This genuinely sounds awful. And it feels like they are talking down to solo players, as if they're a problem or somehow need help to see how they are wrong. Solo play is valid if your game is designed for it. If it's not, then great, but someone will eventually figure out how to do it solo. This is a super hard pass. Most Devs nowadays think they are gods handing out games to mortals and we should be grateful for it and these guys are no different.
This genuinely sounds awful. And it feels like they are talking down to solo players, as if they're a problem or somehow need help to see how they are wrong. Solo play is valid if your game is designed for it. If it's not, then great, but someone will eventually figure out how to do it solo. This is a super hard pass. Most Devs nowadays think they are gods handing out games to mortals and we should be grateful for it and these guys are no different.
Do they? I think they just want to make the game they want to make and then players vocally want to tell the developers to do something else.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
how ???? i don't think they added trading , i don't think they added a friends list and i am not sure what the reason to interact with others in THIS game ???? for what ? so i can do an emote lol yea or maybe lets act like we are RP'ing and not sit at these chairs ........ keep defending this game lol i swear i am going to get crowd funded the money for a server and buy the assets packs , hire some coders and then tell the gamer community its on you to add the content but it costs 40-100 for each house you want ....... but you better play with each other because that is the game .......
This genuinely sounds awful. And it feels like they are talking down to solo players, as if they're a problem or somehow need help to see how they are wrong. Solo play is valid if your game is designed for it. If it's not, then great, but someone will eventually figure out how to do it solo. This is a super hard pass. Most Devs nowadays think they are gods handing out games to mortals and we should be grateful for it and these guys are no different.
Do they? I think they just want to make the game they want to make and then players vocally want to tell the developers to do something else.
Not surprising and as per usual this is fairly incorrect. They want to make the game they want to make, I agree. But then they want to tell you not only how to play the game in nuance but also how if you play any other way you're wrong.
Once art is created and given to the world it's the people that find their interpretation of it. It may go agasint what the artist intended and wants but it doesn't make what the people experience wrong.
These Devs are telling me I'm wrong and continue the thought process of about the last 10 or so years of Devs dictating to people instead of being just genuinely happy that what they created is popular.
If they continue they'll implode their game with bad choices. The most recent of memory in similar attitudes is Helldivers 2 but there are plenty other of examples through the years.
This genuinely sounds awful. And it feels like they are talking down to solo players, as if they're a problem or somehow need help to see how they are wrong. Solo play is valid if your game is designed for it. If it's not, then great, but someone will eventually figure out how to do it solo. This is a super hard pass. Most Devs nowadays think they are gods handing out games to mortals and we should be grateful for it and these guys are no different.
Do they? I think they just want to make the game they want to make and then players vocally want to tell the developers to do something else.
Not surprising and as per usual this is fairly incorrect. They want to make the game they want to make, I agree. But then they want to tell you not only how to play the game in nuance but also how if you play any other way you're wrong.
Once art is created and given to the world it's the people that find their interpretation of it. It may go agasint what the artist intended and wants but it doesn't make what the people experience wrong.
These Devs are telling me I'm wrong and continue the thought process of about the last 10 or so years of Devs dictating to people instead of being just genuinely happy that what they created is popular.
If they continue they'll implode their game with bad choices. The most recent of memory in similar attitudes is Helldivers 2 but there are plenty other of examples through the years.
It's not correct at all. They are making the game they want to make and then telling players their vision on how they imagine the player interaction "going down."
And as far as "art into the world" you needn't tell me about that I'm a writer and a composer AND an artist.
"yes" once I put it into the world people are free to react how they want. But this game is still be worked on and isn't completed. People have signed up for early access to give their opinions which is fine. But their opinions are only pertinent within the context of the game they are trying to make.
Wait until the game is finished and it's officially launched "out into the world" and then we can see how people react.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Or the other option is people can voice there opinions BEFORE launch and potentially allow the dev team to change the game into something the fanbase wants.
Having that info out there isnt going to hurt.
Its up the dev team to weed out good from bad, and make a game that will make the most money for them long term.
Or the other option is people can voice there opinions BEFORE launch and potentially allow the dev team to change the game into something the fanbase wants.
Having that info out there isnt going to hurt.
Its up the dev team to weed out good from bad, and make a game that will make the most money for them long term.
Absolutely, especially since they put it in early access.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Or the other option is people can voice there opinions BEFORE launch and potentially allow the dev team to change the game into something the fanbase wants.
Having that info out there isnt going to hurt.
Its up the dev team to weed out good from bad, and make a game that will make the most money for them long term.
It kind of depends on what kind of devs they are. If they are artists, they might take a different approach.
Let's say you are a major popular rock band with millions of fans. The studio wants another hit record, you want to develop a new sound. The new sound might not make much money, but it's a part of your growth in your art. So you put out a concept album that the reviewers like and it doesn't make much money.
Or, if your goal is to make money, you'll play all the old hits at your concerts and you will create a new record tailored to sell more copies. It isn't growth in your art, it's growth in your bank account.
Or the other option is people can voice there opinions BEFORE launch and potentially allow the dev team to change the game into something the fanbase wants.
Having that info out there isnt going to hurt.
Its up the dev team to weed out good from bad, and make a game that will make the most money for them long term.
It kind of depends on what kind of devs they are. If they are artists, they might take a different approach.
Let's say you are a major popular rock band with millions of fans. The studio wants another hit record, you want to develop a new sound. The new sound might not make much money, but it's a part of your growth in your art. So you put out a concept album that the reviewers like and it doesn't make much money.
Or, if your goal is to make money, you'll play all the old hits at your concerts and you will create a new record tailored to sell more copies. It isn't growth in your art, it's growth in your bank account.
What exactly is the advantage of making a concept album that nobody now or ever wants to listen to?
Trying to understand that logic.
Seems to me, making music that the most amount of people want to hear and buy should be the goal.
Or the other option is people can voice there opinions BEFORE launch and potentially allow the dev team to change the game into something the fanbase wants.
Having that info out there isnt going to hurt.
Its up the dev team to weed out good from bad, and make a game that will make the most money for them long term.
It kind of depends on what kind of devs they are. If they are artists, they might take a different approach.
Let's say you are a major popular rock band with millions of fans. The studio wants another hit record, you want to develop a new sound. The new sound might not make much money, but it's a part of your growth in your art. So you put out a concept album that the reviewers like and it doesn't make much money.
Or, if your goal is to make money, you'll play all the old hits at your concerts and you will create a new record tailored to sell more copies. It isn't growth in your art, it's growth in your bank account.
What exactly is the advantage of making a concept album that nobody now or ever wants to listen to?
Trying to understand that logic.
Seems to me, making music that the most amount of people want to hear and buy should be the goal.
Because they want to see what their audience is for something new.
Your last sentence is very typical of how you approach things as you consistently believe that "the most people" is the way to go.
Sometimes just having a few people can be enough.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Or the other option is people can voice there opinions BEFORE launch and potentially allow the dev team to change the game into something the fanbase wants.
Having that info out there isnt going to hurt.
Its up the dev team to weed out good from bad, and make a game that will make the most money for them long term.
It kind of depends on what kind of devs they are. If they are artists, they might take a different approach.
Let's say you are a major popular rock band with millions of fans. The studio wants another hit record, you want to develop a new sound. The new sound might not make much money, but it's a part of your growth in your art. So you put out a concept album that the reviewers like and it doesn't make much money.
Or, if your goal is to make money, you'll play all the old hits at your concerts and you will create a new record tailored to sell more copies. It isn't growth in your art, it's growth in your bank account.
What exactly is the advantage of making a concept album that nobody now or ever wants to listen to?
Trying to understand that logic.
Seems to me, making music that the most amount of people want to hear and buy should be the goal.
Because they want to see what their audience is for something new.
Your last sentence is very typical of how you approach things as you consistently believe that "the most people" is the way to go.
Sometimes just having a few people can be enough.
The central question is: did the artist create their art for other people? Or for themselves?
We tend to think of true artists as being independent of their audience. They create art for their own purposes and if they get "discovered" and become popular it's just a side effect. How creative can they be if they only create art to satisfy the public? How can they create something new?
The money route is different. You might do market research on MMO's, discover that WoW was hugely successful, and then conclude the best way to make money is just to copy the winning formula. Tons of WoW clones spring into existence but how many even got close to the success of WoW? How much respect do we have for the devs who simply copy earlier successful games?
The central question is: did the artist create their art for other people? Or for themselves?
We tend to think of true artists as being independent of their audience. They create art for their own purposes and if they get "discovered" and become popular it's just a side effect. How creative can they be if they only create art to satisfy the public? How can they create something new?
The money route is different. You might do market research on MMO's, discover that WoW was hugely successful, and then conclude the best way to make money is just to copy the winning formula. Tons of WoW clones spring into existence but how many even got close to the success of WoW? How much respect do we have for the devs who simply copy earlier successful games?
That's exactly it, if one likes something (as an artist, no matter their medium) then they could create art influenced by it. "Copying" just won't do it as the original will always outshine the copy ... as far as my memory serves. Maybe someone can show a copy that is much better than an original and that's fair.
Their are many different types of artists and their take on their work is all varied. Some just want to make their stuff and they don't care about financial gain. Some want to make their stuff and "hope" to have an audience large enough to create a meaningful income.
Some want to make their stuff but are completely interested in what will sell. Heck, I had a good friend, years ago, who suggested I write jingles.
I really didn't want to do that so I didn't.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I find this argument interesting because its really the two sides of the MMO argument for the last decade or so.
"This game sucks - why want they stop making WOW clones?"
"This game sucks - they tried something new and didn't listen to the fans!"
Its simply damned if you do and damned if you don't. I, like @sovrath, respect artists ability to do what they want - stay true to their artistic integrity. Some of my fav bands have done this with releasing new music and its the same argument there too. It really is a no win situation though so at the end of the day, if making the game they want to make is their goal, then let them do what they want too. They believe in their vision and thats at least refreshing.
Comments
Do they? I think they just want to make the game they want to make and then players vocally want to tell the developers to do something else.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Not surprising and as per usual this is fairly incorrect. They want to make the game they want to make, I agree. But then they want to tell you not only how to play the game in nuance but also how if you play any other way you're wrong.
Once art is created and given to the world it's the people that find their interpretation of it. It may go agasint what the artist intended and wants but it doesn't make what the people experience wrong.
These Devs are telling me I'm wrong and continue the thought process of about the last 10 or so years of Devs dictating to people instead of being just genuinely happy that what they created is popular.
If they continue they'll implode their game with bad choices. The most recent of memory in similar attitudes is Helldivers 2 but there are plenty other of examples through the years.
It's not correct at all. They are making the game they want to make and then telling players their vision on how they imagine the player interaction "going down." And as far as "art into the world" you needn't tell me about that I'm a writer and a composer AND an artist. "yes" once I put it into the world people are free to react how they want. But this game is still be worked on and isn't completed. People have signed up for early access to give their opinions which is fine. But their opinions are only pertinent within the context of the game they are trying to make. Wait until the game is finished and it's officially launched "out into the world" and then we can see how people react.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Having that info out there isnt going to hurt.
Its up the dev team to weed out good from bad, and make a game that will make the most money for them long term.
Absolutely, especially since they put it in early access.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It kind of depends on what kind of devs they are. If they are artists, they might take a different approach.
Let's say you are a major popular rock band with millions of fans. The studio wants another hit record, you want to develop a new sound. The new sound might not make much money, but it's a part of your growth in your art. So you put out a concept album that the reviewers like and it doesn't make much money.
Or, if your goal is to make money, you'll play all the old hits at your concerts and you will create a new record tailored to sell more copies. It isn't growth in your art, it's growth in your bank account.
------------
2025: 48 years on the Net.
Trying to understand that logic.
Seems to me, making music that the most amount of people want to hear and buy should be the goal.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
We tend to think of true artists as being independent of their audience. They create art for their own purposes and if they get "discovered" and become popular it's just a side effect. How creative can they be if they only create art to satisfy the public? How can they create something new?
The money route is different. You might do market research on MMO's, discover that WoW was hugely successful, and then conclude the best way to make money is just to copy the winning formula. Tons of WoW clones spring into existence but how many even got close to the success of WoW? How much respect do we have for the devs who simply copy earlier successful games?
------------
2025: 48 years on the Net.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"This game sucks - why want they stop making WOW clones?"
"This game sucks - they tried something new and didn't listen to the fans!"
Its simply damned if you do and damned if you don't. I, like @sovrath, respect artists ability to do what they want - stay true to their artistic integrity. Some of my fav bands have done this with releasing new music and its the same argument there too. It really is a no win situation though so at the end of the day, if making the game they want to make is their goal, then let them do what they want too. They believe in their vision and thats at least refreshing.