Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Node Wars - Ashes

NanfoodleNanfoodle Member LegendaryPosts: 10,900
Best update so far, if you like PvX content. It's a long video but it's all game play, no talking heads.


achesomaSovrathScot

Comments

  • ltnovaltnova Member UncommonPosts: 3
    How does the combat look to you overall? I'm not a huge fan of tab based target, and prefer action combat, but Ashes systems do look interesting.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,900
    ltnova said:
    How does the combat look to you overall? I'm not a huge fan of tab based target, and prefer action combat, but Ashes systems do look interesting.
    It's tab targeting to start :D It does let you attack and move but that's about as deep as action you will get. The combat is fast for tab targeting but it's still mostly a slower combat. Puller pulls, take keeps aggro, clerics heal and support helps keep people alive. They do have some cool tarserval combat skills. If you wanna see the combat look up the latest stream. 2/3 in it has what team combat will look like. 
  • Ethan96Ethan96 Newbie CommonPosts: 1
    edited September 16
    The PvX focus really sounds promising, especially for players who enjoy both PvE and PvP. I’ve seen some of the recent streams, and while tab targeting might not be for everyone, it seems like they've found a way to keep combat engaging with fast-paced gameplay. I’m curious to see how they balance the different classes and combat roles—pulling, healing, and tanking all seem to flow pretty well so far.
    Post edited by Ethan96 on
  • NanfoodleNanfoodle Member LegendaryPosts: 10,900
    Ethan96 said:
    The PvX focus really sounds promising, especially for players who enjoy both PvE and PvP. I’ve seen some of the recent streams, and while tab targeting might not be for everyone, it seems like they've found a way to keep combat engaging with fast-paced gameplay. I’m curious to see how they balance the different classes and combat roles—pulling, healing, and tanking all seem to flow pretty well so far.
    Balance is not the focus. Steven has been clear. Every class will have its area that shine and areas need need to find team mates to counter their weaknesses. The classes will mostly be balanced on the core 8 classes. The 64 augments they are calling classes are really just a flavor of the base class. Each sub class you pick will give you 4 augment sets you can pick from. Doing everything from changing damage types (melee, ice, fire) Range of the ability and in some instances change the skill all together but it seems there will not be allot of the latter. You can only have augment attached to one skill at a time. Will be interesting to see how a game that has thousands of options for skills. 
Sign In or Register to comment.