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Palworld became a massive buy to play hit quickly.Pocketpair CEO, Takuro Mizobe, talks about the future, including a decision on business models, with the potential for a live service future.
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TL;DR - We are not changing our game's business model, it will remain buy-to-play and not f2p or GaaS.
Recently, an article was published in which we discussed the possible future direction of Palworld and ideas for continuing the game for a long time.
In fact, this interview was conducted several months ago. At that time, we were still considering the best way forward for Palworld to create a long-lasting game that continues to grow. We are still discussing this internally, as it is quite challenging to find the ideal path, but we have already decided that the F2P/GaaS approach is not suitable for us.
Palworld was never designed with that model in mind, and it would require too much work to adapt the game at this point. Additionally, we are very aware that this just isn't what our players want, and we always put our players first.
We are still considering skins and DLC for Palworld in future as a means to support development, but we will discuss this with you all again as we get closer to that point. For now, our priority remains making Palworld the best game possible.
We apologize for any concern this may have caused, and we hope this clarifies our position.
Thank you for your continued support of Palworld.
It's just my opinion, but I'm over the huge amount of games that just keep milking more money out of people for years, amounting to 10 times the cost of a normal game in the end.