don't really have that part figured out, as to date, few games, if any actually have been successful at stopping players from ruining the world.

    Given the opportunity to build, penis towers everywhere and mass destruction are usually the end result. 




    Cogohi

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TillerTiller Member LegendaryPosts: 11,485
    edited July 5
    So he's building a new game engine with the game as tech showcase. Would this work as an engine for a SWG 2? xD

    Thing is these types of systems didn't always work as predicted. I remember plopping down houses in the wild and the terrain changed, sometimes in unpredictable and broken ways xD. Lairs of squil spawning right by your door because you were outside the city limits and it was insta-death stepping outside. Soon as some created an outpost creatures spawns were pushed outside the area, but you had to pay taxes to maintain said town. Citybanning people in your city made them attackable...ah yes the good old days.
    Post edited by Tiller on
    KyleranChampie
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • MSuperMSuper Newbie CommonPosts: 21
    Just to clarify the RPG in question is Stars Reach.

    Graphics looks around 2010 to be honest. Don't know if I would play that in 2024.

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