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Corepunk Alpha 3 Preview: Promising Combat Hampered by Flawed Balance and Quest Mechanics | MMORPG.c

SystemSystem Member UncommonPosts: 12,599

imageCorepunk Alpha 3 Preview: Promising Combat Hampered by Flawed Balance and Quest Mechanics | MMORPG.com

Does corepunk deliver on a fresh take on an oldschool MMO?

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Comments

  • AngrakhanAngrakhan Member EpicPosts: 1,839
    Primary problem being it has open PVP and the developer's recommendation for avoiding it is to run and hide. If they add PvE servers I'll take a look. Otherwise don't waste my time. Their karma system won't work, I promise. It never does.
    ACommonMugger
  • The user and all related content has been deleted.
  • kitaradkitarad Member LegendaryPosts: 8,177
    If they made the other two areas truly safe may be. Otherwise I will pass. Wish the game the best.
    cheyane

  • slowz2secretslowz2secret Member RarePosts: 449
    this game is super boring, tried the alpha, I slept twice while playing.
    Scotcheyanegastovski1kitarad
  • Anfere31Anfere31 Member UncommonPosts: 64
    edited July 16
    At this point i dont know if devs keep spewing open pvp games because they dont know how, are too lazy, dont have enough backing to developpe real pve activities such as dungeons, raids, nice quest lines and figure, just give them an empty map and make them fight each other and call that content, or if there is really a humongous adressable market for open pvp i'm missing or failing to notice.

    Because for some reason all these games are going for some form of open pvp, then they fail hard, backtrack to change pvp rules, then backtrack to release a light halfassed pve patch, then they release that dev Letter saying its with heavy hearth we are stoping developpement.

    I mean .... how is it always the same scenario playing again and again and again.

    At this point just a single city hub with few dungeons, an infinite wave arena or tower, 4 or 5 outdoor explorable zones and a trinity class system game would succeed compared to all these supposedly complexe games/systems they are trying to sell to no buyers.

    People just want an outlet to play with other players, Chill, level up skills/attributes/spells/professions and grind loot / have a sens of progression in a none "rereleased" environnement/setting.

    Instead we have all the open pvp / survival / battle royal we could eat buffet. Again, again, again and again ...
    Valdheim
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Angrakhan said:
    Primary problem being it has open PVP and the developer's recommendation for avoiding it is to run and hide. If they add PvE servers I'll take a look. Otherwise don't waste my time. Their karma system won't work, I promise. It never does.

    Thats the problem with games that have PVP in them....Balance is a problem...It isnt so much in PVE games.
  • ACommonMuggerACommonMugger Member RarePosts: 563

    Angrakhan said:

    Primary problem being it has open PVP and the developer's recommendation for avoiding it is to run and hide. If they add PvE servers I'll take a look. Otherwise don't waste my time. Their karma system won't work, I promise. It never does.



    Ah thanks, I will now avoid it. Another open world PvP MMO failure.
  • Homura235Homura235 Member UncommonPosts: 184
    Lack of quest markers is infuriating. I don't have the time nor patience to run in circles looking for an item/person.
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