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Indie MMO Spotlight: Fractured Online Opens To Tens Of Players | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
imageIndie MMO Spotlight: Fractured Online Opens To Tens Of Players | MMORPG.com

This week, Fractured Online exits Early Access to tens of players, City of Heroes Homecoming enters the IMS with a huge update, and Dual Universe announces a standalone client

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  • mikeb0817mikeb0817 Member UncommonPosts: 171
    edited July 28
    10's of players!! Gahahahah
    enesisxlr8ZenJellyRobokappsschruppKeladordirtysideKyleranSarlaWaanLark3mand 1 other.
  • strawhat0981strawhat0981 Member RarePosts: 1,224
    10's of players, seems kinda mean thing to say.
    SovrathWargfootenesisxlr8DhampirZenJellycdubbzNosferatupacsschruppcheyaneKyleranand 3 others.

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  • mitech616mitech616 Member UncommonPosts: 133
    What do you guys have against Fractured Online to just rip in them in a headline?

    Who hurt you?
    ZenJellycdubbzNosferatupacKyleranWaanLark3mrhodesza
  • SovrathSovrath Member LegendaryPosts: 32,933
    It is a bit unprofessional but it's not really untrue. Or at least, if looking at steam it seems that there are currently 165 players with a 28.2 monthly average.

    So not exactly wrong. Having said that, maybe they also have their own launcher and therefore more players?
    ZenJellycdubbzNosferatupac
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  • WargfootWargfoot Member EpicPosts: 1,458

    Sovrath said:

    It is a bit unprofessional but it's not really untrue. Or at least, if looking at steam it seems that there are currently 165 players with a 28.2 monthly average.

    So not exactly wrong. Having said that, maybe they also have their own launcher and therefore more players?



    Most long-time players use the non-steam launcher, according to the developers.

    The game peaked this week at about 300 players online at one time - according to the developer Discord post. (sorry, no link)

    So yeah, the 10s of players crack does seem a bit mean-spirited.
    cdubbzNosferatupacSovrath
  • KnightFalzKnightFalz Member EpicPosts: 4,582

    Wargfoot said:



    Sovrath said:


    It is a bit unprofessional but it's not really untrue. Or at least, if looking at steam it seems that there are currently 165 players with a 28.2 monthly average.

    So not exactly wrong. Having said that, maybe they also have their own launcher and therefore more players?






    Most long-time players use the non-steam launcher, according to the developers.



    The game peaked this week at about 300 players online at one time - according to the developer Discord post. (sorry, no link)



    So yeah, the 10s of players crack does seem a bit mean-spirited.



    I wouldn't be surprised. People should beware of putting too much stock in Steam numbers when alternative means of play for a game exist. In some cases that access greatly precedes Steam availability such that the lion's share of population accesses the game otherwise.
    Nosferatupac
  • XiaokiXiaoki Member EpicPosts: 4,045

    Wargfoot said:



    Sovrath said:


    It is a bit unprofessional but it's not really untrue. Or at least, if looking at steam it seems that there are currently 165 players with a 28.2 monthly average.

    So not exactly wrong. Having said that, maybe they also have their own launcher and therefore more players?






    Most long-time players use the non-steam launcher, according to the developers.



    The game peaked this week at about 300 players online at one time - according to the developer Discord post. (sorry, no link)



    So yeah, the 10s of players crack does seem a bit mean-spirited.



    I wouldn't be surprised. People should beware of putting too much stock in Steam numbers when alternative means of play for a game exist. In some cases that access greatly precedes Steam availability such that the lion's share of population accesses the game otherwise.

    And if Discord total of 300 players are accurate that would place the Steam numbers at or above half the population.

    So, the Steam numbers would have some stock.
  • cdubbzcdubbz Member UncommonPosts: 73
    You'd think this was going to be a Fractured Online hit piece with that headline, but no just someone's weird attempt at a mean spirited joke.
    NosferatupacKyleranWaan
  • RobokappRobokapp Member UncommonPosts: 155
    i smirked.

    if your MMO is not massively-multiplayer due to playercount, can you sue for false advertising?
    Nostromo21KyleranWaan
  • stkmrostkmro Member UncommonPosts: 4
    This type of game like Fractured Online is niche game. No other developers want to make this type of game anymore. It's either you like to play or don't like to play. Some people like it very much. Just building a house will take about 3 to 4 hours. It's a long term marathon game.
    Nosferatupac
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Xiaoki said:

    Wargfoot said:



    Sovrath said:


    It is a bit unprofessional but it's not really untrue. Or at least, if looking at steam it seems that there are currently 165 players with a 28.2 monthly average.

    So not exactly wrong. Having said that, maybe they also have their own launcher and therefore more players?






    Most long-time players use the non-steam launcher, according to the developers.



    The game peaked this week at about 300 players online at one time - according to the developer Discord post. (sorry, no link)



    So yeah, the 10s of players crack does seem a bit mean-spirited.



    I wouldn't be surprised. People should beware of putting too much stock in Steam numbers when alternative means of play for a game exist. In some cases that access greatly precedes Steam availability such that the lion's share of population accesses the game otherwise.

    And if Discord total of 300 players are accurate that would place the Steam numbers at or above half the population.

    So, the Steam numbers would have some stock.

    If and is don't substitute well for each other. Either you know the population outside of Steam such that you can make that determination or you don't.

    Your use of if suggests the latter.
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Robokapp said:
    i smirked.

    if your MMO is not massively-multiplayer due to playercount, can you sue for false advertising?

    Advertisements for games don't come with population guarantees.
    Nosferatupac
  • sabrefoxxsabrefoxx Member UncommonPosts: 245
    Just so everyone knows. maybe player do not play on steam, they play directly from the website. Sure, those players are probably veterans, but I estimate between 1-3 hundred active players right now. Those numbers will go down as time goes on.
    Kyleran
  • enesisxlr8enesisxlr8 Member UncommonPosts: 202
    edited July 29
    Gimme demo and I would decide to buy or not etc. Do like these style games, however with low pop and there other issues I shant be giving any money at this stage.
    Post edited by enesisxlr8 on
  • KeladorKelador Member UncommonPosts: 129
    That headline gave me a good chuckle thanks.
    enesisxlr8KyleranWaan
  • olepiolepi Member EpicPosts: 3,053
    edited July 29
    Undefined discussion response, read the actual response here ....

    I normally think of a post with no subject that just contains a single link to be spam.

    Sigh.

    ------------
    2024: 47 years on the Net.


  • losthewarlosthewar Member UncommonPosts: 132
    Fractured was garbage from day 1 and they never changed the problems. What do they expect?
    enesisxlr8vonryan123
  • AeanderAeander Member LegendaryPosts: 8,060
    There are dozens of them. Dozens!
    Sovrath
  • moonpanthermoonpanther Member UncommonPosts: 24
    edited July 30
    Price model turns me off to fractured online. Is there a free trial to it?
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Price model turns me off to fractured online. Is there a free trial to it?

    It doesn't seem so at the moment on Steam and I don't see one mentioned on their site which is where one downloads the client if they don't want to play through Steam.
  • Nostromo21Nostromo21 Member UncommonPosts: 78
    I'm mostly playing City of Heroes Homecoming as my main/only mmo currently, and will be for quite some time, given the absolute soulless-like/PvP/gacha/MTX crapola that's on the horizon, eh.
    maskedweasel

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  • Nostromo21Nostromo21 Member UncommonPosts: 78

    Xiaoki said:





    Wargfoot said:





    Sovrath said:



    It is a bit unprofessional but it's not really untrue. Or at least, if looking at steam it seems that there are currently 165 players with a 28.2 monthly average.

    So not exactly wrong. Having said that, maybe they also have their own launcher and therefore more players?









    Most long-time players use the non-steam launcher, according to the developers.





    The game peaked this week at about 300 players online at one time - according to the developer Discord post. (sorry, no link)





    So yeah, the 10s of players crack does seem a bit mean-spirited.






    I wouldn't be surprised. People should beware of putting too much stock in Steam numbers when alternative means of play for a game exist. In some cases that access greatly precedes Steam availability such that the lion's share of population accesses the game otherwise.



    And if Discord total of 300 players are accurate that would place the Steam numbers at or above half the population.

    So, the Steam numbers would have some stock.



    People should also beware of putting too much stock in Discord numbers.
    Kyleran

    They say that right before you die, your life flashes before your eyes. That's true, even for a blind man. ^DareDevil^

  • KnightFalzKnightFalz Member EpicPosts: 4,582
    I'm mostly playing City of Heroes Homecoming as my main/only mmo currently, and will be for quite some time, given the absolute soulless-like/PvP/gacha/MTX crapola that's on the horizon, eh.

    It's an excellent harbour from that storm.
  • KyleranKyleran Member LegendaryPosts: 44,057
    Gamers be a bit too easily triggered these days me thinks.

    ;)


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  • ValdemarJValdemarJ Member RarePosts: 1,417
    edited July 30
    Maybe having a custom launcher is mistake for an online game. It's bad optics for what little revenue or data gain they're convinced they'll get. Blizzard can get away with it, but these guys don't have the wow factor. They've fractured their community and it's costing them.
    Bring back the Naked Chicken Chalupa!
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