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Blizzard is finally introducing a new class to Diablo 4, and since this is the first one of its kind, the devs didn't want just another MMO-type class that allows companions to take the lead.
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They know better than you what you want and what you like and should like and btw do you not have phones?
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
So the takeaway is that the other classes weren't designed with playability in mind? Weird way to "sell" it. :P
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
Well DAS not good
You can also do it in WoW. Neither of them are DIV though, so aren't much help in providing a new class in that game.
People want different things. I was hoping for a return of the Crusader or Paladin, or something alone those lines. I'm sure many had other preferences. What one wants isn't always what one gets but that doesn't mean it won't be desired once experienced.
That is how the company was built, providing what people didn't initially know they wanted but clamoured for once it was provided. In a way they do know better, or at least have demonstrated that they know well enough.
I've been playing games longer than Blizzard has existed and to my knowledge their major hits are Diablo, Warcraft, StarCraft, and WoW. In each case what they did was by in large rip off some else's IP, apply polish to it, and sell it as their own. The original Diablo was a ripoff of a game called Rogue which is where the term "rogue-like" comes from. There were many other versions of the game. I played one called Angband. They were all ACII based games, but if you were to play one of them and then play Diablo 1 you would quickly see it's the same game but with graphics. Warcraft is nothing but and RTS ripoff of the Warhammer IP. StarCraft is Warhammer 40k down to the blue Space Marines and Tyranids (Zerg). WoW is just a mashup of the Warcraft IP with EverQuest.
My point here being not that these games weren't good or better than what developers were doing with the original IPs, rather Blizzard in no way built something we didn't know we wanted and then clamored for. Rather they just built more polished versions of what we were already playing. Our play habits informed them not the other way around.
Your Blizzard overlords are not nearly as creative as the credit you ascribe to them.
Tell me who wanted Warcraft before Warcraft and who wanted Diablo before Diablo, and so on. Nobody, as they did not yet exist to be wanted. Similarities to existing properties, some of those not even remotely in the same gaming sphere at the time, doesn't negate Blizzard's creations and the impact they've had, none of it originally by request.
It slightly leans in that direction more than previous Diablo games. Lost Ark is far more MMORPG in nature than Diablo IV.
In this case the real innovators were Westwood, not Blizzard. Blizzard saw the groundbreaking mechanics and presentation of Dune 2, the huge interest, success and the usual call for a fantasy setting and then created their own version (after getting rejected by Games Workshop).
I don't know if you were a gamer back then, but for those who remember the first steps in the RTS genre, there was a lot that happened before Warcraft that directly caused Warcraft to be developed.
@Angrakhan there was also the Blackthorne game, which was a big hit (by the standards of those days) - and which was entirely inspired by the French legend of a game, Flashback. But since such platformers are no longer major hits and money makers, not many people remember those games.