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Ship of Heroes Previews Raiding Designs and Goals, Aims to Make Raiding More Fun, Less Frustrating |

SystemSystem Member UncommonPosts: 12,599

imageShip of Heroes Previews Raiding Designs and Goals, Aims to Make Raiding More Fun, Less Frustrating | MMORPG.com

The Ship of Heroes team is shining a spotlight on raids, The teams design philosophy, social gameplay, how to keep raids accessible and rewarding, and of course mechanics and gear. 

Read the full story here


Comments

  • AngrakhanAngrakhan Member EpicPosts: 1,873
    Interesting approach. I'll be interested to see how it's received. I will say the primary challenge is coordinating that many people to be online and ready to go rather than the difficulty of the content. Back when I raided with any degree of seriousness the first hour was just an exercise in herding cats as people slowly trickles online and then you get the requisite "oh sorry I forgot about x, oh my wife/mom/whoever needs me to do x, oh the baby is crying". If there was a reason WoW moved away from 40- man raids it's that. I don't miss it.

    Anyway I'm willing to bet the hardcore raiders won't like this because their whole identity and sense of self worth revolves around running content others can't.
  • ShinyFlygonShinyFlygon Member RarePosts: 617
    Hey, Herioc Games: I hate to break this to you, but literally NONE of this matters until you have animations and special effects that don't look like ass. In a superhero game, visuals are the most important detail by far.
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