That's not a very high bar to clear. TWW3 has had quite a few impressive blunders since its release (and the release itself was nothing to write home about), some of them so bad that the devs had to issue a humiliating apology and promise to drastically change the way TWW3 is managed. It's a far cry from the first two instalments in the TWW series.
It's not too surprising that the latest hyped 40k game - and a high budget action one at that - has managed to surpass a fairly middling game that CA and Sega are still trying to get back on track.
It's always easy to get high concurrent users with a new WH40K game, that had been hyped for years as the next big thing, trying to ride on the original success of Space Marine 1.
The real test is if this game has staying power and can keep it's players engaged in coming months.
Sadly this will not be the case. The PVE campaign is woefully short. Way shorter than they advertised.
Then the meat of the game is supposed to be in Multiplayer, which is laughably barebones with only 6 linear PVE maps on rotation and very few PVP game modes.
The hyped Horde mode is not coming until somewhere next year with Season 4!
People will be burned out before this month is over.
Space Marine 2 turns out to be just another overhyped game with no substance, pleasing the shareholders while screwing over the WH40K fans with a mediocre game..
It's always easy to get high concurrent users with a new WH40K game, that had been hyped for years as the next big thing, trying to ride on the original success of Space Marine 1.
The real test is if this game has staying power and can keep it's players engaged in coming months.
Sadly this will not be the case. The PVE campaign is woefully short. Way shorter than they advertised.
Then the meat of the game is supposed to be in Multiplayer, which is laughably barebones with only 6 linear PVE maps on rotation and very few PVP game modes.
The hyped Horde mode is not coming until somewhere next year with Season 4!
People will be burned out before this month is over.
Space Marine 2 turns out to be just another overhyped game with no substance, pleasing the shareholders while screwing over the WH40K fans with a mediocre game..
Not every game needs to be 100 hours long. I personally just finished the game on Veteran difficulty and felt like it had enough content. If the campaign was any longer, I probably would have been super burnt out by the end. The PvP feels kind of mediocre, though, so I hope the horde mode does add some longevity to its replayability.
Maybe it just seemed really short if you blew through everything on normal/easy mode, though.
It's always easy to get high concurrent users with a new WH40K game, that had been hyped for years as the next big thing, trying to ride on the original success of Space Marine 1.
The real test is if this game has staying power and can keep it's players engaged in coming months.
Sadly this will not be the case. The PVE campaign is woefully short. Way shorter than they advertised.
Then the meat of the game is supposed to be in Multiplayer, which is laughably barebones with only 6 linear PVE maps on rotation and very few PVP game modes.
The hyped Horde mode is not coming until somewhere next year with Season 4!
People will be burned out before this month is over.
Space Marine 2 turns out to be just another overhyped game with no substance, pleasing the shareholders while screwing over the WH40K fans with a mediocre game..
Not every game needs to be 100 hours long. I personally just finished the game on Veteran difficulty and felt like it had enough content. If the campaign was any longer, I probably would have been super burnt out by the end. The PvP feels kind of mediocre, though, so I hope the horde mode does add some longevity to its replayability.
Maybe it just seemed really short if you blew through everything on normal/easy mode, though.
I don't care about the campaign being short, as long as it's really good. Space Marine 1's campaign wasn't long either, but it was really good.
The problem is the Multiplayer aspect of this game, that is supposed to offer the longetivity and it's not delivering on that.
6 linear PVE maps (which seem to be re-used from the Campaign) and 3 PVP modes (which 2 are very similar) is just laughably bad.
The Tyranids are also woefully underutilized, with too few Enemy types. Adding to the inevitable quick burnout and boredom.
The Warhammer Lore has so many cool and varied Tyranid enemy types, with some scary boss types, including scarily huge behemoths. Nothing of that in the game! Such wasted opportunity! It all seems very minimal effort!
Horde mode should have been ready at release, but instead people will have to wait a year for it. If it ever comes and the game doesn't get abandoned by the Devs before that, when there is no one left playing it long before then.
The Space Marine 1 campaign is almost exactly as long as Space Marine 2. I don't know where you saw that it was advertised as something much longer. The story, voice acting, and visuals are all better than the original. On top of that you can play the campaign co-op, we got a PvE mode, and PvP mode none of which existed in the original game. There's more weapons, enemy types, play styles and epic boss fights. It's superior in every way to the original other than perhaps if you'd rather fight Orks than Tyrannids. I was pretty voracious in reading interviews and preview media about this game because I'm a big fan of the first and I got exactly what I expected. If you're disappointed it's probably self inflicted due to assuming things were true or promised that the developers never actually said.
Will this game have "staying power"? I don't know but I also don't know that was the goal. They didn't build an MMO here trying to get you to dedicate your life to playing a single game like you entered a marriage with it. My guess is it's a game people will pick up and put down as DLC releases, and there's nothing wrong with that. You really don't have to build a game that tries to take over your life. That's just how MMO players think, so maybe don't project your MMO ideals on a non-MMO game?
Uhh what? Space Marine 1 has(had) Multiplayer lol.
It has PVE 4-player COOP called Exterminatus (horde mode) and it has 8 vs 8 PVP ( 8 Loyal vs 8 Chaos Space Marines in Annihilation and Seize ground modes ).
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And why do you have to Hyperbole so much and saying people are asking for an MMO?
CoD and Battlefield aren't MMO's either, but they are popular because of excellent and versatile Multiplayer PVP, with a lot of different modes, including large maps with up to 64 vs 64 PVP, etc, etc.
Space Marine 2's PVP is laughable with only 6 vs 6 PVP modes. Even Space Marine 1 had at least 8 vs 8 PVP modes.
Variation here is the key. I would have liked to see some Siege / Defense game mode with much larger teams. Like at least 12 vs 12 or something like that. Or how about Conquest maps with 32 vs 32? Loyalist army vs Chaos army mayhem. How awesome would that have been.
Just to spice things up and keep the game interesting. 6 vs 6, 12 vs 12 and 32 vs 32 over different game modes and map sizes is what would have brought longevity and keep the game alive.
Having only 3 modes (from which 2 are similar) with 6 vs 6 only is just boring and gets stale real quick.
The Season Pass is horribly overpriced and just a "cosmetics drip feed gimmick". The planned "free" updates are just adding a Practice Sparring arena on your ship and Ultrawide screen support (LFMAO) (Season 1), then later 2 new enemy types coming in 2 new PVE missions and 1 new PVP mode (which is prolly just another 6 vs 6) (spread over Season 2 and 3 ) and finally horde mode in Season 4 a year from now. Not much to write home about.
It's at least positive they add this for Free. Can't at least argue with that. But honestly, I would have rather seen a paid expansion a year from now that would have added some substantial content. Like more diverse COOP PVE modes and more diverse PVP modes and maps with larger Team sizes.
It's frustrating. I am a diehard Warhammer fan. Especially the Lore. Space Marine 2 looks amazing and the PVE campaign is pretty decent, though a bit on the short side. They also didn't capitalize enough on the Tyranid faction, with too few enemy types and truly show how horrific and scary this Enemy really is in the Warhammer Lore. Multiplayer is definitely the biggest disappointment. /sigh
No it isn't. Just like Vermintide, it's based on Warhammer Fantasy. Though there are Lore overlaps in regards to Chaos (the Warp). So it's in the same Universe, but in completely different timeline.
Comments
It's not too surprising that the latest hyped 40k game - and a high budget action one at that - has managed to surpass a fairly middling game that CA and Sega are still trying to get back on track.
The real test is if this game has staying power and can keep it's players engaged in coming months.
Sadly this will not be the case. The PVE campaign is woefully short. Way shorter than they advertised.
Then the meat of the game is supposed to be in Multiplayer, which is laughably barebones with only 6 linear PVE maps on rotation and very few PVP game modes.
The hyped Horde mode is not coming until somewhere next year with Season 4!
People will be burned out before this month is over.
Space Marine 2 turns out to be just another overhyped game with no substance, pleasing the shareholders while screwing over the WH40K fans with a mediocre game..
Not every game needs to be 100 hours long. I personally just finished the game on Veteran difficulty and felt like it had enough content. If the campaign was any longer, I probably would have been super burnt out by the end. The PvP feels kind of mediocre, though, so I hope the horde mode does add some longevity to its replayability. Maybe it just seemed really short if you blew through everything on normal/easy mode, though.
I don't care about the campaign being short, as long as it's really good. Space Marine 1's campaign wasn't long either, but it was really good.
The problem is the Multiplayer aspect of this game, that is supposed to offer the longetivity and it's not delivering on that.
6 linear PVE maps (which seem to be re-used from the Campaign) and 3 PVP modes (which 2 are very similar) is just laughably bad.
The Tyranids are also woefully underutilized, with too few Enemy types. Adding to the inevitable quick burnout and boredom.
The Warhammer Lore has so many cool and varied Tyranid enemy types, with some scary boss types, including scarily huge behemoths. Nothing of that in the game! Such wasted opportunity! It all seems very minimal effort!
Horde mode should have been ready at release, but instead people will have to wait a year for it. If it ever comes and the game doesn't get abandoned by the Devs before that, when there is no one left playing it long before then.
Will this game have "staying power"? I don't know but I also don't know that was the goal. They didn't build an MMO here trying to get you to dedicate your life to playing a single game like you entered a marriage with it. My guess is it's a game people will pick up and put down as DLC releases, and there's nothing wrong with that. You really don't have to build a game that tries to take over your life. That's just how MMO players think, so maybe don't project your MMO ideals on a non-MMO game?
It has PVE 4-player COOP called Exterminatus (horde mode) and it has 8 vs 8 PVP ( 8 Loyal vs 8 Chaos Space Marines in Annihilation and Seize ground modes ).
-----
And why do you have to Hyperbole so much and saying people are asking for an MMO?
CoD and Battlefield aren't MMO's either, but they are popular because of excellent and versatile Multiplayer PVP, with a lot of different modes, including large maps with up to 64 vs 64 PVP, etc, etc.
Space Marine 2's PVP is laughable with only 6 vs 6 PVP modes. Even Space Marine 1 had at least 8 vs 8 PVP modes.
Variation here is the key. I would have liked to see some Siege / Defense game mode with much larger teams. Like at least 12 vs 12 or something like that. Or how about Conquest maps with 32 vs 32? Loyalist army vs Chaos army mayhem. How awesome would that have been.
Just to spice things up and keep the game interesting. 6 vs 6, 12 vs 12 and 32 vs 32 over different game modes and map sizes is what would have brought longevity and keep the game alive.
Having only 3 modes (from which 2 are similar) with 6 vs 6 only is just boring and gets stale real quick.
The Season Pass is horribly overpriced and just a "cosmetics drip feed gimmick". The planned "free" updates are just adding a Practice Sparring arena on your ship and Ultrawide screen support (LFMAO) (Season 1), then later 2 new enemy types coming in 2 new PVE missions and 1 new PVP mode (which is prolly just another 6 vs 6) (spread over Season 2 and 3 ) and finally horde mode in Season 4 a year from now. Not much to write home about.
It's at least positive they add this for Free. Can't at least argue with that. But honestly, I would have rather seen a paid expansion a year from now that would have added some substantial content. Like more diverse COOP PVE modes and more diverse PVP modes and maps with larger Team sizes.
It's frustrating. I am a diehard Warhammer fan. Especially the Lore. Space Marine 2 looks amazing and the PVE campaign is pretty decent, though a bit on the short side. They also didn't capitalize enough on the Tyranid faction, with too few enemy types and truly show how horrific and scary this Enemy really is in the Warhammer Lore. Multiplayer is definitely the biggest disappointment. /sigh
No it isn't. Just like Vermintide, it's based on Warhammer Fantasy. Though there are Lore overlaps in regards to Chaos (the Warp). So it's in the same Universe, but in completely different timeline.
Very different settings, high fantasy and space opera.