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Naoki Yoshida Responds to Dawntrail Criticism, Talks Square Enix' Multi-Platform Plans After Final F

SystemSystem Member UncommonPosts: 12,599

imageNaoki Yoshida Responds to Dawntrail Criticism, Talks Square Enix' Multi-Platform Plans After Final Fantasy XIV Launch | MMORPG.com

Naoki Yoshida talks about Final Fantasy XIV's Dawntrail expansion, including criticism received, and the debut of the MMORPG on Xbox to "a really strong response" and a future with Xbox.

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Comments

  • RidrithRidrith Member RarePosts: 859
    After playing through War Within, looking at any of the FFXIV expansions feels like a chore. Blizzard did it right, lean MSQ that sets the scene, gets the details out there, and you can get through it in a few days if you want to, or faster if you rush through all the quests.

    All the side quests have the meat, additional lore, and more, most of the side quest stories are actually the things that point players towards dungeons and more. They did a fantastic job this time around. FF14 needs to learn how to tell a better story in a much shorter amount of time.
    arBishoponelesslightJeroKane
    I like to complain about games.
  • ACommonMuggerACommonMugger Member RarePosts: 563

    Ridrith said:

    After playing through War Within, looking at any of the FFXIV expansions feels like a chore. Blizzard did it right, lean MSQ that sets the scene, gets the details out there, and you can get through it in a few days if you want to, or faster if you rush through all the quests.



    All the side quests have the meat, additional lore, and more, most of the side quest stories are actually the things that point players towards dungeons and more. They did a fantastic job this time around. FF14 needs to learn how to tell a better story in a much shorter amount of time.



    HHHaarrdd disagree. If anything, FFXIV leaning into the story makes it great. A lot of the complaints here are because the story just isn't focusing on the right things/characters.

    War Within actually kind of made a real MSQ and now all the WoW fanbase is gunning for FFXIV to shorten it like WoW did. That would be such a big mistake and I really hope they ignore it.
    KyleranLTBKarBishopJeroKane
  • RidrithRidrith Member RarePosts: 859
    I would be fine with FFXIV leaning into the story, if I thought it was a good story. Most of them are overly long and too many of the quests are just the most mundane/boring activities ever. I literally cannot be bothered crossing the world multiple times just to talk to people or to get nuggets of dialog in that game again.

    It's to different tastes, obviously, but FFXIV doesn't have a single engaging character to me. I just want to get through the story, have enough information to know what I'm doing there and why, and then move on. If they want to tell me a bunch of superfluous information, I'd rather they do it in side quests or put it in places where I can make the choice to hunt it down if I want to. Final Fantasy has always had the terrible notion that they just have to force tons of exposition onto the player all at once. FF16 was awful for that too, and I think FF13, for those who played it, knows that as well.
    arBishop
    I like to complain about games.
  • LTBKLTBK Member UncommonPosts: 91

    Ridrith said:

    I would be fine with FFXIV leaning into the story, if I thought it was a good story. Most of them are overly long and too many of the quests are just the most mundane/boring activities ever. I literally cannot be bothered crossing the world multiple times just to talk to people or to get nuggets of dialog in that game again.



    It's to different tastes, obviously, but FFXIV doesn't have a single engaging character to me. I just want to get through the story, have enough information to know what I'm doing there and why, and then move on. If they want to tell me a bunch of superfluous information, I'd rather they do it in side quests or put it in places where I can make the choice to hunt it down if I want to. Final Fantasy has always had the terrible notion that they just have to force tons of exposition onto the player all at once. FF16 was awful for that too, and I think FF13, for those who played it, knows that as well.



    Well, FFs are games that have always been notable for that. It's okay to not like that kind of RPGs or MMORPGs, but FFXIV got successful in a large part by having that formula in regards to how they treat the importance of the MSQ. I can understand the complaints about some parts of the old ARR fetch MSQ (even if it didn't bother me that much at the time), but that has been fixed and long gone already.

    I agree with the other poster that it would be a mistake if FFXIV tried to imitate WoW, since that would definitely alienate a big chunk of their playerbase. Just look at what happened with Dawntrail's MSQ and why, and you'll clearly see that a large part of the playerbase is heavily invested in the story and demand quite the opposite of what WoW is doing. Side stories and lore are already fed via side quests (and Dawntrail had a lot of those), but it would be terrible if they reduced the amount of MSQ instead of fixing what people didn't like this time. If anything, I for one would enjoy longer MSQ, especially during mid-expansion patches, as long as they don't repeat the same mistakes and instead go back to SB and EW quality. Lets not forget that, after all, there are even people that only sub to do the MSQ and other quests and unsub until the next patch drops, not caring about the endgame grind.

    In other words, a change towards some lighter MSQ just so some people used to other formulas, which I respect, can jump straight to doing endgame stuff would go against what the game has been for the last 11 years (if we just count post ARR). FFXIV has been thriving with the current formula, and gotten quite a lot of praise for its MSQ in the past, so a change instead of a fix would be suicide.
    arBishopcheyane
  • NeoyoshiNeoyoshi Member RarePosts: 1,489
    I feel like the criticism for the Dawntrail msq is a bit misplaced, but Yoshi-P touched on the more prominent issues already, i think it'll be fine personally, folk just need to get used to the new storyline and it's pacing with it's characters it's introduced.



    Fishing on Gilgamesh since 2013
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  • JeroKaneJeroKane Member EpicPosts: 7,098

    Neoyoshi said:

    I feel like the criticism for the Dawntrail msq is a bit misplaced, but Yoshi-P touched on the more prominent issues already, i think it'll be fine personally, folk just need to get used to the new storyline and it's pacing with it's characters it's introduced.






    This. I am actually of the opposite opinion, in that I felt the MSQ was actually a bit short and we kind of rushed through each zone, where most of the meat took place inside Dungeons and Trials.
    I would have liked to see more attention to each race and it's conflicts/challenges in each zone. Some of the optional side quests did touch on it, but not enough.

    Either way. You never going to satisfy everyone. You will get criticism no matter what and then you have haters that always going to hate on everything.

    In the end. One third wants to rush through the expansion as quickly as possible, another third wants a more slow and long winding experience enjoying the story (that's me LOL) and the rest something in between.
    cheyane
  • KothosesKothoses Member UncommonPosts: 931
    I love how they make it sound like some kind of mysterious science.

    Well we want to make more money? how do we do that? Sell more games!!

    But how, we have tried everything, Playstation players just dont want to buy any more...

    If only there were two other platforms one of which dwarfed Playstation in userbase we could sell to.....

    If only.....

  • XiaokiXiaoki Member EpicPosts: 4,045
    Did he answer any questions about Wuk Lamat being an unlikeable Mary Sue with no personality and that Dawntrail is her story and not yours?
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